The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]

Post by Scamp »

Reachman hunter. Stays out long and often, perhaps even participating in some of what seems to be cultist madness around the stone formation.

Number on claim map: 5
Cell: -117,12
To be found in Sky_Main.esp

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Outlander
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Post by Outlander »

claim!

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roerich
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Post by roerich »

Grant! Have fun.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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Outlander
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Post by Outlander »

done!
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Sky_iRe_DH15.ESP
(11.56 KiB) Downloaded 123 times

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Scamp
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Post by Scamp »

Off to review then!

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here:

Floaters:
fur_cuirass
T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit
T_Nor_WoodenGoblet_01b
T_Nor_Basket_02
T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit
T_Com_Furn_BedStraw_01
T_SkyRea_Furn_Ch1Gem

Bleeders:
T_Rea_Set_I_Ladder_01 - bleeding into ground. Scaled down to work right
T_SkyCom_Var_Sk4Food - bottom was bled into the ground. Only the large planes of the sack can be deformed, the stitching can't be.
T_Nor_Var_TrayWooden_03 - bleeding into shelf
T_Com_Furn_PeltGoat_01 - flickering, raised a bit

Other:
ingred_wolf_pelt - replaced with T_Com_Furn_PeltGoat_01
T_Rea_Set_ChimneyIn_01 - moved to be above the fireplace

Whoever merges this needs to move the chimney to the center of the house.
Attachments
Sky_iRe_DH15.ESP
(11.59 KiB) Downloaded 127 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Posts: 426
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Location: California

Post by MinerMan60101 »

Merged with Dragonstar Section File. Moved Chimney.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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