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Midkarth Thane Manor (Sky_iRe_Mid08) [Tristior] [Reviewed]

Posted: Wed Feb 13, 2019 8:13 pm
by roerich
Home of Thane Rivand, rich Midkarth landowner in service to King Barda. The interior should also include room for his Nord wife Grynilda, a female Nord servant named Hirle, and Grumvad, a Nord warrior and Rivand's housecarl.

Use T_Nor_FurnM and T_Imp_FurnSky

Image

Location number 8 on the above map. Exterior location in -100, 18.

The exterior can be found here (use the latest file)

Re: Midkarth Thane Manor (Sky_iRe_Mid08) [unclaimed]

Posted: Thu Apr 16, 2020 2:29 pm
by Tristior
Aaaand claim again.

Re: Midkarth Thane Manor (Sky_iRe_Mid08) [Tristior]

Posted: Fri Apr 24, 2020 8:17 am
by Tristior
Ready for review. This was fun.

Re: Midkarth Thane Manor (Sky_iRe_Mid08) [Tristior]

Posted: Mon Sep 05, 2022 3:31 pm
by Fremennik
Reviewing

Re: Midkarth Thane Manor (Sky_iRe_Mid08) [Tristior] [Reviewing]

Posted: Mon Sep 05, 2022 6:40 pm
by Fremennik
Reviewed

Clean: Yes

Fits exterior: Yes


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Name: Sky_iRe_Mid08

Lighting:
- Increased ambient and fog and decreased sunlight slightly
- Replaced orange_fire_256_f with orange_fire_128_f
- Replaced light_com_candle_08 with light_com_candle_08_64 to remove greenlight

Northmarker: Yes, correct (Moved closer to door)

Pathgrid: No, added

Illegal to Sleep Here: Yes, correct

Gridsnap: No, moved on grid

Bleeders:
- T_Com_Furn_TrophElk_03
- T_Imp_FurnSky_Table_04 (x2)
- T_Nor_FurnM_Bookshelf_01

Floaters:
- T_Nor_Var_Lantern_01

Other:
- Rotated the following objects:
T_Com_SkullVampire_02
T_Nor_Iron_Seax_01
T_Nor_Orn_Dagger_01
T_Nor_Regular_Longsword_01
- Replaced T_Nor_Potion_FortifyStrength_Q with p_fortify_strength_q (x2)
- Added some T_Nor_SetMarkarth_I_Plank_02 and T_Nor_SetMarkarth_I_Plank_04 for polish
- Rotated a door to open the other way


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Name: Sky_iRe_Mid08b

Lighting:
- Increased ambient and fog and decreased sunlight slightly
- Moved T_Com_FurnM_Chandelier1Long_256 to remove greenlight (x2)
- Replaced light_com_candle_07 with light_com_candle_07_157 to remove greenlight

Northmarker: Yes, correct (Moved closer to door)

Pathgrid: No, added

Illegal to Sleep Here: Yes, correct

Gridsnap: Moved from gridsnap 4 to gridsnap 64

Bleeders:
- T_Com_ClothRedFolded_01
- T_Nor_SetMarkarth_I_ClrDWay_01

Floaters:
- T_Nor_FurnM_Bookshelf_01

Other:
- Objects rescaled back to 1:
misc_com_basket_01 (x2)
sc_paper plain
T_Bk_ImperialKitchenTR_V1
T_IngFood_Potato_01 (x2)
T_IngMine_Salt_01
T_Nor_WoodenPlate_03b (x3)
- Replaced static T_Com_Var_CuttingBoard_01 with misc T_Com_CuttingBoard_01
- Fixed caspering on T_Nor_Furn_Dreamcatcher_06
- Unbled kitchen counter setup


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Merger notes:
Chimney and windows need adjusting

Re: Midkarth Thane Manor (Sky_iRe_Mid08) [Tristior] [Reviewing]

Posted: Mon Sep 05, 2022 10:57 pm
by Rakanishu
Merged and adjusted ext chimney and windows