Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]

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roerich
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Sundered Hills|Ridgelands (Sky_xRe_23) [Drathar]

Post by roerich » Fri Apr 28, 2017 10:08 am

A claim for the area marked 23 on this map.
Image

Region discussion threads:
viewtopic.php?f=87&t=661
viewtopic.php?f=89&t=648

Location map thread:
viewtopic.php?f=145&t=499

Note: The SH region style has been expanded a bit since this thread, see my Beorinhal claim for some examples. This includes expanding the land texture set from using literally one texture.

The ridge on the eastern side of this claim should be changed into a plateau, possibly slightly declining going east, but not this type of vertical cliff that it currently is.

To the north lies the Midkarth farmlands and to the East are the Ridgelands of Lainalten, Whiterun hold. The region transition should be made using brown grass and rocky dirt, with the dry grass white rocky dirt texture used with intensified frequently going south-west.

Points of interests: We will need to discuss this further. There's an Orcish nomad camp in neighbouring claim 15, pushed out of the southern SH by the Reachmen. The entire region is generally a badlands region, with badly maintained roads and lawlessness running wild. You could put one or two bandit caves, a small primitive barrow and perhaps an exterior bandit camp. There's no roads going through here except the one running along the northern edge, which should use the northern Midkarth region setup.

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Post by Yeti » Fri Apr 28, 2017 9:15 pm

Would this be a good place for a Horme camp? We'd probably have to figure out to distinguish them from regular bandits, though.

Other than that, I think this stretch of wilderness can get by on the kind of locations you mentioned, roerich. Maybe have one bandit cave, one natural cave with animals in it, a small barrow, and then the Horme camp (if we go with that idea here).

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Wollirollo
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Post by Wollirollo » Sat Apr 29, 2017 12:17 am

roerich wrote:
Note: The SH region style has been expanded a bit since this thread, see my Beorinhal claim for some examples. This includes expanding the land texture set from using literally one texture.
I've looked through the claims forum, but I can't find this. You'll have to point it out.

The ridge on the eastern side of this claim should be changed into a plateau, possibly slightly declining going east, but not this type of vertical cliff that it currently is.
Looks like it has already been done. Instead of a river it slopes into grass land texture.

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worsas
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Post by worsas » Sat Apr 29, 2017 7:52 am

Looks like it has already been done. Instead of a river it slopes into grass land texture.
Indeed. The overview map of the reach we keep using shows an utterly outdated state of everything.

We have not really managed to perform a proper planning (meh) for the Sundered Hills yet. The thread for it would be here:
viewtopic.php?f=87&t=661" onclick="window.open(this.href);return false;

There is also the location map workshop as the most up-to-date source of landmass-info we can offer on this forum. At least it should help with the roads.
viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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roerich
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Post by roerich » Sat Apr 29, 2017 10:39 am

Oh, perfect. Having an updated ingame map to plan from would be great. I've lost the overview of all the new changes to the Rest Exteriors file.

@Wolli

Sorry, it is this one:

viewtopic.php?f=124&t=36" onclick="window.open(this.href);return false;

Though that claim needs to be cut from the rest exteriors, and I'll need to mark up the borders of the claim and merge it with Spineinside's showcase. Work work work.

And a Hörme camp sounds good. For starter's we'd just need a tatterered banner or something else to show that these aren't just regular bandits.

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Post by Scamp » Sat Mar 31, 2018 11:15 pm

This really should be revoked by any standards I might have held dear at some point.

Revoked. No updates and user was last active in May 2017.

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chef
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Post by chef » Wed Jan 02, 2019 1:20 am

Gonna claim this, pretty close to finishing GC_04, then I'll start this

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Post by Scamp » Wed Jan 02, 2019 12:19 pm

Coolio, grant.

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chef
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Post by chef » Sat Jan 12, 2019 2:17 am

Early version, merged my cells that thal borrowed, as well as the northern cells of RE30.
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Post by chef » Sat Feb 09, 2019 6:08 pm

Began diversifying the ground textures below the cliff, Matched cells with claim 30, and did some work on the mountain.
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Post by chef » Fri May 10, 2019 7:07 am

Not too much has been done since the last update except the sundered towers.
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Post by chef » Fri Jul 05, 2019 5:28 am

File may be dirty, and has some neighboring cells that will conflict with restext
New sundered towers, and a bit more detailing in the area around them.
Going to drop this so Vern can use it as an exterior showcase if roerich says its acceptable.
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Vern
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Post by Vern » Fri Jul 05, 2019 6:37 am

Claiming for the showcase

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roerich
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Post by roerich » Fri Jul 05, 2019 7:36 am

Grant. Have fun!

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Vern
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Post by Vern » Sun Jul 28, 2019 3:17 pm

Alright proof of life update: Bugger all progress, still trying to get the object density right in cell -96, 9 and some sporadic object placement in the rest.
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Vern
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Post by Vern » Fri Aug 16, 2019 3:32 am

Dropping.

Honestly I am just not happy with what I have done and given the progress made in the surrounding claims I am no longer comfortable holding onto this given my own slow rate of work, so dropping this now.

(Anyone who wishes to note the bravado I displayed when taking this, you may feel free to offer proportional recrimination now)
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Drathar
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Post by Drathar » Sun Dec 08, 2019 7:24 pm

Claim this one

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Drathar
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Post by Drathar » Mon Dec 16, 2019 6:44 pm

Small update. Mainly addition on slope where nordic barrow is located. I didn't clean esp so it's probably dirty as hell.
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Drathar
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Post by Drathar » Thu Jan 02, 2020 1:23 pm

I must drop this claim due to lack of free time. If anyone want to take it, go ahead.

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Drathar
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Post by Drathar » Sat Feb 29, 2020 5:37 pm

Claiming again.

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Post by Drathar » Sun Mar 01, 2020 3:54 pm

Update (file is dirty)
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Drathar
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Post by Drathar » Tue Mar 17, 2020 6:36 pm

Almost done
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Drathar
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Post by Drathar » Mon Jun 08, 2020 8:09 pm

Hope it's done now
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chef
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Post by chef » Sun Jun 14, 2020 7:06 pm

reviewing

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Post by chef » Tue Jun 16, 2020 4:56 am

Clean: No, has rest exterior regions, leveled creatures and merge cells
Border matched: yes

Wilderness -97,9
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Cleaned up a bit
T_Sky_TerrRockRE_RockSml_02 hidden beneath cliff
T_Sky_TerrRockRE_Rock_03 hidden under terrain
Deleted a few tiny high poly rocks

Wilderness -96,9
Region: Set as Sundered Hills
Texture seams: 1 in the north
Terrain errors: Jagged terrain in the east
Vertex shading: missing under a roick and 2 trees
2 rocks barely poking out of bigger rocks
Added some Aspyr Tea

Wilderness -95,9
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: Jagged terrain above a cliff
Vertex shading: Cleaned up a bit, missing under some rocks, missing under a tree
T_Sky_TerrRockRE_CliffSml_05a caspering
T_Sky_TerrRockRE_RockGrp_02 caspering
Added some Aspyr Tea
Added some Trembleweed

Wilderness -94,9
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Good
Peak is caspering, should be fixed with further restext/valstaag claim border matching

Wilderness -97,8
Region: Set as Sundered Hills
Texture seams: 3
Terrain errors: None
Vertex shading: Good
Western floaters and caspering cliffs are solved when bordering claim is loaded
T_Sky_TerrRockRE_Rock_26 barely showing above cliff
T_Sky_TerrRockRE_RockSml_16 hidden under cliff
T_Sky_TerrRockRE_RockSml_04 hidden under cliff x2
T_Sky_TerrRockRE_RockSml_02 hidden under cliff
T_Sky_TerrRockRE_Rock_24 hidden under cliff
T_Sky_Flora_Tremblwee01 sunk too deep

Wilderness -96,8
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Good
Added some Aspyr Tea
Added some Rust Russula

Wilderness -95,8
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: Spike below cliff
Vertex shading: Good
Replaced dirt topped rocks with solid rocks
T_Sky_Flora_Tremblwee01 floating
T_Sky_TerrRockRE_RockGrp_02 caspering
Added some more land texture variety in the east

Wilderness -94,8
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Good
Replaced dirt topped rocks with solid rocks or terrain
T_Rea_Shaker_01 handle floating
T_Nor_DngBarrowFort_X_Bottom_03 moved slightly to cover floor ending
contain_corpse20 rotated slightly to lower arm

Wilderness -97,7
Region: Set as Sundered Hills
Texture seams: 3
Terrain errors: None
Vertex shading: Cleaned up
T_Sky_TerrRockRE_RockFlt_16 hidden under cliff x2
T_Sky_TerrRockRE_RockSml_17 hidden under cliff
T_Sky_TerrRockRE_Rock_28 hidden under cliff x2

Wilderness -96,7
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_01 moved out from under cliff
Added some land texture diversity above the cliff

The Sundered Towers -95,7
Region: Set as Sundered Hills
Texture seams: 1
Terrain errors: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_01 floating
T_Imp_DngRuinSky_X_Rubble_02 caspering
T_Imp_FurnSky_Stool_02 bleeding into platform x3
T_SkyCom_Var_Cr1Hunter1 bleeding into platform
T_SkyCom_Var_Bl1Arrow bleeding into platform
T_Sky_Flora_BushPine3Dry_02 floating
Added a bit of loot to the top of a tower
Removed a dirt rock at the foot of the tower hill

Wilderness -94,7
Region: Set as Sundered Hills
Texture seams: 2
Terrain errors: None
Vertex shading: missing under a few rocks
Replaced dirt rocks with solid rocks or terrain
T_Sky_TerrRockRE_Boulder_04 floating

Wilderness -97,6
Region: Set as Sundered Hills
Texture seams: 2
Terrain errors: None
Vertex shading: Good
T_Sky_TerrRockRE_Rock_03 hidden under terrain

Wilderness -96,6
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Missing under 1 rock
T_Sky_Flora_ForsythTr01 sunk too far into terrain x2

Wilderness -95,6
Region: Set as Sundered Hills
Texture seams: 1
Terrain errors: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSml_10 hidden under terrain x3
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain x2
T_Sky_TerrRockRE_RockSml_17 hidden under terrain
T_Sky_TerrRockRE_Rock_21 hidden under terrain

Wilderness -94,6
Region: Set as Sundered Hills
Texture seams: 1
Terrain errors: None
Vertex shading: Missing under a tree
T_Sky_TerrRockRE_CliffLrg_07a removed to open up the land and cut down on cliff usage
T_Glb_Var_SkeletonMammothSkl_01 sunk a bit more

Wilderness -97,5
Region: Set as Sundered Hills
Texture seams: 6
Terrain errors: None
Vertex shading: Missing under some rocks
T_Nor_Iron_WarAxe_01 floating

Wilderness -96,5
Region: Set as Sundered Hills
Texture seams: 1
Terrain errors: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockSml_11 hidden under rock

Wilderness -95,5
Region: Set as Sundered Hills
Texture seams: 2
Terrain errors: Jagged terrain by a tree x3
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_Flora_TreeLeaf1Stump_04 caspering
T_Sky_Flora_TreeLeaf1Stump_02 floating
T_Sky_TerrRockRE_RockSml_15 hidden under terrain x2
T_Sky_TerrRockRE_Rock_24 hidden under terrain

Wilderness -94,5
Region: Set as Sundered Hills
Texture seams: None
Terrain errors: None
Vertex shading: Good
T_SkyCom_Var_Bl1Torch floating on one end
T_Com_Furn_BedStraw_01 floating
T_Sky_Flora_TreePine6Dead_05 floating
T_Sky_Flora_TreePine6Dead_03 floating

Very few placement errors, nicely done. I think most of the texture seams are from me when I had the claim
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