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Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris][Reviewed]

Posted: Thu Dec 17, 2020 11:15 pm
by Jani
Location: -95,-3

Description: Home of a Carpenter. T_Nor_FurnM for use by the owner, but have some T_Nor_FurnP and T_Nor_FurnR pieces as stuff being made as well.

Image

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Unclaimed]

Posted: Fri May 21, 2021 4:00 pm
by Nikovar
I'd like to claim this

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Nikovar]

Posted: Wed Apr 20, 2022 10:14 pm
by Rakanishu
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Nikovar]

Posted: Thu Apr 21, 2022 8:07 am
by Nikovar
Uploading a progress update, still very much a rough WIP.

My apologies for how long I've been sitting on this. Goal is to have it done by the end of the weekend.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Nikovar]

Posted: Sat Jul 23, 2022 4:06 pm
by Rakanishu
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Nikovar]

Posted: Tue Aug 23, 2022 9:23 pm
by Nikovar
Nearly finished. Just need to finish cluttering, add a path grid, and finalize the lighting

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Nikovar]

Posted: Sat Oct 22, 2022 8:26 am
by Nikovar
- Added Pathgrid

- Added more clutter

Dropping for Chris to pick up

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris]

Posted: Sat Oct 22, 2022 3:42 pm
by christixn
I shall finish this claim.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris]

Posted: Sun Oct 23, 2022 2:17 am
by christixn
Ready for review, load with latest addon.

And with that, that's all the Beorinhal interiors finished! Good job all.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris]

Posted: Thu Oct 27, 2022 1:23 am
by Tristior
Reviewing.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris]

Posted: Tue Nov 22, 2022 8:02 am
by Denis418
Reviewing after talking with Tristior

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris]

Posted: Tue Nov 22, 2022 4:27 pm
by Denis418
Name: Sky_iRe_BE02. Changed to Sky_iRe_BE02 Beorinhal, Carpenter.
Clean: Yes.
Fits exterior: Yes.
Northmarker: Ok.
Lighting: Fog shouldn’t be left at 0 0 0. Made it 10. Ambient was a bit low.
Pathgrid: Some yellow paths crossed the obstacles. Moved them around and fixed the spot where I replaced the furniture.
Gridsnap: Ok.
Illegal to sleep here: Yes, correct
Floaters:
• misc_com_broom_01
• T_Nor_WoodenKnife_02b with its tip.
• 2 x T_IngFood_Onion_01
• T_Imp_FurnSky_Table_04 and everything on it.
• 3 x T_Com_Hammer_05 with their handles.
• T_Com_Hammer_Repair_01
• T_Com_Paintbrush_02
• T_Nor_Set_Plank_01 and the one above it.
• T_Nor_Furn_Planter_01
• T_Nor_Steel_Waraxe_01
• T_Bk_OriginsOfTheRakiSHOTN
• T_Bk_BirdgoblinsSHOTN
Bleeders:
• T_Com_Farm_Pitchfork_01
• 2 x T_SkyCom_Var_Bl1Food5 into the floor.
• T_IngFood_CheeseNord_01 into the bowl. Culled the bowl.
• T_IngFood_EggChicken_01
• T_Nor_FurnM_Bar_03 & 06 into the wall.
• T_Nor_Furn_RugBig_01 into the pillar.
• T_Nor_Furn_Dreamcatcher_03
• T_Nor_Furn_Dreamcatcher_05
• T_SkyImp_FurnM_Ds1Pos3 into the beam.
• T_SkyNor_FurnM_Cl1CltEp into the ceiling. Scaled down to 0.98 to fix.
• T_Nor_Cm_Ring_02 & T_Nor_Cm_Ring_01 into the antler.
Other:
• Removed 2 x T_Nor_SetMarkarth_I_Wall_01a and 3 x in_lava_blacksquare.
• Scaled up 2 x T_Nor_SetMarkarth_I_Wall_01a to 1.06 to cover the gap above and in the corners.
• Took out the ruby from the basket under the stairs as the owners unlikely would’ve kept it there, and placed it on the bookshelf above. Moved T_Nor_Furs_03 to hide it. Filled the basket with cabbage heads and leek.
• Culled 2 x T_Nor_Furn_Chandelier01_128 above the kichen as they seemed a pain to lit and also looked more fitting a rich interior.
• Placed T_Nor_Furn_Candlestand01_128 on the staircase.
• Added T_Com_Furn_WeaponRack_03 to hang tools on. Added hammer_repair and a saw on it.
• Replaced T_Nor_FurnM_Table_02 with a 01 variant.
• Added T_Com_Furn_Trestle_01 for cutting planks.
• Relocated T_Nor_Furn_Tapestry_07 on a different wall in the workshop.
• Culled T_Nor_Furn_Chest_01 and 2 x T_Com_Var_Nails_01 in it.
• Added T_SkyNor_Furn_Ch1Tool in the corner.
• Culled T_Note_ImperialTaxNotice as they seem overused in general.
• Culled T_Nor_Furn_Candlestand01_128 from the workshop as it seemed too fancy. Added a common candle to the ledger desk.
• Culled T_Com_Nails_01 on the floor since they’re almost invisible.
• Culled T_Nor_Furn_RugBig_01 from under the produced furniture. It’s ok without it.
• Culled T_Imp_FurnSky_Table_04 from among the produced furniture since there is a copy used nearby.
• Culled the poor furniture pieces from among the produce. I think, the carpenter wouldn’t bother making this kind of furniture. Instead, poor households would create their furniture on their own. And it just looked jarring alongside the middle and rich ones.
• Culled T_Com_Furn_Dartboard_01 because it has a caspering back.
• Added T_Com_Furn_WeaponRack_01 & T_Com_Furn_Wood Board_01 to the produced stuff.
• Added T_Com_Hammer_04 to the shelf.
• Added T_Com_ClothYellow_01 to the workbench to highlight the nails.
• Added T_Com_ClothPlain_02 under the produced wooden kitchenware.
• Added T_Com_Cleet_01 to the shelf and T_Com_Pulley_01 on the board stack.
• Added T_Nor_FurnR_Endtable_04 to the workbench as a current work-in-progress.
• Hung T_Nor_Var_Lantern_01 on a hook above the workbench.
• Culled T_Com_Farm_Sledgehammer_01.
• Added T_SkyCom_Var_Cr8Tool under the shelf.
• Added T_Com_Farm_Hatchet_01 and hung it on the wall with a saw. Removed the long plank the saw was stuck into.
• Added misc_com_redware_flask as a sort of oil for woodwork.
• Added misc_com_wood_knife to the workbench.
• Replaced light_com_candle_07_64 on the dining table with light_com_candle_09_128 since it seemed too poor.
• Replaced 2 x Light_Com_Candle_01_64 on the bookshelves with 2 x light_com_candle_02_64.
• Culled Light_Com_Candle_01_64 from the reading desk, and 2 x T_Nor_WoodenPlate_01a - from the dining table.
• Placed the cheese slice and the apple into T_Nor_WoodenPlate_03a to vary the plates on the table.
• Moved T_Nor_Furn_Candlestand01_128 to the reading desk. Moved the beer from the book to the table surface.
• Moved T_Com_Furn_PeltWolfGrey_01 from the bed to its side. Moved the other rug closer to the bed. So when the owners get up from the bed their feet would rest on the pelt and the rug first before they put on their shoes.
• Locked T_SkyNor_Furn_Ch4G030 with 40.
• Moved the broom to the workshop.
• Put T_Com_SetFarm_Haypile_03 on the floor under the trestle.
• Replaced the Dunmer scales set with T_Imp_SilverScales_01 & weights.
General feedback: Good work. The rings on the antlers above the bed look very cool, if barely noticeable. It could be a nice regional cultural tradition (unless it’s already taken from RL). Also, I can see a misc quest about a noble sending you to fetch the furniture piece here or make the carpenter finish it sooner.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris][Reviewed]

Posted: Wed Nov 23, 2022 1:04 am
by christixn
The ruby was an easter egg to my discord name and my work on Beorinhal :<

Excellent work regardless, I believe that's all Beorinhal ints done with and reviewed now!

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris][Reviewed]

Posted: Wed Nov 23, 2022 4:28 pm
by Denis418
The ruby is still present though ;)

small update: removed the floating hay piles from the void. Thanks, Chris, for reporting those.

Re: Beorinhal: Carpenters House (Sky_iRe_BE02) [Chris][Reviewed]

Posted: Sun Nov 27, 2022 1:29 am
by Rakanishu
Merged