The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]

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worsas
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The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]

Post by worsas » Tue Aug 29, 2017 5:24 pm

A cavern in the Hammerfell-bordering area. Purpose still unknown.

Cell: -103,0
To be found in Sky_Main.esp
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Moritius
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Re: The Reach: Cavern (Sky_iRe_Lorchw02)

Post by Moritius » Thu Nov 16, 2017 3:46 am

I have a fairly big urge to do some cave interior to relax a bit from those khajiit forms. Would like to claim.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: The Reach: Cavern (Sky_iRe_Lorchw02)

Post by roerich » Thu Nov 16, 2017 8:15 am

Grant! This would be (another) good location for a small group of Redguard insurgents. So, a bandit cave with some hookahs and scimitars.

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Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Post by Moritius » Tue Dec 12, 2017 9:22 pm

I'm fairly sure it's finished.
Attachments
Sky_iRe_Lorchw02_Moritius01.ESP
(16.33 KiB) Downloaded 10 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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MinerMan60101
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Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Post by MinerMan60101 » Sun Apr 08, 2018 10:19 pm

Clean: Yes
Northmarker: Set
Lighting: Good

Floaters:
None

Bleeders:
T_SkyCom_Var_Cr1Band2 - bleeding into cave wall
T_SkyCom_Var_Cr1Band3 - as above
T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit
T_Sky_Flora_BksporeCp01 - bled into its neighbor
T_Sky_Flora_BksporeCp03 - as above

Other:
active_de_p_bed_28 - replaced 2 of these with T_Com_Furn_BedStraw_01 and gave the rest a misc_uni_pillow_02
T_SkyCom_Var_Cr5Chpfood - two of these felt too small, scaled up a bit.
'F'ed some of the crates down further.
Attachments
Sky_iRe_Lorchw02_Moritius01.ESP
(16.54 KiB) Downloaded 9 times
Interior and Exterior Developer | PT, TR
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MinerMan60101
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Re: The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius]

Post by MinerMan60101 » Sun Apr 08, 2018 10:53 pm

Also, this is ready for merging into Sky_Main
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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