Clean: Still has some old restext junk
Border Matched: Yes, will need a second pass when merged with the Old Hrol'dan claim
Sundered Hills Region -97,4
Region: Correct
Texture seams: 4
Jagged terrain: None
Vertex shading: Added around dirt_01
T_Sky_Flora_BushPine2Dry_02 bleeding into rock
T_Sky_Flora_TreePine6Dead_01 bleeding into rock
T_Sky_Flora_Tremblwee01 bleeding into terrain
T_Sky_TerrRockRE_Rock_07 hidden under terrain
Sundered Hills Region -96,4
Region: Correct
Texture seams: 1
Jagged terrain: Small bit in the ravine
Vertex shading: Good
T_Nor_DngBarrow_X_Block_04 hidden under terrain x2
T_Sky_Flora_BushPine3Dry_02 bleeding into rock
T_Sky_Flora_ForsythTr01 bleeding into rock
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_Rock_17 hidden under terrain
T_Sky_TerrRockRE_Rock_36 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 one rock floating
Sundered Hills Region -95,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_MtCliff_01 slight caspering
T_Sky_TerrRockRE_Rock_11 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 one rock caspering x2
Sundered Hills Region -94,4
Region: Correct
Texture seams: 1 at the base of the cliff
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_AspyrTea02 bleeding into terrain
T_Sky_Flora_ForsythTr01 bleeding into rock
Sundered Hills Region -97,3
Region: Correct
Texture seams: None
Jagged terrain: Some roughness by the south border
Vertex shading: Added around some rock textures
Lowered some high railings
T_Sky_TerrRockRE_Rock_03 hidden under terrain
T_Sky_TerrRockRE_Rock_12 hidden under terrain
T_Sky_TerrRockRE_Rock_15 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain x2
T_Sky_TerrRockRE_RockSml_05 hidden under terrain
T_Sky_TerrRockRE_RockSml_09 hidden under terrain x3
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
T_Sky_TerrRockRE_RockSml_15 hidden under terrain
Beorinhal -96,3
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Added
Texture seams: None
Jagged terrain: None
Vertex shading: Added under a barrow wall
Random door marker underneath the keep
furn_coals_hot floating a bit
Misc_Com_Pitcher_Metal_01 hidden in bridge
T_Nor_DngBarrow_I_Bricks_01 hidden under keep x2
T_Nor_DngBarrow_X_SideWall_05 mostly unseen, replaced with a block
T_Nor_DngBarrowFort_X_Bottom_02 hidden under keep
T_Nor_DngBarrowFort_X_Broken_04 hidden under terrain
T_Nor_DngBarrowFort_X_Floor_01 hidden under keep x3
T_Nor_FurnM_Bench_01 floating
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_Rock_08 hidden under terrain x2
T_Sky_TerrRockRE_Rock_09 hidden under terrain
T_Sky_TerrRockRE_Rock_10 hidden under terrain
T_Sky_TerrRockRE_Rock_11 hidden under terrain x2
T_Sky_TerrRockRE_Rock_21 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain x4
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_13 used as a small rock
T_SkyCom_Var_Bl3Torch floating
T_SkyCom_Var_Cr7Torch floating
T_SkyCom_Var_Cr9Arrow floating
Beorinhal -95,3
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Edited
Texture seams: None
Jagged terrain: None
Vertex shading: Good
ex_S_window replaced with MK windows
Furn_rug_bearskin floating
iron claymore bleeding into rack
iron_towershield one end floating
misc_de_bellows10 floating
repair_master_01 head floating
T_Com_Furn_BathHalfbarrel_02 bleeding into terrain
T_Nor_DngBarrow_X_Block_04 hidden behind walls
T_Nor_DngBarrowFort_X_Wall_01 hidden under terrain
T_Nor_Furn_Planter_01 floating x3
T_Nor_SetFarm_X_FenceSlope_04 bleeding into terrain x2
T_Nor_SetFarm_X_FenceStraigh_01 bleeding into terrain
T_Nor_SetMarkarth_I_Plank_04 poking through the side of a building x2
T_Sky_TerrRockRE_Rock_02 hidden under terrain
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_Rock_07 hidden under terrain
T_Sky_TerrRockRE_Rock_08 hidden under terrain
T_Sky_TerrRockRE_Rock_13 hidden under terrain x2
T_Sky_TerrRockRE_Rock_20 hidden under terrain x2
T_Sky_TerrRockRE_Rock_24 hidden under terrain x2
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 used as a small rock
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
T_SkyCom_Var_Cr1Hunter1 floating corner
T_SkyCom_Var_Cr2Wpn3 floating corner
Sundered Hills Region -94,3
Region: Correct
Texture seams: None
Jagged terrain: Spike on the side of the road
Vertex shading: Corrected under a hill
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_RockGrp_03 caspering
T_Sky_TerrRockRE_RockSml_02 floating
T_Sky_TerrRockRE_RockSml_09 floating
Sundered Hills Region -97,2
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Added under a big rock
T_Sky_Flora_TawnFun01 bleeding into rock x2
Sundered Hills Region -96,2
Region: Correct
Texture seams: None
Jagged terrain: Nonce
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_03 caspering
Sundered Hills Region -95,2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
Added a few more grass and dirt texture tiles
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain x2
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
T_Sky_TerrRockRE_RockSml_13 hidden under terrain
Sundered Hills Region -94,2
Region: Correct
Texture seams: 1
Jagged terrain: Slight spike on a hill
Vertex shading: Good
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain
Sundered Hills Region -97,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
Sundered Hills Region -96,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushLeaves5Dry_01 floating
Removed a few large rocks on a hill
Sundered Hills Region -95,1
Region: Correct
Texture seams: 2
Jagged terrain: Tiny bit on the hill
Vertex shading: Good
T_Sky_Flora_TreePine6Dead_03 floating
T_Sky_Flora_Tremblwee01 bleeding into rock
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 one rock floating
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain
Sundered Hills Region -94,1
Region: Correct
Texture seams: None
Jagged terrain: A little bit on the hill
Vertex shading: You removed my easter egg
T_Sky_Flora_AspyrTea01 floating
T_Sky_Flora_BushLeaves5Dry_03 floating x2
T_Sky_Flora_BushPine2Dry_02 floating x3
T_Sky_Flora_BushPine3Dry_03 floating
T_Sky_Flora_BushPlain1_02 floating x2
T_Sky_TerrRockRE_RockSml_02 floating
Sundered Hills Region -95,0
Region: Correct
Texture seams: None
Jagged terrain: Around the road
Vertex shading: Added around a dirt patch
T_Sky_Flora_BushPine3Dry_03 floating
T_Sky_Flora_BushPlain1_02 floating
Sundered Hills Region -94,0
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_Driftwood_03 hidden under terrain
Roerich: very nice keep, decent little town with a cool ancient carved city in the canyon.
Mojo: nice work finishing and detailing the wilderness, and integrating terrain into some of the cliffs. I think you used too many small boulders, these are really high poly and would be better off as small rocks most of the time.
Myself: too many rock groups in certain areas, not a fan of the stairs to the signal fire any more, should work on that in the section. I still really like that small barrow in the south.
also merging