A nomadic reachmen hut. These reachmen are southern members of the Nourthu - tribe and are openly hostile to outsiders.
viewtopic.php?f=28&t=37
Number on claim map: 2
Cell: -115,19
To be found in Sky_Main.esp
The Reach: Hut(Sky_iRe_DH28) [Loremaster][Reviewed]
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- PT Modder
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- Joined: Sun Nov 26, 2017 12:57 am
I'll take this as well
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
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- PT Modder
- Posts: 22
- Joined: Sun Nov 26, 2017 12:57 am
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: None
Lighting: Good - made fog not black
Illegal to Sleep Here: Not set, turned on
Floaters:
T_IngFlor_VicarHerb_01
Bleeders:
T_Nor_Clothbolt_01 - unbled a bit
T_Nor_WoodenKnife_02a
T_IngFlor_Dragynia_01
Other:
Added in_lava_blacksquares flattened existing one
Northmarker: None
Lighting: Good - made fog not black
Illegal to Sleep Here: Not set, turned on
Floaters:
T_IngFlor_VicarHerb_01
Bleeders:
T_Nor_Clothbolt_01 - unbled a bit
T_Nor_WoodenKnife_02a
T_IngFlor_Dragynia_01
Other:
Added in_lava_blacksquares flattened existing one
- Attachments
-
- Sky_iRe_DH28.ESP
- (5.98 KiB) Downloaded 162 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]