Sundered Hills (Sky_xRe_30) [mojo187]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Sundered Hills (Sky_xRe_30) [mojo187]

Post by worsas »

Claim for the area 30 on this map:
Image

Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=661

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499

User avatar
Wollirollo
PT Modder
Posts: 16
Joined: Sun Jan 11, 2015 9:33 am

Post by Wollirollo »

Can I claim this?

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Not atm. Currently it's part of my Old Hroldan file.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
Luxray
Cat Herder
Posts: 544
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray »

What about a claim further out towards Lainalten way? If not, we should find wolli some new claim he can have, he is keen! :)

Also, that progress on Beorinhal etc should get uploaded. Totally for posterity and not because i want to snoop in the CS (I do)
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

For sure, I'm just busy these days. Perhaps I can figure it out tomorrow sometime.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

stealing the north row to work on along side claim number 23

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

This and three other claims are currently a part of https://project-tamriel.com/viewtopic.php?f=123&t=36 being worked on by roerich. Once he finishes the work he wants to, it will be split back up and be made claimable by others to finish the remainder of the claim.

Locking for now. It will probably be unlocked temporarily to allow chef to upload the northern cell row.

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

here's some border matched cells to Re23
Attachments
cells5roerich.ESP
(232.06 KiB) Downloaded 197 times

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

As I'm done with the work on the combined claim, I'm opening these up for claiming. MinerMan should upload a split off file soon.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Here's the claim file, with chef's cells merged. I have left in all objects and interior cells required, do not clean those from this file.
Attachments
Sky_xRe30.esp
(909.11 KiB) Downloaded 220 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

claim pls sirs

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Grant sir
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Did some ravine work and some city detailing.
Attachments
Sky_xRe30_v2.ESP
(916.41 KiB) Downloaded 176 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

The grey update. changed a lot of ltex and made the bridge have terrain on each side rather than dirt rocks.
Attachments
Sky_xRe30_v2.1.ESP
(917.69 KiB) Downloaded 175 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Cut out some border cells for Re_31 and fixed the regions
Attachments
Sky_xRe30_v2.1.ESP
(725.06 KiB) Downloaded 186 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Nothing to see here, just a border cell returned by minerman merged back.
Attachments
Sky_xRe30_v2.2.ESP
(753.83 KiB) Downloaded 176 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Dropping for now, file still has some missing cells that minerman borrowed, also some extra cells taken from spiney's showcase and restexterior.
Attachments
Sky_xRe30_v2.4_with32border.ESP
(1.12 MiB) Downloaded 138 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Undropping, gonna try and get this made in time for Markarth.

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Matched with 32, recovered border cells from 31, some detailing here and there.
Attachments
Sky_xRe30_v2.6.ESP
(947.59 KiB) Downloaded 148 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Dropping
c0da may want to take over, maybe not. Either way I'm not really doing anything with this file so I'm not gonna hoard it. File is probably filthy.
Attachments
Sky_xRe30_v2.7.ESP
(996.64 KiB) Downloaded 112 times

User avatar
mojo187
PT Modder
Posts: 118
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 »

Claiming to see if i can decorate the empty areas.

User avatar
mojo187
PT Modder
Posts: 118
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 »

wip wip

may be dirty a little bit
Attachments
Sky_xRe30_v2.8.ESP
(1 MiB) Downloaded 107 times

User avatar
mojo187
PT Modder
Posts: 118
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 »

Grass + detailing update. Might be finished relatively soon (or given to someone to make any needed changes to Beorinhal itself).
Attachments
Sky_xRe30_v2.9.ESP
(1.21 MiB) Downloaded 96 times

User avatar
mojo187
PT Modder
Posts: 118
Joined: Fri Mar 29, 2019 5:50 pm

Post by mojo187 »

Should be ready for review
Attachments
Clean Sky_xRe30_fin.ESP
(1.38 MiB) Downloaded 105 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

reviewing

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Clean: Still has some old restext junk
Border Matched: Yes, will need a second pass when merged with the Old Hrol'dan claim

Sundered Hills Region -97,4
Region: Correct
Texture seams: 4
Jagged terrain: None
Vertex shading: Added around dirt_01
T_Sky_Flora_BushPine2Dry_02 bleeding into rock
T_Sky_Flora_TreePine6Dead_01 bleeding into rock
T_Sky_Flora_Tremblwee01 bleeding into terrain
T_Sky_TerrRockRE_Rock_07 hidden under terrain

Sundered Hills Region -96,4
Region: Correct
Texture seams: 1
Jagged terrain: Small bit in the ravine
Vertex shading: Good
T_Nor_DngBarrow_X_Block_04 hidden under terrain x2
T_Sky_Flora_BushPine3Dry_02 bleeding into rock
T_Sky_Flora_ForsythTr01 bleeding into rock
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_Rock_17 hidden under terrain
T_Sky_TerrRockRE_Rock_36 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 one rock floating

Sundered Hills Region -95,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_MtCliff_01 slight caspering
T_Sky_TerrRockRE_Rock_11 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 one rock caspering x2

Sundered Hills Region -94,4
Region: Correct
Texture seams: 1 at the base of the cliff
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_AspyrTea02 bleeding into terrain
T_Sky_Flora_ForsythTr01 bleeding into rock

Sundered Hills Region -97,3
Region: Correct
Texture seams: None
Jagged terrain: Some roughness by the south border
Vertex shading: Added around some rock textures
Lowered some high railings
T_Sky_TerrRockRE_Rock_03 hidden under terrain
T_Sky_TerrRockRE_Rock_12 hidden under terrain
T_Sky_TerrRockRE_Rock_15 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain x2
T_Sky_TerrRockRE_RockSml_05 hidden under terrain
T_Sky_TerrRockRE_RockSml_09 hidden under terrain x3
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
T_Sky_TerrRockRE_RockSml_15 hidden under terrain

Beorinhal -96,3
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Added
Texture seams: None
Jagged terrain: None
Vertex shading: Added under a barrow wall
Random door marker underneath the keep
furn_coals_hot floating a bit
Misc_Com_Pitcher_Metal_01 hidden in bridge
T_Nor_DngBarrow_I_Bricks_01 hidden under keep x2
T_Nor_DngBarrow_X_SideWall_05 mostly unseen, replaced with a block
T_Nor_DngBarrowFort_X_Bottom_02 hidden under keep
T_Nor_DngBarrowFort_X_Broken_04 hidden under terrain
T_Nor_DngBarrowFort_X_Floor_01 hidden under keep x3
T_Nor_FurnM_Bench_01 floating
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_Rock_08 hidden under terrain x2
T_Sky_TerrRockRE_Rock_09 hidden under terrain
T_Sky_TerrRockRE_Rock_10 hidden under terrain
T_Sky_TerrRockRE_Rock_11 hidden under terrain x2
T_Sky_TerrRockRE_Rock_21 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain x4
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_13 used as a small rock
T_SkyCom_Var_Bl3Torch floating
T_SkyCom_Var_Cr7Torch floating
T_SkyCom_Var_Cr9Arrow floating

Beorinhal -95,3
Region: Correct
Illegal to sleep: Unset, changed
Pathgrid: Edited
Texture seams: None
Jagged terrain: None
Vertex shading: Good
ex_S_window replaced with MK windows
Furn_rug_bearskin floating
iron claymore bleeding into rack
iron_towershield one end floating
misc_de_bellows10 floating
repair_master_01 head floating
T_Com_Furn_BathHalfbarrel_02 bleeding into terrain
T_Nor_DngBarrow_X_Block_04 hidden behind walls
T_Nor_DngBarrowFort_X_Wall_01 hidden under terrain
T_Nor_Furn_Planter_01 floating x3
T_Nor_SetFarm_X_FenceSlope_04 bleeding into terrain x2
T_Nor_SetFarm_X_FenceStraigh_01 bleeding into terrain
T_Nor_SetMarkarth_I_Plank_04 poking through the side of a building x2
T_Sky_TerrRockRE_Rock_02 hidden under terrain
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_Rock_07 hidden under terrain
T_Sky_TerrRockRE_Rock_08 hidden under terrain
T_Sky_TerrRockRE_Rock_13 hidden under terrain x2
T_Sky_TerrRockRE_Rock_20 hidden under terrain x2
T_Sky_TerrRockRE_Rock_24 hidden under terrain x2
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_19 used as a small rock
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
T_SkyCom_Var_Cr1Hunter1 floating corner
T_SkyCom_Var_Cr2Wpn3 floating corner

Sundered Hills Region -94,3
Region: Correct
Texture seams: None
Jagged terrain: Spike on the side of the road
Vertex shading: Corrected under a hill
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_RockGrp_03 caspering
T_Sky_TerrRockRE_RockSml_02 floating
T_Sky_TerrRockRE_RockSml_09 floating

Sundered Hills Region -97,2
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Added under a big rock
T_Sky_Flora_TawnFun01 bleeding into rock x2

Sundered Hills Region -96,2
Region: Correct
Texture seams: None
Jagged terrain: Nonce
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_03 caspering

Sundered Hills Region -95,2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
Added a few more grass and dirt texture tiles
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain x2
T_Sky_TerrRockRE_RockLrg_19 hidden under terrain
T_Sky_TerrRockRE_RockSml_13 hidden under terrain

Sundered Hills Region -94,2
Region: Correct
Texture seams: 1
Jagged terrain: Slight spike on a hill
Vertex shading: Good
T_Sky_Flora_TawnFun01 floating
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain

Sundered Hills Region -97,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good

Sundered Hills Region -96,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushLeaves5Dry_01 floating
Removed a few large rocks on a hill

Sundered Hills Region -95,1
Region: Correct
Texture seams: 2
Jagged terrain: Tiny bit on the hill
Vertex shading: Good
T_Sky_Flora_TreePine6Dead_03 floating
T_Sky_Flora_Tremblwee01 bleeding into rock
T_Sky_TerrRockRE_Rock_04 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 one rock floating
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockLrg_01 hidden under terrain

Sundered Hills Region -94,1
Region: Correct
Texture seams: None
Jagged terrain: A little bit on the hill
Vertex shading: You removed my easter egg :(
T_Sky_Flora_AspyrTea01 floating
T_Sky_Flora_BushLeaves5Dry_03 floating x2
T_Sky_Flora_BushPine2Dry_02 floating x3
T_Sky_Flora_BushPine3Dry_03 floating
T_Sky_Flora_BushPlain1_02 floating x2
T_Sky_TerrRockRE_RockSml_02 floating

Sundered Hills Region -95,0
Region: Correct
Texture seams: None
Jagged terrain: Around the road
Vertex shading: Added around a dirt patch
T_Sky_Flora_BushPine3Dry_03 floating
T_Sky_Flora_BushPlain1_02 floating

Sundered Hills Region -94,0
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_Driftwood_03 hidden under terrain

Roerich: very nice keep, decent little town with a cool ancient carved city in the canyon.
Mojo: nice work finishing and detailing the wilderness, and integrating terrain into some of the cliffs. I think you used too many small boulders, these are really high poly and would be better off as small rocks most of the time.
Myself: too many rock groups in certain areas, not a fan of the stairs to the signal fire any more, should work on that in the section. I still really like that small barrow in the south.

also merging
Attachments
Clean Sky_xRe30_rev.ESP
(1.26 MiB) Downloaded 214 times

Post Reply

Return to “Completed”