Markarth: Commoner home (Sky_iRe_Mk05) [Moyglass][Reviewed]
Markarth: Commoner home (Sky_iRe_Mk05) [Moyglass][Reviewed]
Home of a Nord commoner and his Breton wife. They have a female Reachman servant living in the basement.
T_Nor_FurnM & T_Imp_FurnSky
Location number 5 on Markarth claim map 2:
The exterior can be found here (use the latest file)
T_Nor_FurnM & T_Imp_FurnSky
Location number 5 on Markarth claim map 2:
The exterior can be found here (use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
--
Last edited by Trey303 on Sat Jun 12, 2021 5:09 pm, edited 1 time in total.
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.
Revoking due to the lack of an update.
Polemicist (Beyond Skyrim Illiac Bay level design lead) is going to do this as an interior showcase
Claiming. Not sure where the building is. The map seems to be out of date with the latest version of Markarth
Ready for review
- Attachments
-
- Sky_iRe_MK05.ESP
- (24.39 KiB) Downloaded 66 times
Clean: yes
Lighting: reduced ambient values and added fog
Northmarker: present, incorrect
Fits exterior: yes
Pathgrid: yes, added more nodes
Illegal to sleep here: yes
Note: use floors not stories for ceilings, since the latter blocks visibility on the minimap
Floaters/bleeders:
- Dreamcatcher_04 floating out from wall
- DrinkingHorn_01 bleeding slightly into hook
- Tapestry_07 bleeding slightly with roof x2
- RugBig19 floating slightly
- Cb1Empty/Plate/Utensil floating out from wall
- Cr8Pillow bleeding into crate below
- Furs_02 floating
- Weavingframe_03 bleeding into bowl
- Cr9Dri bleeding with sack and floor
- Window_02b floating out from wall
Misc:
- Tapestry_11 facing wrong way (multiple)
- misc_de_bellows10 not appropriate in SHOTN
- Several walls were not connected at one or both ends - planks are not sufficient to cover both sides of a wall
- Lava_blacksquares weren't covering everything
- Used SetMarkarth doorway instead of Doorframe_06
- Lanterns sitting too high on hooks
- Fireplace too far out from wall
Really like the architecture on this place -- felt very cosy. Objects were also rotated very well, so good job there. Just check your walls to make sure they're not sticking out unconnected.
Lighting: reduced ambient values and added fog
Northmarker: present, incorrect
Fits exterior: yes
Pathgrid: yes, added more nodes
Illegal to sleep here: yes
Note: use floors not stories for ceilings, since the latter blocks visibility on the minimap
Floaters/bleeders:
- Dreamcatcher_04 floating out from wall
- DrinkingHorn_01 bleeding slightly into hook
- Tapestry_07 bleeding slightly with roof x2
- RugBig19 floating slightly
- Cb1Empty/Plate/Utensil floating out from wall
- Cr8Pillow bleeding into crate below
- Furs_02 floating
- Weavingframe_03 bleeding into bowl
- Cr9Dri bleeding with sack and floor
- Window_02b floating out from wall
Misc:
- Tapestry_11 facing wrong way (multiple)
- misc_de_bellows10 not appropriate in SHOTN
- Several walls were not connected at one or both ends - planks are not sufficient to cover both sides of a wall
- Lava_blacksquares weren't covering everything
- Used SetMarkarth doorway instead of Doorframe_06
- Lanterns sitting too high on hooks
- Fireplace too far out from wall
Really like the architecture on this place -- felt very cosy. Objects were also rotated very well, so good job there. Just check your walls to make sure they're not sticking out unconnected.
- Attachments
-
- Sky_iRe_MK05 REVIEWED.ESP
- (23.96 KiB) Downloaded 37 times
- Taniquetil
- Site Admin
- Posts: 1209
- Joined: Sun Jun 25, 2017 8:25 am
Merged into sectionfile.
A far green country, under a swift sunrise
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