Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]

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worsas
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Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]

Post by worsas »

A thread for updating area 21 on this map:
Image

Out of the top of my head I can say that the reachmen village at the southernmost tip of the forest needs an update, just so it looks less plain. Also the transitional mini-region between forest and and sundered hills should get a simple barrow entrance.

Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=480" onclick="window.open(this.href);return false;

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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spineinside
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Post by spineinside »

claming

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Scamp
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Post by Scamp »

Granting!

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MinerMan60101
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Post by MinerMan60101 »

Cut out file for spineinside:
Spoiler
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -99 OR
gridY > 9 OR
gridY < 6 OR
(gridX >= -100 AND gridY >= 9);
Attachments
Sky_xRe21.esp
(934.1 KiB) Downloaded 97 times
Interior and Exterior Developer | PT, TR
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worsas
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Post by worsas »

Plants:
Holliberry, Bearclaw, Honey Lilly, Taragetis, Vicar Herb, Shadow Fly
http://project-tamriel.com/viewtopic.php?f=87&t=722

Make sure to remove all existing instances of Wrothgarian Grapes. Replace Persarines with Bear Claw Flowers.

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spineinside
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Post by spineinside »

- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- Unused elsewhere grass replaced for TerrGrassDirt_Re_01
- 1 Barrow added (right under Reachmen's village)
- 1 Breton cave entry replaced for Sky regular one
- Reachmen's village detailed
- some levitating rocks fixed
- grass inside rocks removed

There are 5 interiors needed for this claim (screens in rar file):

3 Reachmen Houses
1 Barrow
1 RE Cave
Attachments
Interiors entries for claim 21.rar
(2.51 MiB) Downloaded 100 times
Sky_xRe21_v1.esp
(925.68 KiB) Downloaded 98 times

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worsas
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Post by worsas »

The borders of this claim have vastly changed. The missing cells from the restexteriors should be added to the latest file and one of the cells in the current file probably has to be moved to claim 15?

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MinerMan60101
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Post by MinerMan60101 »

None of the cells from this have been moved out of it.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

More cells for you:
Spoiler
Extract 21 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -98 OR
gridY < 5 OR
gridY > 9 OR
(gridX <=-99 AND gridY <=8 AND gridY >=6) OR
(gridX = -101 AND gridY = 9);
Attachments
Sky_xRe21-Merge.esp
(1.12 MiB) Downloaded 103 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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spineinside
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Post by spineinside »

- Persarines replaced with Bearclaw
- Wrothgarian Grapes Removed
- More bushes added to grass-only areas
- Some small rock forms morphed
- 8 empty overwriting cells cleared

I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
Attachments
Clean_Sky_xRe21_v2.esp
(2 MiB) Downloaded 105 times

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worsas
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Post by worsas »

I was wondering if we have any vacant cave interior, I think this claim needs one entrance in the southern transition part corner.
http://project-tamriel.com/viewtopic.php?f=104&t=730

Sky_Cave Reach 05
Sky_VampireCaveLuxray

are both vacant caverns that wait for a future cave entrance. Sky_Cave Reach 05, in particular, was going to be in one of the cliffside caves of exterior claim 13 and now is free to be repurposed somewhere else.

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worsas
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Post by worsas »

I'm done with the changes to the Lorchwuir Heath portion of the claim. You'll notice that I added back the Persarine Flower here, because it's one of the plants native to this region, whereas the Vorndgad Forest part still uses the Bear Claw Flower instead.

Also the trees in the forest portion of the claim were rescaled to match the rest of the forest in Sky_Main.

Looking around the claim in depth I noticed a bunch of existing cave entrances, especially in the southern part of the claim. Are you sure there needs to be another one?
Attachments
Sky_xRe21_v3.7z
(520.77 KiB) Downloaded 120 times

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Scamp
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Post by Scamp »

I am not sure what the state of this claim is, but I gave it a quick look now to get it out of this subforum.

-texture seam in -98,7
-texture seam in -98,5 (x3)
-texture seam in -101,5
-texture seam in -101,7 (x2)
-texture seam in -101,9
-tough terrain in -99,5
-rough terrain in -98,8 (x3)
-minor rotation adjustments in the Reachmen village (x6)
-T_SkyCom_Var_Cr1Band2 bleeding in -98,8
-T_Nor_Basket_01 slightly bleeding in -99,6
-missing vertex paint in -99,8
-missing vertex paint in -98,9


Most importantly I applied regions from T_D to the respective cells.
Attachments
Sky_xRe21_v4.7z
(531.09 KiB) Downloaded 145 times

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chef
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Post by chef »

Merged into Sundered Hills West

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