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Midkarth County (Sky_xRe_13) [spineinside]

Posted: Tue May 17, 2016 6:14 pm
by worsas
A claim for updating area 13 on this map:
Image

The amount of crops in the area needs to be reduced, currently a major performance-dropper. Also the amount of farmsteads should be lowered and the latter given defensive facitilies.

Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=567" onclick="window.open(this.href);return false;

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

Re: Midkarth County (Sky_xRe_13) [Unclaimed]

Posted: Sun Apr 01, 2018 12:39 pm
by Scamp
This is the last claim relevant for the proposed Markarth section file and as such should be higher priority than all the others.

Worsas, is there anything else that needs to be done with this area/region other than what you've already written in the claim description?

Re: Midkarth County (Sky_xRe_13) [Unclaimed]

Posted: Sun Apr 01, 2018 8:17 pm
by worsas
I wrote down some notes on this claim lately:

Apart from lowering the amount of farmplants the claim should be made to match the rest of the Midkarth Region:
- Only Bearclaw, Honey Lilly, Taragetis and Wrothgarian Grape should remain as container plants (apart from the universally-found mushrooms)
- occasional haafinheim pines should be added.
- All cells should be assigned to the midkarth region.

2. Very important: There are three cave entrances in this claim, of which two (the most well-hidden ones) should be removed, probably the ones that are found along the cliffsides of this mesa. After that there will be one cavern interior freed for repurposing here: https://project-tamriel.com/viewtopic.php?f=104&t=730

3. This claim should incorporate the mostwestern column of claim 14. It would be odd not to have that column of cells in the Markarth Section file.

Re: Midkarth County (Sky_xRe_13) [Unclaimed]

Posted: Sun Aug 05, 2018 11:19 pm
by spineinside
claiming

Re: Midkarth County (Sky_xRe_13) [Unclaimed]

Posted: Mon Aug 06, 2018 10:19 am
by Scamp
Granted.

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Mon Aug 06, 2018 11:55 pm
by MinerMan60101
Cut out file for spineinside:
Spoiler
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -94 OR
gridY > 16 OR
gridY < 13 OR
(gridX = -101 AND gridY = 16) OR
(gridX >= -96 AND gridY <= 13);

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Sun Aug 12, 2018 9:02 pm
by spineinside
- Haafinheim pines added
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw

if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Mon Aug 13, 2018 2:58 am
by MinerMan60101
Split and cleaned. Will have roerich merge the claim 14 cells back into RestExteriors

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Mon Aug 13, 2018 5:27 pm
by worsas
The gravel road still needs to be switched for T_Sky_TerrRoadDirtRE_01. Also, if you could replace vicar herb with additional samples of Honey Lilly or one of the other container plants? Apart from this it's looking mighty good already.

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Tue Aug 14, 2018 7:08 pm
by spineinside
Dark Gravel Replaced with T_Sky_TerrRoadDirtRE_01
Vicar Herbs replaced with other allowed flowers

There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now

Windmill doors added by Worsas (obligatory file to download!)

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Tue Aug 14, 2018 9:19 pm
by Iskuss1418
There were three dirty cells: (-96, 13) (-97, 12) (-99, 16). I cleaned them, as they were from other claims.

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Wed Aug 15, 2018 11:40 am
by worsas
Moving this to reviewing since all things have been done that were supposed to be done.

Re: Midkarth County (Sky_xRe_13) [spineinside]

Posted: Fri Aug 24, 2018 11:49 pm
by Scamp
Review:
-T_Sky_TerrRockRE_RockSml_16 bleeding in -97,13
-T_Sky_Flora_Grass5_01 bleeding inside building in -97,13
-T_Sky_Flora_BushLeaves1_01 bleeding in -97,15
-T_Sky_Flora_TreePine3_05 bleeding slightly in -97,14
-grass bleeding inside cliffs in -98,14 and -97,14
-missing vertex paint for walls in -98,14 and -98,15
-rock missing vertex paint in -97,13
-some rocks missing vertex paint in -98,15
-copy paste error with T_Glb_Flora_Potato01 bleeding into T_Glb_Flora_Onion01 in -98,14
-T_Sky_Flora_BushLeaves1_01 bleeding into rock in -99,14
-T_Sky_Flora_BushLeaves1_01 bleeding in -100,13
-T_SkyCom_Var_BlFl2Grain bleeding in -100,14
-T_SkyCom_Var_Cr6Tool1 floating in -99,14
-T_Nor_Var_BasketWood_01 bleeding in -99,15
-T_SkyCom_Var_Sk3Grain floating in -99,15
-T_SkyCom_Var_BlFl2Grain bleeding in -99,15
-T_Sky_Flora_BushPine2_02 bleeding in -100,15
-T_Sky_Flora_Grass1_03 bleeding in -100,15 (x2)
-T_Sky_TerrRockRE_RockSml_02 floating in -101,15
-T_Hr_Flora_WrothgGrap01 slightly bleeding in -101,15
-T_Sky_Flora_BushLeaves1_01 slightly bleeding in -101,15
-T_Sky_Flora_Grass5_01 bleeding in -101,15
-T_Sky_Flora_BushLeaves5_03 slightly bleeding in -101,15
-T_Sky_Flora_GrassFern1_01 bleeding in -101,14
-missing vertex paint for Haafinheim tree in -110,14 (x2)
-missing vertex paint for Haafinheim tree in -99,15
-T_Sky_Flora_GrassFern1_01 sitting in the middle of the path looked a bit weird
-T_Sky_Flora_GrassShrub2_02 bleeding in -101,13
-^ another in -100,13
-rocks missing vertex paint in -100,13
-texture seam in -100,14
-texture seam in -99,13
-texture seam in -100,13
-texture seam in -97,13 (x2)

-claim was dirty: vicar herb


Love this claim