Dragonstar: House (Sky_iRe_Ds32) [Tristior]

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roerich
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Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Post by roerich » Sat May 13, 2017 1:22 pm

Commoner housing.

T_Nor_FurnM + T_Imp_FurnSky

Location number 32 on this map:

Image

The exterior can be found here (use the latest file)

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MinerMan60101
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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by MinerMan60101 » Sat May 13, 2017 3:52 pm

Claiming! I will be sure to ask questions on Discord to be sure i am making this correctly.
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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by roerich » Sat May 13, 2017 3:54 pm

Grant. Have fun!

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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by MinerMan60101 » Sun May 14, 2017 4:02 pm

Update. Made the shell with doors and windows.
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Sky_iRe_Ds32_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by Luxray » Sun May 14, 2017 4:51 pm

There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by MinerMan60101 » Sat May 20, 2017 5:17 pm

Update. Added suggestion from Luxray's comment, added a few more structural pieces and lighting.
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Sky_iRe_Ds32_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Re: Dragonstar: House (Sky_iRe_Ds32) [Minerman60101]

Post by MinerMan60101 » Sat Sep 09, 2017 5:59 pm

Update. I don't really have the time for my claims here, so hopefully someone else can finish them.
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Sky_iRe_Ds32_MinerMan60101.ESP
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How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Tristior
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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by Tristior » Mon Sep 11, 2017 10:53 am

I'll pick this one up, if you like.

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roerich
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Re: Dragonstar: House (Sky_iRe_Ds32)

Post by roerich » Mon Sep 11, 2017 11:17 am

Grant!

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Tristior
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Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Post by Tristior » Tue Sep 12, 2017 3:36 am

Here you go. I've added a little cottage industry on the ground floor - someone has to be making all those barrels.
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Tristior
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Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Post by Tristior » Mon Oct 16, 2017 3:29 pm

This one's ready for review, by the way.

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Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Post by Luxray » Fri Oct 27, 2017 1:30 am

lighting: set
illegal to sleep: yes
gridsnap: yes
northmarker: no, added


- T_Rga_SetReach_X_Doorframe_02 not in wall properly
- T_Com_Saw_01 not resting properly
- didnt know we had T_Com_Var_Nails_01, thats a neat static
- T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2)
- T_Rga_SetReach_I_TileScreen_01 intersecting rug
- T_IngFlor_BjoulsaeRose_01 needs a nopickup vase as taking the vase would lead to a floating table rose (Added)
- T_Bk_HorkerAttacksSHOTN not quite resting properly
- T_Imp_Furn_TapestryBast_05 not quite meeting wall properly

Nice work you two. Liked the trophy shelf.
Sky_iRe_Ds32 REVIEWED.esp
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<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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roerich
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Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Post by roerich » Fri Oct 27, 2017 1:53 pm

Love it!
Merged!
Moved the trophy sword one story down and added Book of Circles!

Seriously, that barrel making workshop is some genius makeshifting.

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