Druadach Highlands - Cavern (Sky_iRe_DH03)

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worsas
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Druadach Highlands - Cavern (Sky_iRe_DH03)

Post by worsas » Fri Nov 13, 2015 6:34 pm

A cavern right within the hidden Reachmen village at -109, 6. It probably acts as sacred place for the Reachmen and should use a mixture of cave- and barrow assets.

The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;

[hsimg=]http://i.imgur.com/2FQhFjb.jpg[/hsimg]

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roerich
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Re: Druadach Highlands - Cavern 03

Post by roerich » Fri Nov 13, 2015 10:02 pm

Sounds exciting. Claim

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Re: Druadach Highlands - Cavern 03

Post by worsas » Fri Nov 13, 2015 10:28 pm

Have at it. I'm sure it's going to turn out greatly.

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Re: Druadach Highlands - Cavern 03[Roerich]

Post by roerich » Sun Nov 22, 2015 1:31 pm

[hsimg=]http://i.imgur.com/NxYs6ej.jpg[/hsimg]

I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas?

At some point I intended it to lead to an "underworld" where a shamanic witch figure would send the player on a quest to defeat his or hers demons. A trial going through a number of confusing and twisted cells, fighting demons and solving riddles, eventually returning to the real world with some attribute boost or a new spell. But it might be too much work right now.

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Re: Druadach Highlands - Cavern 03[Roerich]

Post by worsas » Sun Nov 22, 2015 2:35 pm

The idea of a testing chamber is not that bad, really. I also like the scenery on your screenshot.

It would be possible to use your current cave as an introduction part to a quest dungeon that is not yet accessible but may be added along with the respective quest later.

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Re: Druadach Highlands - Cavern 03[Roerich]

Post by Luxray » Sun Nov 22, 2015 4:47 pm

Those purple censers are inspired. I second worsas' suggestion -- a psychotropic adventure inside a Reachmen cave of testing would be a great way to emphasise their hedge-magickery.
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roerich
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Re: Druadach Highlands - Cavern 03[Roerich]

Post by roerich » Wed Nov 25, 2015 10:26 am

Fresh WIP

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Sky_int_druadach_cave_03.ESP
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Re: Druadach Highlands - Cavern 03[Roerich]

Post by berry » Thu Nov 26, 2015 1:18 pm

That's awesome, I like where you're heading with this one. It brings back memories of sneaking through this Pagan village from Thief 2. I'd actually follow this vibe and add there some trees and birds, but then I have this small fixation for groves. :P

Remember to add some water here, there is a grotto just above this cave on Braig Cnoss and Karth's massive root just below.

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Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [roerich]

Post by roerich » Sun Feb 25, 2018 10:16 pm

Dropping this, if anyone wants to finish it.

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