The Reach: Hut(Sky_iRe_DH28) [Loremaster][Reviewed]

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worsas
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The Reach: Hut(Sky_iRe_DH28) [Loremaster][Reviewed]

Post by worsas »

A nomadic reachmen hut. These reachmen are southern members of the Nourthu - tribe and are openly hostile to outsiders.
viewtopic.php?f=28&t=37

Number on claim map: 2
Cell: -115,19
To be found in Sky_Main.esp
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Loremaster
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Post by Loremaster »

I'll take this as well

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roerich
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Post by roerich »

Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Loremaster
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Post by Loremaster »

Here it is
Sky_iRe_DH28.ESP
(5.41 KiB) Downloaded 188 times

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: None
Lighting: Good - made fog not black
Illegal to Sleep Here: Not set, turned on

Floaters:
T_IngFlor_VicarHerb_01

Bleeders:
T_Nor_Clothbolt_01 - unbled a bit
T_Nor_WoodenKnife_02a
T_IngFlor_Dragynia_01

Other:
Added in_lava_blacksquares flattened existing one
Attachments
Sky_iRe_DH28.ESP
(5.98 KiB) Downloaded 158 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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