Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior][Reviewed]

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roerich
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Markarth: Hrafnir Meadhall (Sky_iRe_Mk22)[Tristior][Reviewed]

Post by roerich »

A legendary meadhall, attracting badass adventurers from all over Skyrim. Regularly frequented by the Companions, and a good place to find and hire their services. Overseen by Thane Kynwulf Iron-Tooth, a loyal subject of King Barda and a high ranking Companion. No rooms for rent, but plenty of wenches and mead.

T_Nor_FurnM & T_Imp_FurnSky. Notice that the exterior shell is scaled 1.23.

Location number 22 on Markarth claim map 3:

Image

The exterior can be found here (use the latest file)
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Tristior
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Post by Tristior »

Claimyclaim.

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worsas
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Post by worsas »

Have fun!

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Post by Tristior »

Ready for review, and may I say, looking great.
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worsas
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Post by worsas »

Off to review!

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Tristior
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Post by Tristior »

Updated and pathgridded.
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roerich
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Post by roerich »

To merger:
- Exterior shell has moved
- The exterior shell has a door and a window removed in the basement.
- Northmarker needs adjusting.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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roerich
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Post by roerich »

I'm doing a review of this directly in the file, since I've had to do a lot of changes to the exterior shell.
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Vern
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Post by Vern »

reviewing

Edit: non starter Roerich is doing it.

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chef
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Post by chef »

there's no wip merged in markarth so this can be reviewed as normal

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Post by Vern »

Roerich said he wants to handle the review due to ext changes.

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Tristior
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Post by Tristior »

Big ol' update to remove deprecated items and bring it in line with exterior changes. Doors match ext, windows and chimney don't.
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Post by Vern »

taking over review

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Post by Vern »

reviewed

Name: Sky_iRe_Mk22
Clean: "yes" the static shields should be an asset, not a claim item. Should be fixed before release, but will leave for now.
Lighting: tweaked settings, reduced radii of torches to fix greenlight. Made the orange light even bigger.
Northmarker: correct
Fits exterior: yes
Pathgrid: added some extra nodes around the sides
Illegal to Sleep Here: yes correct
Gridsnap: 4 grid

Bleeders:

Floaters:

Other:
replaced copper tankards on the tables with proper mead (felt wrong for there to be empty tankards in so grand an establishment, shameful it would be)
added several flasks of the new strongmead, as befits such company. Also added some beer and veig, for variety.
fixed scaled miscs
added wasabi as the companions are in the demographic of nords who consume the substance and Markarth is on the main trade route for it.
added some weapons around the hall
-----------------------------------------------------------------------------------------------------
Name: Sky_iRe_Mk22b
Lighting: settings good, lantern on the table in the servants quarters was greenlighting due to being to close to the tables center.
Northmarker: correct
Fits exterior: yes
Pathgrid: mostly good
Illegal to Sleep Here: yes, correct
Gridsnap: 4 grid

Bleeders:

Floaters:

Other:
fixed a large gap between the entrance and ramp,
removed the mini kegstands, they looked strange without the table underneath
added wasabi to the open crate in the storeroom
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Post by Tristior »

Merged.

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