The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]
The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]
Location: -117, 13
To be found in Sky_Main.esp
This looks pretty grand from the exterior, so feel free to be creative - it could be the barrow of a forgotten Nordic king. The locals are Reachmen, so they would probably shun the place, leaving it undiscovered for ages.
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So what's the deal with these barrows ?
Am thinking of giving it a try but not sure how were going about designing them.
Am thinking of giving it a try but not sure how were going about designing them.
I'd have to advocate against the forgotten Nordic king idea. That seems a bit grand for this area. Really, we need more simple, run-of-the-mill dungeons to help make our truly impressive ones stand out in comparison.
Fine Yeti, agreed with that. Something larger than a Solstheim barrow though, as the entrance is looking quite imposing.
griff, I really should get around to making a barrow reference cell. Berry's recent one in his showcase was good, though! Check that out to get an idea.
griff, I really should get around to making a barrow reference cell. Berry's recent one in his showcase was good, though! Check that out to get an idea.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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I tried my hands on a barrow reference cell, but I got a bit carried away. I figured this interior could do for this claim (I hope you don't feel like I stole it from you ), but there'll be plenty future barrow claims, no worries. Still a work in progress.
The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least. We're still not settled on the Stahlrim issue (I think? someone correct me if I'm wrong). The deepest tombs should hold the best loot, naturally.
[hsimg=]http://i.imgur.com/HKJNYuq.jpg[/hsimg][hsimg=]http://i.imgur.com/nsZCu6E.jpg[/hsimg][hsimg=]http://i.imgur.com/zzjuh8X.jpg[/hsimg]
[hsimg=]http://i.imgur.com/eGVy3P2.jpg[/hsimg][hsimg=]http://i.imgur.com/3BLRWVO.jpg[/hsimg][hsimg=]http://i.imgur.com/sPCNLQ8.jpg[/hsimg]
[hsimg=]http://i.imgur.com/wDwJr1l.jpg[/hsimg][hsimg=]http://i.imgur.com/HdJKodY.jpg[/hsimg][hsimg=]http://i.imgur.com/BKHDB8U.jpg[/hsimg]
Finally a dungeon where acrobatics is useful.
The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least. We're still not settled on the Stahlrim issue (I think? someone correct me if I'm wrong). The deepest tombs should hold the best loot, naturally.
[hsimg=]http://i.imgur.com/HKJNYuq.jpg[/hsimg][hsimg=]http://i.imgur.com/nsZCu6E.jpg[/hsimg][hsimg=]http://i.imgur.com/zzjuh8X.jpg[/hsimg]
[hsimg=]http://i.imgur.com/eGVy3P2.jpg[/hsimg][hsimg=]http://i.imgur.com/3BLRWVO.jpg[/hsimg][hsimg=]http://i.imgur.com/sPCNLQ8.jpg[/hsimg]
[hsimg=]http://i.imgur.com/wDwJr1l.jpg[/hsimg][hsimg=]http://i.imgur.com/HdJKodY.jpg[/hsimg][hsimg=]http://i.imgur.com/BKHDB8U.jpg[/hsimg]
Finally a dungeon where acrobatics is useful.
- Attachments
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- Sky_Reference_Cell_Barrow.ESP
- (48.68 KiB) Downloaded 197 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Looking amazing, love the sunken floor I wouldn't have thought about that. An don't worry about stealing this, I was just pondering the idea anyway and just wanted more info on are take of barrows.
That's a beauty, it's impressive what you achieved here with these assets. I'm definitely in favor of going with that style.
Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively. They can easily be replaced with blocks or platforms, so it's not really a problem. And aren't the blocks in the floor (not the ones used as rests for urns or corpses) slightly too high? Haven't checked in-game yet though, and screenshots and CS view can be deceiving.
Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively. They can easily be replaced with blocks or platforms, so it's not really a problem. And aren't the blocks in the floor (not the ones used as rests for urns or corpses) slightly too high? Haven't checked in-game yet though, and screenshots and CS view can be deceiving.
Agreed about the atmosphere. Some warmer lights - lit firecups, cave lichens, candles in tended barrows - would make cool contrasting points tok, I imagine.roerich wrote:The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least.
Impressive work, roerich. You've nailed the look and feel of a barrow perfectly.
I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.
I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.
Thanks guys. Agreed about having a few dashes of orange lights to contrast the dark and green, looks great as well. The blocks are fine btw, tested ingame.
Also, I solved the sidewall issue (wasn't too happy with that solution to begin with), check out the new main chamber!
[hsimg=]http://i.imgur.com/ybaQzlE.png[/hsimg]
Also, I solved the sidewall issue (wasn't too happy with that solution to begin with), check out the new main chamber!
[hsimg=]http://i.imgur.com/ybaQzlE.png[/hsimg]
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
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I'm recently considered to be originator of statements I have never made.Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.
Yeti, how about placing this barrow on one of the sides of Mt. Snowhawk and making it the grave of Kjoric the White? Or another historical figure.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Simply lovely! I shall steal all of this.
Is there a claim made for worsas' karthgad barrow yet?
Is there a claim made for worsas' karthgad barrow yet?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Permission for thievery granted
There is not. I trust you have some good ideas for the ancestral Bear clan burial, you can start right away. I'll make a claim soon enough.
There is not. I trust you have some good ideas for the ancestral Bear clan burial, you can start right away. I'll make a claim soon enough.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Ah, I'm sorry for (double) misleading, then.worsas wrote:I'm recently considered to be originator of statements I have never made.Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.
Roerich, the new main chamber rocks, is that a scaled up barrow arcade that creates the wall together with the bricks? I like it. These assets allow more flexibility with level design than I originally thought.
I seem to be in minority about Stalhrim then. I have no idea what I can replace it with in my barrow though, to avoid breaking the composition or radically changing the concept for it.Yeti wrote:I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.
It sure is, berry. That combination of bricks and ext pieces allows many interesting uses.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Update. Posting the file here, though I'm unsure if it's fit for this claim.
- Attachments
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- Sky_Reference_Cell_Barrow.ESP
- (93.38 KiB) Downloaded 191 times
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- Scamp
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I just discovered this by coincidence. Is this the only mesa2 interior claim that has been opened? I looked for others, but it seems to be the only one. Just making sure here.
I'm quoting my ideas on this from the other thread for the next claimant (overall very similar to the description given by roerich, although the forgotten king idea was voted out):
I'm quoting my ideas on this from the other thread for the next claimant (overall very similar to the description given by roerich, although the forgotten king idea was voted out):
A long abandoned place, quite small on the inside. Being in such a remote area, it has remained fairly well-preserved and no robbers have taken the long journey up the cliffs to lay their hands on the treasures the Nords have laid their ancestors to rest with.
This is indeed the only interior claim for this mesa that got put up on the old forum.
...Claim? I guess
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Thanks pal
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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- Fürst Thal
- PT Modder
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Dropping. I have a 80% finished version of this somewhere, but I can't find it right now, and regardless barrow ints are easy to shift around.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
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i'd like to claim this and use an old 99% finished barrow for this.
will make a few fixes and then upload the finished version.
will make a few fixes and then upload the finished version.
- Attachments
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- Sky_iRe_DH10.ESP
- (61.25 KiB) Downloaded 111 times
Claim has been assigned to you. Good work.
finished
- Attachments
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- Sky_iRe_DH10.ESP
- (64.45 KiB) Downloaded 125 times
To reviewing.
- Fürst Thal
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- Fürst Thal
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Clean: Yes.
Lightning: Good.
Northmarker: Set and good.
All good. Also a very nice and detailed interior. You did a great job here Outlander.
As its all good the merger can just use the latest version provided by Outlander.
Lightning: Good.
Northmarker: Set and good.
All good. Also a very nice and detailed interior. You did a great job here Outlander.
As its all good the merger can just use the latest version provided by Outlander.
- MinerMan60101
- PT Modder
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Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]