Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

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roerich
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Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by roerich » Tue Aug 15, 2017 6:36 am

The famous Shadowkey Tavern. Offers rooms, drink and food. Low key frequented by the Thieves Guild, but not anything near being an actual guild house. Should be a half-seedy place, with lots of valuable information being traded in dark corners, and agents keeping a constant watch of everyone entering and leaving.

T_Nor_FurnM & T_Imp_FurnSky

Location number 7 on this map:

Image

The exterior can be found here (make sure to use the latest file)

edit: There has been some significant changes to the exterior shell of this.

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Tristior
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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7)

Post by Tristior » Tue Dec 05, 2017 6:21 am

Oh, go on then. Claim?

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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7)

Post by roerich » Tue Dec 05, 2017 9:42 am

Excellent! Grant.

Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.

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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by Tristior » Sat Dec 16, 2017 5:06 am

Here we are. This one's got a couple of bold (?) design decisions that are open to critique.
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Luxray
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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by Luxray » Sat Dec 16, 2017 9:07 pm

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by worsas » Sat Dec 16, 2017 9:37 pm

What about the fog activators? They seem a bit odd for a tavern interior.

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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by Luxray » Sat Dec 16, 2017 10:23 pm

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
<roerich> woah it's hot in here
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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by Tristior » Sun Dec 17, 2017 1:56 am

Yeah, I know I didn't really include a source for the smoke other than the candles. I was going for that dingy pool-bar feel.

More clutter can happen, for sure.

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Re: Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by roerich » Sun Dec 17, 2017 8:57 am

Agreed with all the feedback here, but this feels great so far!

Comments:
- Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version)
- Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too.
- On the top floor, I would replace the room doors toward the staircase with plain walls and simply delete the wall between the small hall and the staircase.

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