A nomadic orc tent. There must not be tables, shelves and bookshelves in this kind of interior.
Tent of the tribe Shaman.
Number on claim map: 1
Cell: -114,17
To be found in Sky_Main.esp
The Reach: Orc Tent(Sky_iRe_DH30) [roerich][Reviewed]
Claim & Grant.
I've never done a Orc tent before.
I've never done a Orc tent before.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Finished. Moving to review.
Note: This interior has NPC's because one of them sells unique spells (Orc magic). I also added pathgrid.
Note: This interior has NPC's because one of them sells unique spells (Orc magic). I also added pathgrid.
- Attachments
-
- Sky_iRe_DH30.ESP
- (14.57 KiB) Downloaded 160 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Review:
Lighting: Good, but set fog from 0,0,0 to 32,30,30.
Northmarker: Set slightly incorrectly (Off by 0.6 degrees).
Illegal to sleep: Yes
Clean: Yes
Floaters:
furn_rug_redwolf X3 (Lowered Fur rugs for a compromise between not-floating and not-bleeding)
Furn_rug_bearskin
T_Nor_WoodenPot_02b
Bleeders:
T_SkyOrc_SetNmd_Bs3Msc
T_Orc_SetNomad_F_Basket_02
T_Orc_SetNomad_F_Stick_01
T_Com_Var_CandleBlackRed02_177
T_Com_Var_CandleBlackRed03_177
Z-Fighting:
T_Com_Furn_PeltGoat_01 X2
Other:
T_Orc_SetNomad_Door_01 not properly sitting in door frame.
T_SkyOrc_SetNmd_Sk3Pos X2 made to connect better to rope.
T_SkyOrc_SetNmd_Bs7Msc not resting naturally.
T_Orc_SetNomad_F_Cushion_01 X2 Bled this into ground more so it wasn't resting on a point.
furn_de_rope_03 seemed to be misplaced high in the ceiling, not connected to anything or have anything on it. Deleted.
Raised NPCs slightly so they wouldn't be stuck in the floor.
Lighting: Good, but set fog from 0,0,0 to 32,30,30.
Northmarker: Set slightly incorrectly (Off by 0.6 degrees).
Illegal to sleep: Yes
Clean: Yes
Floaters:
furn_rug_redwolf X3 (Lowered Fur rugs for a compromise between not-floating and not-bleeding)
Furn_rug_bearskin
T_Nor_WoodenPot_02b
Bleeders:
T_SkyOrc_SetNmd_Bs3Msc
T_Orc_SetNomad_F_Basket_02
T_Orc_SetNomad_F_Stick_01
T_Com_Var_CandleBlackRed02_177
T_Com_Var_CandleBlackRed03_177
Z-Fighting:
T_Com_Furn_PeltGoat_01 X2
Other:
T_Orc_SetNomad_Door_01 not properly sitting in door frame.
T_SkyOrc_SetNmd_Sk3Pos X2 made to connect better to rope.
T_SkyOrc_SetNmd_Bs7Msc not resting naturally.
T_Orc_SetNomad_F_Cushion_01 X2 Bled this into ground more so it wasn't resting on a point.
furn_de_rope_03 seemed to be misplaced high in the ceiling, not connected to anything or have anything on it. Deleted.
Raised NPCs slightly so they wouldn't be stuck in the floor.
- Attachments
-
- Sky_iRe_DH30_Reviewed.ESP
- 2018_08_03 Reviewed
- (14.51 KiB) Downloaded 152 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, this one is NPCed and pathgridded, but should be checked over during NPCing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]