The Reach: Barrow (Sky_iRe_DH10) [roerich]

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roerich
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The Reach: Barrow (Sky_iRe_DH10) [roerich]

Post by roerich » Thu Apr 30, 2015 6:28 am

Image
Location: -117, 13
To be found in Sky_Main.esp

This looks pretty grand from the exterior, so feel free to be creative - it could be the barrow of a forgotten Nordic king. The locals are Reachmen, so they would probably shun the place, leaving it undiscovered for ages.

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griff
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Post by griff » Tue Sep 22, 2015 5:29 pm

So what's the deal with these barrows ?

Am thinking of giving it a try but not sure how were going about designing them.

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Yeti
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Post by Yeti » Tue Sep 22, 2015 6:11 pm

I'd have to advocate against the forgotten Nordic king idea. That seems a bit grand for this area. Really, we need more simple, run-of-the-mill dungeons to help make our truly impressive ones stand out in comparison.

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Post by roerich » Tue Sep 22, 2015 6:30 pm

Fine Yeti, agreed with that. Something larger than a Solstheim barrow though, as the entrance is looking quite imposing.

griff, I really should get around to making a barrow reference cell. :-) Berry's recent one in his showcase was good, though! Check that out to get an idea.

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Post by roerich » Thu Sep 24, 2015 4:00 pm

I tried my hands on a barrow reference cell, but I got a bit carried away. I figured this interior could do for this claim (I hope you don't feel like I stole it from you :( ), but there'll be plenty future barrow claims, no worries. Still a work in progress.

The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least. We're still not settled on the Stahlrim issue (I think? someone correct me if I'm wrong). The deepest tombs should hold the best loot, naturally.

[hsimg=]http://i.imgur.com/HKJNYuq.jpg[/hsimg][hsimg=]http://i.imgur.com/nsZCu6E.jpg[/hsimg][hsimg=]http://i.imgur.com/zzjuh8X.jpg[/hsimg]
[hsimg=]http://i.imgur.com/eGVy3P2.jpg[/hsimg][hsimg=]http://i.imgur.com/3BLRWVO.jpg[/hsimg][hsimg=]http://i.imgur.com/sPCNLQ8.jpg[/hsimg]
[hsimg=]http://i.imgur.com/wDwJr1l.jpg[/hsimg][hsimg=]http://i.imgur.com/HdJKodY.jpg[/hsimg][hsimg=]http://i.imgur.com/BKHDB8U.jpg[/hsimg]

Finally a dungeon where acrobatics is useful.
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griff
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Post by griff » Thu Sep 24, 2015 6:53 pm

Looking amazing, love the sunken floor I wouldn't have thought about that. An don't worry about stealing this, I was just pondering the idea anyway and just wanted more info on are take of barrows.

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Post by berry » Thu Sep 24, 2015 8:37 pm

That's a beauty, it's impressive what you achieved here with these assets. I'm definitely in favor of going with that style.

Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively. They can easily be replaced with blocks or platforms, so it's not really a problem. And aren't the blocks in the floor (not the ones used as rests for urns or corpses) slightly too high? Haven't checked in-game yet though, and screenshots and CS view can be deceiving.
roerich wrote:The barrows should be made using a combination of exterior and interior barrow pieces, along with green'ish lights and mist statics. They should look and feel old. Some of them should be looted, or parts of them at least.
Agreed about the atmosphere. Some warmer lights - lit firecups, cave lichens, candles in tended barrows - would make cool contrasting points tok, I imagine.

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Post by Yeti » Thu Sep 24, 2015 10:21 pm

Impressive work, roerich. You've nailed the look and feel of a barrow perfectly.

I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.

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Post by roerich » Thu Sep 24, 2015 11:42 pm

Thanks guys. Agreed about having a few dashes of orange lights to contrast the dark and green, looks great as well. The blocks are fine btw, tested ingame.

Also, I solved the sidewall issue (wasn't too happy with that solution to begin with), check out the new main chamber!

[hsimg=]http://i.imgur.com/ybaQzlE.png[/hsimg]

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Post by worsas » Fri Sep 25, 2015 10:43 am

Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
I'm recently considered to be originator of statements I have never made. :lol:

Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.

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Post by roerich » Fri Sep 25, 2015 1:09 pm

Yeti, how about placing this barrow on one of the sides of Mt. Snowhawk and making it the grave of Kjoric the White? Or another historical figure.

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Post by Luxray » Fri Sep 25, 2015 4:29 pm

Simply lovely! I shall steal all of this.

Is there a claim made for worsas' karthgad barrow yet?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Post by roerich » Fri Sep 25, 2015 6:18 pm

Permission for thievery granted

There is not. I trust you have some good ideas for the ancestral Bear clan burial, you can start right away. I'll make a claim soon enough.

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Post by berry » Sat Sep 26, 2015 4:30 pm

worsas wrote:
Those big sidewalls pieces could result in some framerate drop; iirc Worsas suggested not to use them extensively.
I'm recently considered to be originator of statements I have never made. :lol:

Adding a few more of those sidewalls is no issue at all, as long as you don't go into the hundreds. They surely have more geometry than the simple tiles but it's not that much and they are all bundled in a single nitrishape, which makes them preferable to use over many single block objects.
Ah, I'm sorry for (double) misleading, then. :)

Roerich, the new main chamber rocks, is that a scaled up barrow arcade that creates the wall together with the bricks? I like it. These assets allow more flexibility with level design than I originally thought.
Yeti wrote:I'd avoid using Stahlrim this far west. It might be alright to use it in remote areas of the eastern holds (if we ever even get to those), but it should be common on the mainland, I'd say.
I seem to be in minority about Stalhrim then. I have no idea what I can replace it with in my barrow though, to avoid breaking the composition or radically changing the concept for it. :|

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Post by roerich » Sun Sep 27, 2015 3:31 pm

It sure is, berry. That combination of bricks and ext pieces allows many interesting uses.

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Post by roerich » Thu Oct 01, 2015 9:12 pm

Update. Posting the file here, though I'm unsure if it's fit for this claim.
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Post by Scamp » Mon Sep 05, 2016 12:42 pm

I just discovered this by coincidence. Is this the only mesa2 interior claim that has been opened? I looked for others, but it seems to be the only one. Just making sure here.

I'm quoting my ideas on this from the other thread for the next claimant (overall very similar to the description given by roerich, although the forgotten king idea was voted out):
A long abandoned place, quite small on the inside. Being in such a remote area, it has remained fairly well-preserved and no robbers have taken the long journey up the cliffs to lay their hands on the treasures the Nords have laid their ancestors to rest with.

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Post by worsas » Tue Sep 06, 2016 4:29 pm

This is indeed the only interior claim for this mesa that got put up on the old forum.

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roerich
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Post by roerich » Sun Feb 25, 2018 10:12 pm

...Claim? I guess

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Tristior
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Post by Tristior » Sun Feb 25, 2018 10:35 pm

Grant!

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roerich
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Post by roerich » Sun Feb 25, 2018 10:38 pm

Thanks pal

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Fürst Thal
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Post by Fürst Thal » Sun Aug 05, 2018 3:22 pm

Progress?

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