Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]
The famous Shadowkey Tavern. Offers rooms, drink and food. Low key frequented by the Thieves Guild, but not anything near being an actual guild house. Should be a half-seedy place, with lots of valuable information being traded in dark corners, and agents keeping a constant watch of everyone entering and leaving.
T_Nor_FurnM & T_Imp_FurnSky
Location number 7 on this map:
The exterior can be found here (make sure to use the latest file)
edit: There has been some significant changes to the exterior shell of this.
T_Nor_FurnM & T_Imp_FurnSky
Location number 7 on this map:
The exterior can be found here (make sure to use the latest file)
edit: There has been some significant changes to the exterior shell of this.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Oh, go on then. Claim?
Excellent! Grant.
Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.
Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Here we are. This one's got a couple of bold (?) design decisions that are open to critique.
- Attachments
-
- Sky_iRe_Ds7.ESP
- (34.21 KiB) Downloaded 148 times
Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
What about the fog activators? They seem a bit odd for a tavern interior.
I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Yeah, I know I didn't really include a source for the smoke other than the candles. I was going for that dingy pool-bar feel.
More clutter can happen, for sure.
More clutter can happen, for sure.
Agreed with all the feedback here, but this feels great so far!
Comments:
- Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version)
- Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too.
- On the top floor, I would replace the room doors toward the staircase with plain walls and simply delete the wall between the small hall and the staircase.
Comments:
- Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version)
- Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too.
- On the top floor, I would replace the room doors toward the staircase with plain walls and simply delete the wall between the small hall and the staircase.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Sometimes you just need feedback like this to give you that little extra bit of inspiration. I appreciate the encouragement.
- Attachments
-
- Sky_iRe_Ds7.ESP
- (39.29 KiB) Downloaded 148 times
Is this finished?
No problem. Moving this to reviewing.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Lighting: Too dark, I set to same levels as The Dancing Sabre.
Northmarker: Good
Illegal to sleep: Set
Matches Exterior: Yes
Clean: Yes
Floater:
Light_Com_Candle_01_64
T_Rga_HookahTongs_01 High off table
Gold_001
Gold_005
T_Imp_FurnSky_Stool_02 x2
T_Nor_Bucket_01
Bleeders:
T_SkyNor_FurnM_Cb1Utens
T_SkyCom_Var_Cr6Chpfood
T_Com_Var_BarrelWater_01
Light_Com_Candle_01_64 x5
T_Nor_WoodenTankard_01a x5
T_Rga_Hookah_02 x2
Rotation/Placement Errors:
T_Rga_SetReach_Door_01 not quite touching top of door frame.
T_Rga_SetReach_DoorDouble_01 Same ^
T_Nor_DrinkingHorn_01
T_Com_Pipe_01
T_Imp_FurnSky_Stool_02
bm wolf left gauntlet
BM wolf boots
Misc:
Replaced deprecated cheesewheel
Reviewed in section file, so no file here.
Northmarker: Good
Illegal to sleep: Set
Matches Exterior: Yes
Clean: Yes
Floater:
Light_Com_Candle_01_64
T_Rga_HookahTongs_01 High off table
Gold_001
Gold_005
T_Imp_FurnSky_Stool_02 x2
T_Nor_Bucket_01
Bleeders:
T_SkyNor_FurnM_Cb1Utens
T_SkyCom_Var_Cr6Chpfood
T_Com_Var_BarrelWater_01
Light_Com_Candle_01_64 x5
T_Nor_WoodenTankard_01a x5
T_Rga_Hookah_02 x2
Rotation/Placement Errors:
T_Rga_SetReach_Door_01 not quite touching top of door frame.
T_Rga_SetReach_DoorDouble_01 Same ^
T_Nor_DrinkingHorn_01
T_Com_Pipe_01
T_Imp_FurnSky_Stool_02
bm wolf left gauntlet
BM wolf boots
Misc:
Replaced deprecated cheesewheel
Reviewed in section file, so no file here.