The home and shop of a Nord general trader and his wife. Should have general mid-level adventurer gear.
T_Nor_FurnM & T_Imp_FurnSky.
Location number 24 on Markarth claim map 3:
The exterior can be found here (use the latest file)
Markarth: Nord general trader (Sky_iRe_Mk24)[Torlof][Reviewed]
Markarth: Nord general trader (Sky_iRe_Mk24)[Torlof][Reviewed]
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Wanna claim this one. Haven't done any interiors for SHotN for a while.
Sorry for not giving it attention for almost a year.
It's finished now.
Note: i used new Asylum's Haafingar fireplace, it's in T_D addon thread.
Note: moved fireplace to the back side of the building.
Note: used one open window T_Nor_SetMarkarth_I_Window_01. closed front window in the exterior should be replaced.
Note: northmarker is set based on the old Markarth file, exterior shell was moved in the WIP file.
It's finished now.
Note: i used new Asylum's Haafingar fireplace, it's in T_D addon thread.
Note: moved fireplace to the back side of the building.
Note: used one open window T_Nor_SetMarkarth_I_Window_01. closed front window in the exterior should be replaced.
Note: northmarker is set based on the old Markarth file, exterior shell was moved in the WIP file.
- Attachments
-
- Sky_iRe_Mk24.ESP
- (37.85 KiB) Downloaded 93 times
Moving to review.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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reviewing per request.
Reviewed
Name:Sky_iRe_Mk24
Clean: Yes
Lighting: Kinda dull, made the base settings darker and increased the radious of most sources
Northmarker: NA, placement of ext not final
Fits exterior: Yes
Pathgrid: Mostly good, required minor adjustment
Illegal to Sleep Here: yes, correct
Gridsnap: Yes
Bleeders:
T_Com_CandleStickIron_01: bled slightly into wall
T_Nor_FurnM_Chair_03: bled slightly into bench
T_Nor_Set_Window_02b: bleeding slightly into above railing.
T_Nor_SetMarkarth_I_Floor_01: both the above and below section were bleeding into the rest of the floor notcibly flickering, slightly lifed and slightly lowered each side respectivly to mask said.
Floaters:
T_Nor_SilverGoblet_01: floating above shelf
T_Imp_NineholesBoard_01: foot floating over edge of shelf
T_Rea_Drink_TeaGyrrg_01: floating over floor
Other:
deleted T_Com_Frypan_01 was floating: bleeding and scaled down by half.
door leading to the basement dining room was visbly clipping above, lowered it and adjusted the planks around it
Added a rug to the landing between the top and ground floors
Name:Sky_iRe_Mk24
Clean: Yes
Lighting: Kinda dull, made the base settings darker and increased the radious of most sources
Northmarker: NA, placement of ext not final
Fits exterior: Yes
Pathgrid: Mostly good, required minor adjustment
Illegal to Sleep Here: yes, correct
Gridsnap: Yes
Bleeders:
T_Com_CandleStickIron_01: bled slightly into wall
T_Nor_FurnM_Chair_03: bled slightly into bench
T_Nor_Set_Window_02b: bleeding slightly into above railing.
T_Nor_SetMarkarth_I_Floor_01: both the above and below section were bleeding into the rest of the floor notcibly flickering, slightly lifed and slightly lowered each side respectivly to mask said.
Floaters:
T_Nor_SilverGoblet_01: floating above shelf
T_Imp_NineholesBoard_01: foot floating over edge of shelf
T_Rea_Drink_TeaGyrrg_01: floating over floor
Other:
deleted T_Com_Frypan_01 was floating: bleeding and scaled down by half.
door leading to the basement dining room was visbly clipping above, lowered it and adjusted the planks around it
Added a rug to the landing between the top and ground floors
Forgot to attach the file last night
- Attachments
-
- Sky_iRe_Mk24 Reviewed.ESP
- (38.23 KiB) Downloaded 77 times
Merged with Markarth Section File.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
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