Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

View and discuss completed claims
Post Reply
User avatar
roerich
Cruel Warlord
Posts: 1737
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by roerich » Tue Aug 15, 2017 6:36 am

The famous Shadowkey Tavern. Offers rooms, drink and food. Low key frequented by the Thieves Guild, but not anything near being an actual guild house. Should be a half-seedy place, with lots of valuable information being traded in dark corners, and agents keeping a constant watch of everyone entering and leaving.

T_Nor_FurnM & T_Imp_FurnSky

Location number 7 on this map:

Image

The exterior can be found here (make sure to use the latest file)

edit: There has been some significant changes to the exterior shell of this.

User avatar
Tristior
SHotN Jarl of Lore
Posts: 235
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior » Tue Dec 05, 2017 6:21 am

Oh, go on then. Claim?

User avatar
roerich
Cruel Warlord
Posts: 1737
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Tue Dec 05, 2017 9:42 am

Excellent! Grant.

Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.

User avatar
Tristior
SHotN Jarl of Lore
Posts: 235
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior » Sat Dec 16, 2017 5:06 am

Here we are. This one's got a couple of bold (?) design decisions that are open to critique.
Attachments
Sky_iRe_Ds7.ESP
(34.21 KiB) Downloaded 33 times

User avatar
Luxray
Cat Herder
Posts: 506
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Sat Dec 16, 2017 9:07 pm

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
worsas
Project Administrator
Posts: 2165
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat Dec 16, 2017 9:37 pm

What about the fog activators? They seem a bit odd for a tavern interior.

User avatar
Luxray
Cat Herder
Posts: 506
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Sat Dec 16, 2017 10:23 pm

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
Tristior
SHotN Jarl of Lore
Posts: 235
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior » Sun Dec 17, 2017 1:56 am

Yeah, I know I didn't really include a source for the smoke other than the candles. I was going for that dingy pool-bar feel.

More clutter can happen, for sure.

User avatar
roerich
Cruel Warlord
Posts: 1737
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Sun Dec 17, 2017 8:57 am

Agreed with all the feedback here, but this feels great so far!

Comments:
- Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version)
- Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too.
- On the top floor, I would replace the room doors toward the staircase with plain walls and simply delete the wall between the small hall and the staircase.

User avatar
Tristior
SHotN Jarl of Lore
Posts: 235
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior » Mon Dec 18, 2017 2:14 pm

Sometimes you just need feedback like this to give you that little extra bit of inspiration. I appreciate the encouragement.
Attachments
Sky_iRe_Ds7.ESP
(39.29 KiB) Downloaded 32 times

User avatar
worsas
Project Administrator
Posts: 2165
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Fri Feb 02, 2018 4:22 pm

Is this finished?

User avatar
Tristior
SHotN Jarl of Lore
Posts: 235
Joined: Sun May 07, 2017 2:12 pm

Post by Tristior » Sat Feb 03, 2018 2:57 am

Yes, sorry.

User avatar
worsas
Project Administrator
Posts: 2165
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat Feb 03, 2018 11:11 am

No problem. Moving this to reviewing.

User avatar
Iskuss1418
PT Modder
Posts: 177
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 » Fri Aug 24, 2018 4:17 pm

Reviewing.

User avatar
Iskuss1418
PT Modder
Posts: 177
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 » Fri Aug 24, 2018 8:10 pm

Lighting: Too dark, I set to same levels as The Dancing Sabre.
Northmarker: Good
Illegal to sleep: Set
Matches Exterior: Yes
Clean: Yes

Floater:
Light_Com_Candle_01_64
T_Rga_HookahTongs_01 High off table
Gold_001
Gold_005
T_Imp_FurnSky_Stool_02 x2
T_Nor_Bucket_01

Bleeders:
T_SkyNor_FurnM_Cb1Utens
T_SkyCom_Var_Cr6Chpfood
T_Com_Var_BarrelWater_01
Light_Com_Candle_01_64 x5
T_Nor_WoodenTankard_01a x5
T_Rga_Hookah_02 x2

Rotation/Placement Errors:
T_Rga_SetReach_Door_01 not quite touching top of door frame.
T_Rga_SetReach_DoorDouble_01 Same ^
T_Nor_DrinkingHorn_01
T_Com_Pipe_01
T_Imp_FurnSky_Stool_02
bm wolf left gauntlet
BM wolf boots

Misc:
Replaced deprecated cheesewheel

Reviewed in section file, so no file here.

Post Reply

Return to “Completed”