A slightly larger barrow in the Hammerfell-bordering area.
Cell: -102,0
To be found in Sky_Main.esp
The Reach: Barrow (Sky_iRe_Lorchw04)
i'd like to claim this if you guys decide the barrow i built fits this claim. its almost finished, just need some feedback.
adjusted north markers to the exterior door. didn't link the ext/int doors yet though.
adjusted north markers to the exterior door. didn't link the ext/int doors yet though.
- Attachments
-
- Sky_iRe_Lorchw04.ESP
- (69.62 KiB) Downloaded 154 times
Bloody excellent work
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Looking forward to checking this out. Grant for now!
Btw linking doors to exterior is always done at a later stage.
Btw linking doors to exterior is always done at a later stage.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
*fixed a few floaters*
ok now i promise to wait for you guys before posting a new update
ok now i promise to wait for you guys before posting a new update
- Attachments
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- Sky_iRe_Lorchw04v2.ESP
- (69.62 KiB) Downloaded 165 times
minor update
- deleted the white lights near the menhirs because they didn't look all that good ingame
- deleted two torchstands near the entrance to the lower level and two at the stairs in the lower level
- replaced the cow skeleton with some other misc loot
- created a new enchanted shield "Shield of the Charging Boar" and added it in the final burial chamber (only reachable via telekinesis)
@roerich (because the long candles were bothering you): so far i kept the candles as they were for the sake of variety.
- deleted the white lights near the menhirs because they didn't look all that good ingame
- deleted two torchstands near the entrance to the lower level and two at the stairs in the lower level
- replaced the cow skeleton with some other misc loot
- created a new enchanted shield "Shield of the Charging Boar" and added it in the final burial chamber (only reachable via telekinesis)
@roerich (because the long candles were bothering you): so far i kept the candles as they were for the sake of variety.
- Attachments
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- Sky_iRe_Lorchw04v3.ESP
- (69.39 KiB) Downloaded 135 times
added more rocks to the cave tunnels and also some roots at the entrance level.
as far as i'm concerned, i'm gonna call this finished.
as far as i'm concerned, i'm gonna call this finished.
- Attachments
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- Sky_iRe_Lorchw04v4.ESP
- (72.11 KiB) Downloaded 147 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Seemed too homogeneous, I changed it up a little.
First interior cell:
Floaters:
T_IngFood_Honey_01 - not resting on edge of container
T_Nor_Potion_FortifyAgility_Q
Many urns weren't f'ed into place
Bleeders:
T_IngFlor_VicarHerb_01 - stone bleeding through leaves
Second interior cell:
Floaters:
None
Bleeders:
None
Other:
orange_128_01_d - replaced with Flame Light_64 and added those lights where necessary.
Playtested as well, everything looks fine going through the interior.
I don't know whether the ingredients work in this interior, if someone could check the usage over that would be great.
An excellent barrow with a masterful usage of assets, well done!
Northmarker: Set
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Seemed too homogeneous, I changed it up a little.
First interior cell:
Floaters:
T_IngFood_Honey_01 - not resting on edge of container
T_Nor_Potion_FortifyAgility_Q
Many urns weren't f'ed into place
Bleeders:
T_IngFlor_VicarHerb_01 - stone bleeding through leaves
Second interior cell:
Floaters:
None
Bleeders:
None
Other:
orange_128_01_d - replaced with Flame Light_64 and added those lights where necessary.
Playtested as well, everything looks fine going through the interior.
I don't know whether the ingredients work in this interior, if someone could check the usage over that would be great.
An excellent barrow with a masterful usage of assets, well done!
- Attachments
-
- Sky_iRe_Lorchw04v4.ESP
- (72.17 KiB) Downloaded 153 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Merging. Can this be moved to Complete please?