Sundered Hills|Ridgelands (Sky_xRe_23) [Unclaimed]

Claim Exterior work
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roerich
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Sundered Hills|Ridgelands (Sky_xRe_23) [Unclaimed]

Post by roerich » Fri Apr 28, 2017 10:08 am

A claim for the area marked 23 on this map.
Image

Region discussion threads:
viewtopic.php?f=87&t=661
viewtopic.php?f=89&t=648

Location map thread:
viewtopic.php?f=145&t=499

Note: The SH region style has been expanded a bit since this thread, see my Beorinhal claim for some examples. This includes expanding the land texture set from using literally one texture.

The ridge on the eastern side of this claim should be changed into a plateau, possibly slightly declining going east, but not this type of vertical cliff that it currently is.

To the north lies the Midkarth farmlands and to the East are the Ridgelands of Lainalten, Whiterun hold. The region transition should be made using brown grass and rocky dirt, with the dry grass white rocky dirt texture used with intensified frequently going south-west.

Points of interests: We will need to discuss this further. There's an Orcish nomad camp in neighbouring claim 15, pushed out of the southern SH by the Reachmen. The entire region is generally a badlands region, with badly maintained roads and lawlessness running wild. You could put one or two bandit caves, a small primitive barrow and perhaps an exterior bandit camp. There's no roads going through here except the one running along the northern edge, which should use the northern Midkarth region setup.

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Yeti
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Post by Yeti » Fri Apr 28, 2017 9:15 pm

Would this be a good place for a Horme camp? We'd probably have to figure out to distinguish them from regular bandits, though.

Other than that, I think this stretch of wilderness can get by on the kind of locations you mentioned, roerich. Maybe have one bandit cave, one natural cave with animals in it, a small barrow, and then the Horme camp (if we go with that idea here).

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Wollirollo
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Post by Wollirollo » Sat Apr 29, 2017 12:17 am

roerich wrote:
Note: The SH region style has been expanded a bit since this thread, see my Beorinhal claim for some examples. This includes expanding the land texture set from using literally one texture.
I've looked through the claims forum, but I can't find this. You'll have to point it out.

The ridge on the eastern side of this claim should be changed into a plateau, possibly slightly declining going east, but not this type of vertical cliff that it currently is.
Looks like it has already been done. Instead of a river it slopes into grass land texture.

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worsas
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Post by worsas » Sat Apr 29, 2017 7:52 am

Looks like it has already been done. Instead of a river it slopes into grass land texture.
Indeed. The overview map of the reach we keep using shows an utterly outdated state of everything.

We have not really managed to perform a proper planning (meh) for the Sundered Hills yet. The thread for it would be here:
viewtopic.php?f=87&t=661" onclick="window.open(this.href);return false;

There is also the location map workshop as the most up-to-date source of landmass-info we can offer on this forum. At least it should help with the roads.
viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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roerich
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Post by roerich » Sat Apr 29, 2017 10:39 am

Oh, perfect. Having an updated ingame map to plan from would be great. I've lost the overview of all the new changes to the Rest Exteriors file.

@Wolli

Sorry, it is this one:

viewtopic.php?f=124&t=36" onclick="window.open(this.href);return false;

Though that claim needs to be cut from the rest exteriors, and I'll need to mark up the borders of the claim and merge it with Spineinside's showcase. Work work work.

And a Hörme camp sounds good. For starter's we'd just need a tatterered banner or something else to show that these aren't just regular bandits.

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Scamp
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Post by Scamp » Sat Mar 31, 2018 11:15 pm

This really should be revoked by any standards I might have held dear at some point.

Revoked. No updates and user was last active in May 2017.

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chef
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Post by chef » Wed Jan 02, 2019 1:20 am

Gonna claim this, pretty close to finishing GC_04, then I'll start this

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Scamp
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Post by Scamp » Wed Jan 02, 2019 12:19 pm

Coolio, grant.

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chef
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Post by chef » Sat Jan 12, 2019 2:17 am

Early version, merged my cells that thal borrowed, as well as the northern cells of RE30.
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chef
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Post by chef » Sat Feb 09, 2019 6:08 pm

Began diversifying the ground textures below the cliff, Matched cells with claim 30, and did some work on the mountain.
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chef
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Post by chef » Fri May 10, 2019 7:07 am

Not too much has been done since the last update except the sundered towers.
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chef
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Post by chef » Fri Jul 05, 2019 5:28 am

File may be dirty, and has some neighboring cells that will conflict with restext
New sundered towers, and a bit more detailing in the area around them.
Going to drop this so Vern can use it as an exterior showcase if roerich says its acceptable.
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Vern
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Post by Vern » Fri Jul 05, 2019 6:37 am

Claiming for the showcase

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roerich
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Post by roerich » Fri Jul 05, 2019 7:36 am

Grant. Have fun!

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Vern
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Post by Vern » Sun Jul 28, 2019 3:17 pm

Alright proof of life update: Bugger all progress, still trying to get the object density right in cell -96, 9 and some sporadic object placement in the rest.
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Vern
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Post by Vern » Fri Aug 16, 2019 3:32 am

Dropping.

Honestly I am just not happy with what I have done and given the progress made in the surrounding claims I am no longer comfortable holding onto this given my own slow rate of work, so dropping this now.

(Anyone who wishes to note the bravado I displayed when taking this, you may feel free to offer proportional recrimination now)
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