The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]
A long-forgotten Direnni Watchtower.
Cell: -116,16
To be found in Sky_Main.esp
Cell: -116,16
To be found in Sky_Main.esp
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
Roerich and I have been discussing this tower back in the day, the basic idea was to make this the permanent residence of an old, rogue-like wizard, similar to Baladas Demnevanni in Arvs-Drelen.
He shouldn't be hostile initially - I'd rather like to see this as a part of a significant quest or questline, being the main reason why players would travel to the top of the mesa. I imagine he'd be interested in Direnni artifacts, sort-of analogue to Divayth Fyr, and it might be necessary to impress him by bringing a unique piece from Anga Tor as a gift to make him talkative.
He shouldn't be hostile initially - I'd rather like to see this as a part of a significant quest or questline, being the main reason why players would travel to the top of the mesa. I imagine he'd be interested in Direnni artifacts, sort-of analogue to Divayth Fyr, and it might be necessary to impress him by bringing a unique piece from Anga Tor as a gift to make him talkative.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
Sure, there you go.
I tried to make it somewhat visible in the exterior that this tower was part of a larger Direnni complex, a small fort nearby Anga Tor. I wouldn't mind if that basement was somehow connected to the actual fort (which doesn't have an interior claim, so this would be the only trace of it), but it should be blocked off by rocks at some point. It should be small enough so that the focus is still on the mage's place.
Just a suggestion, anyway. If you had other things in mind, go ahead; just brainstorming. Doesn't actually need to have a connection to the rest of the fort.
I tried to make it somewhat visible in the exterior that this tower was part of a larger Direnni complex, a small fort nearby Anga Tor. I wouldn't mind if that basement was somehow connected to the actual fort (which doesn't have an interior claim, so this would be the only trace of it), but it should be blocked off by rocks at some point. It should be small enough so that the focus is still on the mage's place.
Just a suggestion, anyway. If you had other things in mind, go ahead; just brainstorming. Doesn't actually need to have a connection to the rest of the fort.
Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
- Attachments
-
- Clean Sky_iRe_DH35_11-08.ESP
- Haha forgot to upload
- (49.02 KiB) Downloaded 189 times
Last edited by Iskuss1418 on Wed Nov 15, 2017 11:16 pm, edited 1 time in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Thanks, the set was kind of hard to get used to at first, but I got used to it.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.
- Attachments
-
- Clean Sky_iRe_DH35_12-01.ESP
- 12/1/17
- (49.02 KiB) Downloaded 175 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Fixed the top few tower pieces not being gridlocked correctly.
- Attachments
-
- Clean Sky_iRe_DH35_12-01.ESP
- 01-2017-22 (mm-yyyy-dd)
- (49.02 KiB) Downloaded 180 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Replaced the makeshifting at the top of the tower with the 'proper' method.
- Attachments
-
- Clean Sky_iRe_DH35_12-01.ESP
- (48.46 KiB) Downloaded 194 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Frankly I'd have to disagree that the 'proper' way is better. Of course, makeshifting should be avoided wherever possible, but in this case your edit places the trap door almost horizontal (45 degrees). The exterior door is perfectly flat, and the difference is very noticeable. Anyway, thank-you for taking the time to review my work. !give Minerman 2
Last edited by Iskuss1418 on Wed Jan 24, 2018 4:56 am, edited 1 time in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Spoiler
'Proper' Door
https://www.pinterest.com/pin/688628599246351897/
Makeshift Door
https://www.pinterest.com/pin/688628599246351887/
Exterior Door
https://www.pinterest.com/pin/688628599246351872/
https://www.pinterest.com/pin/688628599246351897/
Makeshift Door
https://www.pinterest.com/pin/688628599246351887/
Exterior Door
https://www.pinterest.com/pin/688628599246351872/
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
To be fair, Mirilstern does it that way 2-3 times.
-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
-Also time for a 100% review
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set, I unset this.
Floaters:
T_He_DirenniFlask_03b - resting on an edge
T_He_DirenniFlask_05b
Clothes not sunken in properly
T_He_DirenniFork_01
T_He_DirenniPlate_01
Bleeders:
None
Other:
All of the containers were rotated with angle snap on
Finally, an old cheesewheel to replace!
Looks like this is no different in terms of other Direnni interiors with the key stuff. Not ready to merge.
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set, I unset this.
Floaters:
T_He_DirenniFlask_03b - resting on an edge
T_He_DirenniFlask_05b
Clothes not sunken in properly
T_He_DirenniFork_01
T_He_DirenniPlate_01
Bleeders:
None
Other:
All of the containers were rotated with angle snap on
Finally, an old cheesewheel to replace!
Looks like this is no different in terms of other Direnni interiors with the key stuff. Not ready to merge.
- Attachments
-
- Sky_iRe_DH35.ESP
- (48.29 KiB) Downloaded 182 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Fixed Northmarker.
- Attachments
-
- Sky_iRe_DH35_Reviewed.ESP
- 2018_08_04 Fixed Northmarker.
- (48.29 KiB) Downloaded 163 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File. Sunk exterior door to match the interior one being shorter.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
I see this as being a Breton wizard trying to bask in the faded glory of the tower's history. Trying to absorb some of the greatness of the Direnni Hegemony in a sense, and a bit obsessed with collecting their history and artifacts. A sort of nostalgia.