Kilkreath Mountains | Snowhawk (Sky_xRe_03) [roerich]

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worsas
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Kilkreath Mountains | Snowhawk (Sky_xRe_03) [roerich]

Post by worsas »

Claim for the area marked Re_03 on this map:
Image
(updated map after cut of southern half of claim into MK section)

It's not absolutely clear what needs to be done in this area, probably not much. We should mainly focus discussion on the container plants and the site atop of the mountain. We have thought about turning it into a kyne sanctuary a few times, after all.
- Nord Sky Burial. I've given this some thought for a while, and have tried to write up some concepts as well as put something together in the CS. Inspired by an idea in one of the religion threads. Crude stone Dakhmas on mountaintops and the highest cliff outlooks. Associated with Kyne. Should have a special group of maintainers which may or may not be Fryse Hags (or related to them). Lives close to the Dakhma and does the proper rituals as well as the practical arrangements of the body and such.
The section about Kyne makes me think that we should, indeed, elaborate the function of Snowhawk Peak as a Kyne Sanctuary. The name of the mountain already suggests a connection and the hermit living up there consequently would be the priestess.
Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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roerich
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Post by roerich »

I'd still like to see a Kyne sanctuary on the top. I'm not sure if my Dakhma idea is still feasible, or if that would be better on Mt. Draukar after all.
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Scamp
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Post by Scamp »

============= CLAIM UPDATE =============

The original map is now outdated with regard to this claim. An updated outline of this claim area can be found on the map below. This claim will now also feature Falkirstad, as discussed in this thread.

Image

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Scamp
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Post by Scamp »

I'm claiming this for the time being.

Some patchwork on the mountain and working on the #2 border for a seamless transition.

I've got no plans for Falkirstad and it's very likely that I will drop this when the border/mountain stuff is taken care of.

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Scamp
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Post by Scamp »

First upload. Mnt Snowhawk rework progress...

Very WIP... layout is finished, but lots of detailing work to do. Floaters, old shading, casperers, texture seams, this file has it all.

Not compatible with Markarth file !
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Sky_xFF3_v04.7z
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Scamp
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Post by Scamp »

Eh, just figured I'd post the latest file here, this is still from December so technically very old stuff. Still very dirty. It's not really meant to be looked at together with the neighboring claims.

I'll post an actual update here one of these days that's clean and has the cell borders fleshed out.
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Sky_xFF3_v07.7z
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Post by Scamp »

Small update with a clean version and regions assigned.

This will fit together flawlessly with the latest Markarth file v21 and claim 5+6.

Border still wip, will remove this file next week when I post a new one.
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Clean Sky_xFF3_v10.7z
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Scamp
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Post by Scamp »

New file, Falkirstad WIP, border to spiney's claim done. Still has cells that belong to the Markarth section.

Image
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Sky_xFF3_v20.7z
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Post by Scamp »

New file, v23. Should load perfectly with Rest_exteriors, claim 02 (using the border cells file I uploaded in the claim thread) and Sky_SectionMarkarth_2018-04-03.

Mountain layout still isn't finished, so can't start detailing it properly just yet, but we're getting there slowly.
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Sky_xFF3_v23.7z
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Post by Scamp »

Load with Sky_SectionFalkheim_2018-08-24.esp

Unfortunately there is a seam between this and the Falkheim section, which will be fixed with the next Falkheim section update.
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Sky_xFF3_v26.7z
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Post by Scamp »

New file with finished Mount Snowhawk!

Load with Sky_SectionFalkheim_2018-09-22, Sky_SectionMarkarth_2018-09-22
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Sky_xFF3_v39.7z
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Scamp
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Post by Scamp »

Update.

Changelog:
  • Small Falkirstad layout changes
  • Added an ice lake with a waterfall
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Sky_xFF3_v41.7z
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MinerMan60101
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Post by MinerMan60101 »

Gave border cells back to newly made Haafinheim claims. The cells in here now are now exactly the ones that belong to this claim.
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Sky_xFF3_v42.7z
(909.56 KiB) Downloaded 192 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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worsas
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Post by worsas »

This claim has not been updated for more than three months. Please provide an update as soon as possible.

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Scamp
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Post by Scamp »

'ere's an update, been goofing around with the city and also replaced the ice sheets with larger ones to reduce draw calls. Some detailing done here and there along the slopes of the mountain. Sketched some other details around the lake. City is in very early stages!...

I have left the top row in, not sure what the deal is between this and HF03 and sharing those cells in some meaningful and collaborative manner. Clean them out if you must:

Code: Select all

DELETE FROM exteriorCells WHERE
(gridY > 26)
Rest of the file is not exactly clean but should work fine with all other landmasses/claims.
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Sky_xFF3_v44.7z
(848.15 KiB) Downloaded 166 times

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Scamp
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Post by Scamp »

The latest file. I am dropping this claim, given my current lack of interest and seeing that it's holding up progress on the entire area.

I am frankly very unsatisfied with the current Falkirstad layout, and wouldn't mind at all to see it completely re-made from scratch.

The next claimant will likely need to sort out the transition between the Haafinheim tree scaling and whatever I had in this claim, I think 1.2 or 1.3 scale on the trees. Also, thin out the forest batch in the north a bit to match recent work on neighboring claims.

File is cut to match the claim map. but I haven't cleaned it with TESAME.

Oh, and here's the quickeditor script to cut the claim:

Code: Select all

DELETE FROM exteriorCells WHERE
(gridX <> -106 OR gridY <> 21) AND
(gridX <> -105 OR gridY < 21 OR gridY > 27) AND
(gridX <> -104 OR gridY < 21 OR gridY > 27) AND
(gridX <> -103 OR gridY < 21 OR gridY > 27) AND
(gridX <> -102 OR gridY < 22 OR gridY > 27) AND
(gridX <> -101 OR gridY < 23 OR gridY > 27)
Attachments
Sky_xFF3_v45.7z
(836.83 KiB) Downloaded 95 times

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chef
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Post by chef »

temporarily claiming for border matching

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roerich
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Post by roerich »

Falkirstad should be changed to use T_Nor_SetHaaf architecture instead.
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Post by chef »

Border matched with the Falkheim section, began border work with HF03

Load with TD8 beta 1 https://discord.com/channels/2617899105 ... 2418416702
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Sky_xFF_03_2020-12-12.ESP
(2.92 MiB) Downloaded 124 times

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Post by chef »

That took longer than expected. oops.
Dropping with the HF03 border matched. Needs TD8
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Sky_xFF_03 - 2020_05_08.ESP
(2.32 MiB) Downloaded 135 times

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Post by chef »

bumping past design/locked claims

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mojo187
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Post by mojo187 »

grabbing to review a few rows of cells to complement the MK section

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Post by mojo187 »

Three rows starting from below are reviewed, which lets the player see the peak from Markarth already. Personally i'd include one more row as well so there's a road to the peak, but it needs to be discussed further.

review notes:
Falkheim Region -106,21
Region: Correct
Texture seams: 1
Terrain errors: pretty much none
Vertex shading: good
T_Sky_TerrRockRE_RockGrp_03 dot caspering a tiny bit
Flora_BM_holly_01 straightened
Flora_BM_holly_02 same
left side of the road had ~ buried bushes, right one had none
straightened some kingbols and added a few more
lifted some terrain a bit at the expense of fake terrain, added T_Sky_TerrRockRE_Rock_20 at one spot

Falkheim Region -105,21
Region: Correct
Texture seams: 1
Terrain errors: pretty much none
Vertex shading: texture transition shading was lacking sometimes, some static shading was a bit too abundant at a few place
T_Sky_TerrRockRE_Rock_02 deleted
T_Sky_TerrRockRES_Rock_09 same
Terrain_BM_snow_06 moved a bit
T_Sky_TerrRockRE_RockFlt_12 deleted
moved a tree and deleted a rockgroup to open a path to a player
T_Sky_Flora_BushPine4Snow_01 bleeding
T_Sky_Flora_BushPine1_01 moved a bit and lifted higher
T_Sky_Flora_BushPine1_02 lifted up, 1 moved
T_Sky_Flora_BushPine2_02 bleeding
T_Sky_Flora_BushPine4_02 same
T_Sky_TerrRockRE_RockGrp_02 lifted up a bit
Flora_BM_holly_02 bleeding
moved a pair of shrooms closer to a tree, same for T_Sky_Flora_BushPine3_02
T_Sky_TerrRockRE_RockSml_07 deleted
T_Sky_Flora_BushPine2_03 bleeding
Terrain_BM_snow_04 rotated a bit
T_Sky_Flora_Snowberry01 same
T_Sky_TerrRockRE_Rock_32 moved to cover a static piece
T_Sky_TerrRockRE_Rock_32 added another one to cover a gap
T_Sky_Flora_TreePine4_01 bleeding

Falkheim Region -104,21
Region: Correct
Texture seams: 3
Terrain errors: pretty much none
Vertex shading: good
Flora_BM_holly_01 straightened up
tossed a pair of T_Sky_Flora_BushPine3Dry_01 closer to the trees
T_Sky_Flora_BushPine3_01 x2 same
T_Sky_TerrRockRE_RockGrp_01 rotated and added T_Sky_TerrRockRE_RockSml_15 to cover a seam better
flora_stoneflower_02 x2 straightened
flora_stoneflower_01 bleeding
T_Sky_Flora_TreePine1_03 floating
T_Sky_Flora_BushPine4_02 bleeding
added a couple more shrooms

Midkarth Region -103,21
Region: Correct
Texture seams: 2
Terrain errors: pretty much none
Vertex shading: good
T_Sky_TerrRockRE_RockGrp_01 buried under statics
T_Sky_Flora_BushPine4Dry_02 bleeding, straightened
flora_stoneflower01 x2 rotated
T_Sky_Flora_BushPine1_01 bleeding
T_Sky_Flora_Trollroot02 same
T_Sky_Flora_BushPine2Dry_01 straightened
T_Sky_TerrRockRE_RockGrp_01 rotated to cover a stretched static part
Flora_BM_holly_01 straightened
Flora_BM_holly_02 same
T_Sky_TerrRockRE_Rock_17 added to cover a static part
T_Sky_Flora_BushPine3Dry_02 tossed to another place
T_Sky_Flora_BushPine4Dry_02 straightened
T_Sky_TerrRockRE_Rock_17 lowered to not to bleed into ice
*might look into adding more ice post-review


Midkarth Region -105,22
Region: Correct
Texture seams: 6
Terrain errors: some along the road
Vertex shading: good
Flora_BM_grass_03 bleeding
Terrain_BM_snow_06 rotated
Flora_BM_holly_05 rotated
Flora_BM_holly_04 same
T_Sky_Flora_BushPine4Snow_01 bleeding
T_Sky_Flora_BushPine2Snow_01 straightened
T_Sky_Flora_BksporeCp03 rotated
T_Sky_Flora_BksporeCp01 same
T_Sky_Flora_BushPine3Snow_02 moved


Kilkreath Mountains Region -104,22
Region: Correct
Texture seams: 1
Terrain errors:
Vertex shading: good
T_Sky_Flora_BushPine4Snow_02 bleeding
T_Sky_Flora_KingBolSn02 straightened
T_Sky_TerrRockRES_RockSml_12 moved to cover a seam
T_Sky_Flora_BushPine4Snow_01 bleeding
deleted a rockgroup for it to not to hinder a path to a cave
T_Sky_Flora_BleakBlH04 bleeding
bm_ex_ice_exit03_snow lowered, has a snow static bleeding through
adamantium_spear rotated a bit
T_SkyNor_DngBarr_U2Ing bleeding
T_Nor_DrinkingHorn_01 rotated
Terrain_BM_snow_02 lowered a bit


Kilkreath Mountains Region -103,22
Region: Correct
Texture seams: 2
Terrain errors: none
Vertex shading: good
ex_Snow_drift moved a bit
T_Sky_TerrRockRES_Rock_11 added to cover static stretches
Terrain_BM_snow_08 lifted up a bit
T_Sky_TerrRockRES_Rock_04 moved to cover a seam better
Flora_BM_holly_05 straightened
T_Sky_Flora_BleakBlH03 bleeding


Kilkreath Mountains Region -102,22
Region: Correct
Texture seams: 0
Terrain errors: none
Vertex shading: good
T_Sky_TerrRockRE_Rock_18 deleted
Flora_BM_holly_02 straightened
T_Sky_Flora_GrassDry1_01 deleted, floating and micro-sized
T_Sky_TerrRockRE_Rock_15 moved to cover a bleeding point
T_Sky_Flora_BushPine3Dry_01 rotated
rotated two stoneflowers
T_Sky_Flora_BushPine4Dry_02 bleeding
T_Sky_Flora_BleakBlH03 bleeding
T_Sky_TerrRockRE_RockGrp_03 buried under terrain
straightened 2 kingbols
T_Sky_Flora_BushPine3Dry_03 straightened
shuffled some bleeding ice
*kelps, lakebed

Kilkreath Mountains Region -105,23
Region: Correct
Texture seams: 2
Terrain errors:
Vertex shading: good
T_Sky_Flora_BushPine4Snow_01 straightened
Flora_BM_holly_05 same
T_Sky_Flora_KingBolSn05 same
T_Sky_Flora_TreePine1Snow_06 buried under a cliff (as well as a big group of bushes)
T_Sky_Flora_BushPine1Dry_02 lifted up
ex_Snow_drift lifted up to cover a static
T_Sky_Flora_BushPine3Dry_03 bleeding
Terrain_BM_snow_05 lifted up
T_Sky_TerrRockRES_RockSnw_18 added to cover a static piece
T_Sky_TerrRockRES_RockGrp_01 moved to cover a seam better
T_Sky_TerrRockRES_Rock_23 same
*check the traversability in-game

Kilkreath Mountains Region -104,23
Region: Correct
Texture seams: 0
Terrain errors:
Vertex shading: good
T_Sky_Flora_KingBolSn04 straightened
Terrain_BM_snow_01 deleted
Flora_BM_holly_05 straightened
Terrain_BM_snow_09 x2 deleted
T_Sky_TerrRockRES_RockGrp_03 moved to cover a seam better
T_Sky_TerrRockRES_MtPeak_01 set a bit lower
Terrain_BM_snow_03 rotated a bit
T_Sky_Flora_BushPine4Snow_01 straightened


Snowhawk Peak -103,23
Region: Correct
Texture seams:
Terrain errors:
Vertex shading: good
T_Sky_Flora_BushPine3Snow_02 moved
contain_corpse00 floating
contain_corpse20 same
furn_bone_rib_01 1 bleeding, 1 floating
furn_bone_01 x6 floating
furn_bone_skull_01 x2 bleeding
T_Sky_TerrRockRES_MtPeak_01 sunk a bit
T_Sky_TerrRockRES_MtCliff_02 same
Terrain_BM_snow_05 made smaller and bled a bit
Terrain_BM_snow_03 same
iron_helmet floating
T_Nor_Orn_BattleAxe changed for T_Nor_Orn_WarAxe_01
T_Sky_Flora_BushPine3Snow_02 moved
T_Sky_Flora_BushPine4Snow_01 deleted, placed another bush instead

Kilkreath Mountains Region -102,23
Region: Correct
Texture seams: 1
Terrain errors:
T_Sky_Flora_BushPine2Snow_02 straightened
T_Sky_Flora_KingBolSn03 same + moved
T_Sky_TerrRockRES_RockPky_03 added to cover a seam better


Kilkreath Mountains Region -101,23
Region: Correct
Texture seams: 0
Terrain errors:
fixed terrain level gap hidden inside a static
lotta ice bleeding
Attachments
Sky_xFF_03 rows.ESP
(2.37 MiB) Downloaded 26 times

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mojo187
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Post by mojo187 »

same file with some dirty cells cleaned out
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Sky_xFF_03 rows.ESP
(2.29 MiB) Downloaded 69 times

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Post by mojo187 »

on it again

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Post by mojo187 »

Kilkreath Mountains Region -105,24
Region: Correct
Texture seams: 5
Terrain errors: some on the road slopes
Vertex shading: good
T_Sky_Flora_BushPine2Snow_01 floating
T_Sky_TerrRockRES_Rock_08 rotated to cover a seam better
T_Sky_Flora_BushPine3Snow_01 and 02 moved closer to statics
T_Sky_TerrRockRES_Rock_09 added to cover road stretch
Flora_BM_holly_06 straightened
culled a few rockgroups, trees and hidden bushes

Kilkreath Mountains Region -104,24
Region: Correct
Texture seams: 1
Terrain errors: road slopes
Vertex shading: good
Terrain_BM_snow_05 rotated a bit
edited some railings
T_Sky_Flora_BleakBlH03 bleeding
culled some rockgrps

Kilkreath Mountains Region -103,24
Region: Correct
Texture seams: 3
Terrain errors:
Vertex shading:
T_Sky_Flora_BushPine4Snow_02 bleeding
culled some rocks, added a few containers
removed scamp and a smuggler :(
T_Sky_Flora_BushPine2Snow_03 bleeding


Finished 2 remaining easternmost cells on this row as well. Gotta finish the remaining cells as well, when i'll clear my backlog at least


The file has all the cells except two uppermost rows including Falkirstad. These should go to Sky_MK section.
Added empty AidNotes near interior entrances i've managed to find, list on the pic.
Attachments
screenshot.jpg
screenshot.jpg (16.79 KiB) Viewed 6090 times
Sky_xFF_03 to MK.ESP
(1.6 MiB) Downloaded 41 times

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mojo187
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Post by mojo187 »

remaining claim for future me
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Sky_xFF_03 remaining cells.ESP
(765 KiB) Downloaded 55 times

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Post by Jani »

Cleaning script:
DELETE FROM exteriorCells WHERE gridX > -101 OR gridX < -105 OR gridY < 25 OR gridY > 26

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Post by Jani »

Cleaned and bordermatched.
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Sky_xRe_03.esp
(743.9 KiB) Downloaded 58 times

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roerich
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Post by roerich »

Yoinking this to finish after Stirk.
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