For a visual reference on the Falkheim region, check the finished claim Re_02 here: viewtopic.php?f=126&t=652 Included in Hf_02 is a half-finished example of how to use the coastal seaweeds assets.The northwesternmost part of Skyrim proper; a windblown, barren stretch of land which sees heavy storms and regular snowfall. Huge cliff formations are creating dramatic vistas on the coastline, where rocks and seaweeds litter the beaches. Across the border lies the Western Reach city-state of Jehenna, currently occupied by the Kingdom of Haafinheim since the War of Bend'r Mahk.
The major landmark of this claim is a crumbling Direnni seaside ruin currently named Vabrencul (subject to change). The ruin hides an enourmous sea cave, where a large group of Nordic pirates hide their ships. The top parts of the ruin can be changed however the claimant sees fit, I'd personally like to see them even more weathered. East of the ruin lies a small cove with a stranded Breton trade galleon. The cove is marked by the Three Sisters natural landmark (three pointy rocks).
The southern part of the claim should be flat, continuing the landscape from Re_02 (be sure to check that out and bordermatch), but with West Gash-like hills. Minor places of civilization could include a Nordic trapper/fur hunter camp. Less civilized places could be 1 or 2 camps of the wandering Nourthu Reachman tribes, herding goats or hunting. No more than 3 of the small huts each, 2 is probably more than enough. A barrow could also be placed somewhere in the southeast of this claim, but this region is pretty barrow-saturated so not necessarily needed.
Region planning thread: