- Finished file here.
- List of interiors here.
Thanks Scamp for creating claim topic. I've made some progress already.
Scamp wrote:So how do you connect the Reachmen village to the rest of the world, seeing how it's now surrounded by cliffs?
That's why I came up with idea of undecliff semi-secret Reachmen path, represented on my plan map by vertical red line, the one with turquoise commentary. I know I do stuff like that a lot
but I haven't seen anything like that in Reach yet and it looks pretty wild and rough, so if should fit the area. I also think it fits Reachmen's image, with them being feral, isolated mountaineers, able to go guerrilla in defence of their severe homeland for many years, as they are the only ones knowing it's paths.
Actually I worked today on that passage and the general layout is done. I'm pleased with how it turned out (check the screens below).
I also think the cliff (on the side of direnni ruins, at least, there are lots of spare space there) will gradually turn into hill, possibly with usage of grass overgrown rocks, so it will be possible to just walk there by the cliff.
edit: spoilered first screens to make the topic smoother to read
Entering the path from the side of Reachmen village
Path (and cliff) as seen from Reachmen village valley
Passage seen from ruins, the closest Aldmeri tower got caught in the frame. The "old mesa" on the right
Entrance to the passage from ruins' side; hidden by trees and wild roots
Inside the passage
"Should have keept to the roads"
And two pictures of new cliffs - the path is somewhere under them:
Facing "old mesa"
As seen from "old mesa"
That's all, for now. I hope it looks like TES V without looking like TES V, so both Worsas and Scamp can be satisfied
As always, looking forward to hear any feedback.