Sea of Ghosts|Solitude Forest (Sky_xHf_06) [DarkKnightComes]

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chef
P:C Head of Exteriors
Posts: 690
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Sea of Ghosts|Solitude Forest (Sky_xHf_06) [DarkKnightComes]

Post by chef »

Claim for updating the location marked Hf_06 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Good location for a showcase
Tasks:
-Expand and detail the island, could have a small barrow, a Reaver camp and an animal den
-Thin the forest out for navigability (See Hf_11)
-Fill the forest with container plants
-Add a few small minor islands to the sea
-Make the terrain naturally slope up to the island
-Update the coast with new assets and style from Hf_05
-Create progressively less detailed underwater terrain until the claim border

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-93 OR gridY >36 OR gridY <33);
Attachments
Sky_xHf_06.esp
(849.05 KiB) Downloaded 26 times

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MinerMan60101
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Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Smoothed out the island a bit (the claimant needs to finish), and assigned more of the claim to the Sea of Ghosts region.
Attachments
Sky_xHf_06.esp
(918.28 KiB) Downloaded 39 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
P:C Head of Exteriors
Posts: 690
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Grass cut from file to encourage terrain editing.
Attachments
Sky_xHf_06.esp
(763.45 KiB) Downloaded 18 times

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DarkKnightComes
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Post by DarkKnightComes »

I want to claim this for showcase

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