Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]
Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]
A well-hidden redguard resistence hideout east of Dragonstar at -110, 12.
World coordinates of the door: -898904, 99222, 3186
The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;
[hsimg=]http://i.imgur.com/DBodTFE.jpg[/hsimg]
World coordinates of the door: -898904, 99222, 3186
The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;
[hsimg=]http://i.imgur.com/DBodTFE.jpg[/hsimg]
Active or abandoned?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
I think it was supposed to be active. In case of doubt, you can read through berrys posts in the respective exterior claim. But I'm rather sure that this place is actively used by insurgents.
I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:
[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]
It's not so secret anymore with a road running just next to it, too. Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.
The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.
[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]
It's not so secret anymore with a road running just next to it, too. Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.
The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.
I don't really agree on that. It's objectively much better-hidden than the cavesystem below karthwasten. Having the insurgents in proximity of roads and cities is exactly how it should be like, in my opinion. Forgive me the harsh disagreement.berry wrote:I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:
[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]
It's not so secret anymore with a road running just next to it, too. Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.
The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.
Yeah, it's right at the base of that valley, I wouldn't worry about it being 'obvious' either.
Perhaps there can be a rumour of an active banditry ring in the area, with the garrison unable to track them -- ironically they are not that far away!
Perhaps there can be a rumour of an active banditry ring in the area, with the garrison unable to track them -- ironically they are not that far away!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Claim!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Grant.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Update.
Shell finished. Some work done on the living quarters, training room and storage.
The player will have to be careful when entering, as there is a spikeworm pit to jump across.
The empty cave next to the training room will be an armory.
Shell finished. Some work done on the living quarters, training room and storage.
The player will have to be careful when entering, as there is a spikeworm pit to jump across.
The empty cave next to the training room will be an armory.
- Attachments
-
- sky_int_cave_druadach_02.ESP
- (26.09 KiB) Downloaded 217 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Dropping this. Continue work from last file (which might need a patch)
Make sure to make use of some of the new Rga gear.
Make sure to make use of some of the new Rga gear.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Oooh, claim?
Grantior.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Al-bloody-right. Here we go.
- Attachments
-
- Sky_iRe_DH02.ESP
- (39.19 KiB) Downloaded 180 times
Moved to reviewing.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Starting quick review:
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Quick Review:
Northmarker: Not set. Fixed.
Fits exterior: Yes.
Illegal to sleep: No. Good.
Clean: Yes.
T_Rga_Furn_Burner02_128 bleeding too far into ground.
Light_Com_Candle_12_77 bleeding slightly into ground.
Should be ready for merging into Sky_Main.
Northmarker: Not set. Fixed.
Fits exterior: Yes.
Illegal to sleep: No. Good.
Clean: Yes.
T_Rga_Furn_Burner02_128 bleeding too far into ground.
Light_Com_Candle_12_77 bleeding slightly into ground.
Should be ready for merging into Sky_Main.
- Attachments
-
- Sky_iRe_DH02.ESP
- (39.26 KiB) Downloaded 179 times
Since this has not yet been merged, I made a few additions/changes.
- Attachments
-
- Sky_iRe_DH02.ESP
- (40.91 KiB) Downloaded 174 times
Merged to Sky_Main as "Kulmar Cavern"
Moving to completed.
Moving to completed.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil