Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]

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worsas
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Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]

Post by worsas » Fri Nov 13, 2015 6:34 pm

A cavern right within the hidden Reachmen village at -109, 6. It probably acts as sacred place for the Reachmen and should use a mixture of cave- and barrow assets.

The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;

[hsimg=]http://i.imgur.com/2FQhFjb.jpg[/hsimg]

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roerich
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Post by roerich » Fri Nov 13, 2015 10:02 pm

Sounds exciting. Claim

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Post by worsas » Fri Nov 13, 2015 10:28 pm

Have at it. I'm sure it's going to turn out greatly.

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Post by roerich » Sun Nov 22, 2015 1:31 pm

[hsimg=]http://i.imgur.com/NxYs6ej.jpg[/hsimg]

I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas?

At some point I intended it to lead to an "underworld" where a shamanic witch figure would send the player on a quest to defeat his or hers demons. A trial going through a number of confusing and twisted cells, fighting demons and solving riddles, eventually returning to the real world with some attribute boost or a new spell. But it might be too much work right now.

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Post by worsas » Sun Nov 22, 2015 2:35 pm

The idea of a testing chamber is not that bad, really. I also like the scenery on your screenshot.

It would be possible to use your current cave as an introduction part to a quest dungeon that is not yet accessible but may be added along with the respective quest later.

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Post by Luxray » Sun Nov 22, 2015 4:47 pm

Those purple censers are inspired. I second worsas' suggestion -- a psychotropic adventure inside a Reachmen cave of testing would be a great way to emphasise their hedge-magickery.
<roerich> woah it's hot in here
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Post by roerich » Wed Nov 25, 2015 10:26 am

Fresh WIP

ImageImageImage
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Post by berry » Thu Nov 26, 2015 1:18 pm

That's awesome, I like where you're heading with this one. It brings back memories of sneaking through this Pagan village from Thief 2. I'd actually follow this vibe and add there some trees and birds, but then I have this small fixation for groves. :P

Remember to add some water here, there is a grotto just above this cave on Braig Cnoss and Karth's massive root just below.

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Post by roerich » Sun Feb 25, 2018 10:16 pm

Dropping this, if anyone wants to finish it.

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Tristior
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Post by Tristior » Sat Mar 03, 2018 1:40 pm

I'll pick this up. I've filled in the blanks in the existing cell and am creating a barrow cell as we speak.

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roerich
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Post by roerich » Sun Mar 04, 2018 12:38 am

Claymore graranthated.

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Tristior
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Post by Tristior » Mon Mar 05, 2018 11:07 am

Latest.
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Tristior
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Post by Tristior » Sun Mar 18, 2018 1:55 am

Moving computers.
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Tristior
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Post by Tristior » Sun Mar 18, 2018 10:48 am

Done, I reckon.
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roerich
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Post by roerich » Tue Mar 20, 2018 9:03 pm

Moving to review.

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Post by Iskuss1418 » Wed Apr 18, 2018 2:26 am

Starting quick review:

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Post by Iskuss1418 » Wed Apr 18, 2018 3:50 am

Quick Review:
Lighting: Changed 0 0 0 fog to 30 30 30.
Northmarker: Set but not right orientation. Fixed.
Fits exterior: Yes.
Illegal to sleep: Yes. Good.
Clean: Yes.

ingred_pearl_01 bleeding through bowl.
T_Nor_Var_Lantern_01 bleeding into table.
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