Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
Barracks of the Markarth Side guard faction, as well as the personal hird of King Barda. Should have soldiers quarters, training rooms, mess hall etc. as well as a small jail. Placed in an old Direnni ruin, which means that some rooms may have had another purpose to begin with.
T_Nor_FurnM & T_Imp_FurnSky
Location number 36 on Markarth claim map 4:
The exterior can be found here (use the latest file)
T_Nor_FurnM & T_Imp_FurnSky
Location number 36 on Markarth claim map 4:
The exterior can be found here (use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Ready for review.
- Attachments
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- Sky_iRe_MK36.ESP
- (84.66 KiB) Downloaded 133 times
Moved to reviewing.
Added new assets, removed deprecated ones, general improvements.
- Attachments
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- Sky_iRe_MK36.ESP
- (84.73 KiB) Downloaded 86 times
Updated.
- Attachments
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- Sky_iRe_MK36.ESP
- (91.17 KiB) Downloaded 40 times
- Taniquetil
- Site Admin
- Posts: 1212
- Joined: Sun Jun 25, 2017 8:25 am
Will review this alongside the main castle
A far green country, under a swift sunrise
she/her
she/her
- Taniquetil
- Site Admin
- Posts: 1212
- Joined: Sun Jun 25, 2017 8:25 am
Vern is going to take over this review since I didn't get to it. My apologies for the delay.
A far green country, under a swift sunrise
she/her
she/her
Reviewed
Name: Sky_iRe_MK36a
Clean: yes
Lighting: Okay, sunlight was too high, added extra lamps
Northmarker: correct
Fits exterior: Yes
Pathgrid: Okay
Illegal to Sleep Here: Yes, correct
Gridsnap: No, moved onto 32 grid.
Bleeders:
Floaters:
Other:
fixed scaled miscs
-----------------------------------------------------------------------------------------------------
Name: Sky_iRe_MK36b
Lighting: okay, torches caused greenlight due to radius, replaced with lamps
Northmarker: based off the origonal, so correct
Pathgrid: NA, cant port pathgrids. Did have to move some tables in the armor to facilitate a clear path
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
Name: Sky_iRe_MK36a
Clean: yes
Lighting: Okay, sunlight was too high, added extra lamps
Northmarker: correct
Fits exterior: Yes
Pathgrid: Okay
Illegal to Sleep Here: Yes, correct
Gridsnap: No, moved onto 32 grid.
Bleeders:
Floaters:
Other:
fixed scaled miscs
-----------------------------------------------------------------------------------------------------
Name: Sky_iRe_MK36b
Lighting: okay, torches caused greenlight due to radius, replaced with lamps
Northmarker: based off the origonal, so correct
Pathgrid: NA, cant port pathgrids. Did have to move some tables in the armor to facilitate a clear path
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
- Attachments
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- Sky_iRe_MK36 reviewed.ESP
- (93.03 KiB) Downloaded 37 times