Midkarth County (Sky_xRe_13) [spineinside]
Midkarth County (Sky_xRe_13) [spineinside]
A claim for updating area 13 on this map:
The amount of crops in the area needs to be reduced, currently a major performance-dropper. Also the amount of farmsteads should be lowered and the latter given defensive facitilies.
Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=567" onclick="window.open(this.href);return false;
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;
The amount of crops in the area needs to be reduced, currently a major performance-dropper. Also the amount of farmsteads should be lowered and the latter given defensive facitilies.
Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=567" onclick="window.open(this.href);return false;
Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
This is the last claim relevant for the proposed Markarth section file and as such should be higher priority than all the others.
Worsas, is there anything else that needs to be done with this area/region other than what you've already written in the claim description?
Worsas, is there anything else that needs to be done with this area/region other than what you've already written in the claim description?
I wrote down some notes on this claim lately:
Apart from lowering the amount of farmplants the claim should be made to match the rest of the Midkarth Region:
- Only Bearclaw, Honey Lilly, Taragetis and Wrothgarian Grape should remain as container plants (apart from the universally-found mushrooms)
- occasional haafinheim pines should be added.
- All cells should be assigned to the midkarth region.
2. Very important: There are three cave entrances in this claim, of which two (the most well-hidden ones) should be removed, probably the ones that are found along the cliffsides of this mesa. After that there will be one cavern interior freed for repurposing here: https://project-tamriel.com/viewtopic.php?f=104&t=730
3. This claim should incorporate the mostwestern column of claim 14. It would be odd not to have that column of cells in the Markarth Section file.
Apart from lowering the amount of farmplants the claim should be made to match the rest of the Midkarth Region:
- Only Bearclaw, Honey Lilly, Taragetis and Wrothgarian Grape should remain as container plants (apart from the universally-found mushrooms)
- occasional haafinheim pines should be added.
- All cells should be assigned to the midkarth region.
2. Very important: There are three cave entrances in this claim, of which two (the most well-hidden ones) should be removed, probably the ones that are found along the cliffsides of this mesa. After that there will be one cavern interior freed for repurposing here: https://project-tamriel.com/viewtopic.php?f=104&t=730
3. This claim should incorporate the mostwestern column of claim 14. It would be odd not to have that column of cells in the Markarth Section file.
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Cut out file for spineinside:
Spoiler
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -94 OR
gridY > 16 OR
gridY < 13 OR
(gridX = -101 AND gridY = 16) OR
(gridX >= -96 AND gridY <= 13);
gridX < -101 OR
gridX > -94 OR
gridY > 16 OR
gridY < 13 OR
(gridX = -101 AND gridY = 16) OR
(gridX >= -96 AND gridY <= 13);
- Attachments
-
- Sky_xRe13-14.esp
- (2.83 MiB) Downloaded 210 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
- Haafinheim pines added
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw
if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw
if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.
- Attachments
-
- Sky_xRe13-14_v1.esp
- (2.52 MiB) Downloaded 225 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Split and cleaned. Will have roerich merge the claim 14 cells back into RestExteriors
- Attachments
-
- Sky_xRe14.esp
- (830.8 KiB) Downloaded 223 times
-
- Sky_xRe13.esp
- (1.72 MiB) Downloaded 231 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
The gravel road still needs to be switched for T_Sky_TerrRoadDirtRE_01. Also, if you could replace vicar herb with additional samples of Honey Lilly or one of the other container plants? Apart from this it's looking mighty good already.
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
Dark Gravel Replaced with T_Sky_TerrRoadDirtRE_01
Vicar Herbs replaced with other allowed flowers
There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now
Windmill doors added by Worsas (obligatory file to download!)
Vicar Herbs replaced with other allowed flowers
There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now
Windmill doors added by Worsas (obligatory file to download!)
- Attachments
-
- windmill_door_mesh.7z
- (10.93 KiB) Downloaded 229 times
-
- Sky_xRe13_140818.esp
- (1.73 MiB) Downloaded 244 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
There were three dirty cells: (-96, 13) (-97, 12) (-99, 16). I cleaned them, as they were from other claims.
- Attachments
-
- windmill_door_mesh.7z
- Windmill Mesh
- (10.93 KiB) Downloaded 208 times
-
- Sky_xRe13_140818.esp
- Cleaned 3 dirty cells
- (1.72 MiB) Downloaded 235 times
Moving this to reviewing since all things have been done that were supposed to be done.
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
Review:
-T_Sky_TerrRockRE_RockSml_16 bleeding in -97,13
-T_Sky_Flora_Grass5_01 bleeding inside building in -97,13
-T_Sky_Flora_BushLeaves1_01 bleeding in -97,15
-T_Sky_Flora_TreePine3_05 bleeding slightly in -97,14
-grass bleeding inside cliffs in -98,14 and -97,14
-missing vertex paint for walls in -98,14 and -98,15
-rock missing vertex paint in -97,13
-some rocks missing vertex paint in -98,15
-copy paste error with T_Glb_Flora_Potato01 bleeding into T_Glb_Flora_Onion01 in -98,14
-T_Sky_Flora_BushLeaves1_01 bleeding into rock in -99,14
-T_Sky_Flora_BushLeaves1_01 bleeding in -100,13
-T_SkyCom_Var_BlFl2Grain bleeding in -100,14
-T_SkyCom_Var_Cr6Tool1 floating in -99,14
-T_Nor_Var_BasketWood_01 bleeding in -99,15
-T_SkyCom_Var_Sk3Grain floating in -99,15
-T_SkyCom_Var_BlFl2Grain bleeding in -99,15
-T_Sky_Flora_BushPine2_02 bleeding in -100,15
-T_Sky_Flora_Grass1_03 bleeding in -100,15 (x2)
-T_Sky_TerrRockRE_RockSml_02 floating in -101,15
-T_Hr_Flora_WrothgGrap01 slightly bleeding in -101,15
-T_Sky_Flora_BushLeaves1_01 slightly bleeding in -101,15
-T_Sky_Flora_Grass5_01 bleeding in -101,15
-T_Sky_Flora_BushLeaves5_03 slightly bleeding in -101,15
-T_Sky_Flora_GrassFern1_01 bleeding in -101,14
-missing vertex paint for Haafinheim tree in -110,14 (x2)
-missing vertex paint for Haafinheim tree in -99,15
-T_Sky_Flora_GrassFern1_01 sitting in the middle of the path looked a bit weird
-T_Sky_Flora_GrassShrub2_02 bleeding in -101,13
-^ another in -100,13
-rocks missing vertex paint in -100,13
-texture seam in -100,14
-texture seam in -99,13
-texture seam in -100,13
-texture seam in -97,13 (x2)
-claim was dirty: vicar herb
Love this claim
-T_Sky_TerrRockRE_RockSml_16 bleeding in -97,13
-T_Sky_Flora_Grass5_01 bleeding inside building in -97,13
-T_Sky_Flora_BushLeaves1_01 bleeding in -97,15
-T_Sky_Flora_TreePine3_05 bleeding slightly in -97,14
-grass bleeding inside cliffs in -98,14 and -97,14
-missing vertex paint for walls in -98,14 and -98,15
-rock missing vertex paint in -97,13
-some rocks missing vertex paint in -98,15
-copy paste error with T_Glb_Flora_Potato01 bleeding into T_Glb_Flora_Onion01 in -98,14
-T_Sky_Flora_BushLeaves1_01 bleeding into rock in -99,14
-T_Sky_Flora_BushLeaves1_01 bleeding in -100,13
-T_SkyCom_Var_BlFl2Grain bleeding in -100,14
-T_SkyCom_Var_Cr6Tool1 floating in -99,14
-T_Nor_Var_BasketWood_01 bleeding in -99,15
-T_SkyCom_Var_Sk3Grain floating in -99,15
-T_SkyCom_Var_BlFl2Grain bleeding in -99,15
-T_Sky_Flora_BushPine2_02 bleeding in -100,15
-T_Sky_Flora_Grass1_03 bleeding in -100,15 (x2)
-T_Sky_TerrRockRE_RockSml_02 floating in -101,15
-T_Hr_Flora_WrothgGrap01 slightly bleeding in -101,15
-T_Sky_Flora_BushLeaves1_01 slightly bleeding in -101,15
-T_Sky_Flora_Grass5_01 bleeding in -101,15
-T_Sky_Flora_BushLeaves5_03 slightly bleeding in -101,15
-T_Sky_Flora_GrassFern1_01 bleeding in -101,14
-missing vertex paint for Haafinheim tree in -110,14 (x2)
-missing vertex paint for Haafinheim tree in -99,15
-T_Sky_Flora_GrassFern1_01 sitting in the middle of the path looked a bit weird
-T_Sky_Flora_GrassShrub2_02 bleeding in -101,13
-^ another in -100,13
-rocks missing vertex paint in -100,13
-texture seam in -100,14
-texture seam in -99,13
-texture seam in -100,13
-texture seam in -97,13 (x2)
-claim was dirty: vicar herb
Love this claim
- Attachments
-
- Sky_xRe13_reviewed.7z
- (459.26 KiB) Downloaded 376 times