The Reach: Cavern (Sky_iRe_DH40) [Tristior] [Reviewed]

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worsas
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The Reach: Cavern (Sky_iRe_DH40) [Tristior] [Reviewed]

Post by worsas » Tue Jan 23, 2018 11:57 am

A cavern in the middle of the canyon wetlands found at -112, 18 in the Dragonstar section file. This cavern should be largely flooded. Possibly it acts as a burial site of the nearby Reachmen. Check "The Reach, Criagach Saide Burial Grounds" in Sky_Main for reference.
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Cavern_DH40.jpg

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Tristior
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Post by Tristior » Wed Mar 21, 2018 7:35 am

Clai-ai-ai-aim!

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roerich
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Post by roerich » Wed Mar 21, 2018 9:36 am

Grant! I'll look forward to see how you come up with a flooded level design. Hard to reach cave rooms could have some good loot (enchanted reachmen weapons/armor/amulets, gem pieces, gold).

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Tristior
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Post by Tristior » Mon Mar 26, 2018 1:09 pm

Where should one go from here, when designing such a cave?
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Sky_iRe_DH40.ESP
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Tristior
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Post by Tristior » Wed Mar 28, 2018 2:07 am

Okay, I think this is done.
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roerich
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Post by roerich » Wed Mar 28, 2018 9:04 am

Moving to review.

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Fürst Thal
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Post by Fürst Thal » Thu Apr 19, 2018 9:40 pm

Reviewing!

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Fürst Thal
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Post by Fürst Thal » Wed Apr 25, 2018 3:00 pm

Northmarker: Set but a bit wrong.
Clean: Yes
Lightning: Good

Bleeders:

T_Com_Var_CandlePurpleOff_03: Bleeded a bit too much.
T_SkyNor_DngBarr_U2Empty: Bleeded.
T_Com_Var_CandlePurpleOff_01: Bleeded a bit too much.
T_Nor_FurnP_StoolStem_01a. Bleeded and had a wrong rotation. Fixed it a bit.

Floaters:

Sky_iRe_DH40_RaindropBoots: Floated a bit. Sunk it into the ground a bit.
T_Glb_Var_SkeletonForearmL_01: Very bad floating.
T_Glb_Var_SkeletonHandR_01: Floating.
T_Glb_Var_SkeletonTorso_01: Floating.

Others:

T_Nor_DngBarrow_F_UrnBroken_02: Bad rotation.

Note:

The dungeon layout is fantastic. But please rotate your stuff more. Especially the bones could use a little bit of rotating.
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Sky_iRe_DH40CLEAN.ESP
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MinerMan60101
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Post by MinerMan60101 » Sun Dec 09, 2018 6:04 pm

Merged into Dragonstar Section, not NPCed pathgridded etc.
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