Sundered Hills|Lorchwuir Heath (Sky_xRe_22) [mojo187][Reviewed]

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worsas
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Sundered Hills|Lorchwuir Heath (Sky_xRe_22) [mojo187][Reviewed]

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Scamp
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Post by Scamp »

This and three other claims are currently a part of https://project-tamriel.com/viewtopic.php?f=123&t=36 being worked on by roerich. Once he finishes the work he wants to, it will be split back up and be made claimable by others to finish the remainder of the claim.

Locking for now.

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roerich
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Post by roerich »

As I'm done with the work on the combined claim, I'm opening these up for claiming. MinerMan should upload a split off file soon.

Claim includes Fort Tiber, a minor Imperial Legion fort guarding the border to Hammerfell (even though the area is now occupied by the Kingdom of Falkreath) and the nearby-ish important trade route, the Black Road.
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MinerMan60101
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Post by MinerMan60101 »

Here's the claim file.
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Sky_xRe22.esp
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mojo187
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Post by mojo187 »

Mind if I grab it as an ext showcase?

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roerich
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Post by roerich »

Please do! Looking forward to seeing your skills.
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Post by mojo187 »

Posting some progress. The file is hella dirty, will figure it out later.
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Post by mojo187 »

Cleaner version.
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mojo187
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Post by mojo187 »

Halfway done with detailing HF cells, also added a road branch leading to fort without connecting it with gates yet.
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Post by mojo187 »

Another WIP.
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Post by mojo187 »

A WIP. After some small tweaks and generating grass it should be ready for review.
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xRe_22.ESP
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Post by mojo187 »

I hope that's ready for review.
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chef
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Post by chef »

reviewin'

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Post by chef »

Gave feedback on discord, will review once mojo addresses it.

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mojo187
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Post by mojo187 »

cleaned version
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Clean Clean Sky_xRe22(1).ESP
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Post by chef »

reviewing now

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Post by chef »

Using the latest Tamriel Data beta from the 21st

Doing a regular review as the claim was not entirely made from scratch, and mojo has already made many interiors and fixed errors I've pointed out on discord.

Clean: Yes
Bordermatched: Only with Re27

Lorchwuir Heath Region -100,-0
Region: Correct
Texture seam on the north border x2
Missing vertex shading under a rock in the gulch
Missing vertex shading between grass and dirt
T_Sky_Flora_Apple03 bleeding into rock a little
T_Sky_Flora_BksporeCp01 floating
T_Sky_Flora_TreePine5_03 bleeding into rock
T_Sky_Flora_WithWheat01 floating x2
T_Sky_TerrRockRE_CliffLrg_04a caspering
T_Sky_TerrRockRE_RockGrp_03 caspering x2
T_Sky_TerrRockRE_RockLrg_19 floating
T_Sky_TerrRockRE_RockSml_10 floating
T_Sky_TerrRockREG_RockGrp_04 caspering, needed sky main to see

Sundered Hills Region -99,0
Region: Correct
Missing vertex shading between burned ground and dirt
Very rough terrain in this cell
T_Com_SetRuin_Scrapwood_04 hidden underground
T_Com_Var_BarrelSkyBroken_01 hidden in a rock
T_Sky_Flora_AspyrTea01 floating x4
T_Sky_Flora_BushLeaves1Dry_01 branch bleeding into ground
T_Sky_Flora_ForsythTr01 bleeding into rock
T_Sky_Flora_TreePine2_01 replaced with a regionally appropriate tree
T_Sky_TerrRockRE_Rock_17 floating
T_Sky_TerrRockRE_RockGrp_01 caspering
T_Sky_TerrRockRE_RockGrp_04 caspering
T_Sky_TerrRockRE_RockSml_14 floating
T_Sky_TerrRockRE_RockSml_16 floating

Lorchwuir Heath Region -102,-1
Region: Correct
Missing vertex shading under rock
T_Sky_Flora_BushPine2_03 floating
T_Sky_Flora_WithWheat02 moved off of rock
T_Sky_TerrRockRE_Rock_17 floating
T_Sky_TerrRockRE_Rock_24 floating
T_Sky_TerrRockRE_Rock_26 floating
T_Sky_TerrRockRE_Rock_29 caspering
T_Sky_TerrRockRE_RockGrp_04 caspering
T_Sky_TerrRockRE_RockLrg_09 caspering in multiple spots
T_Sky_TerrRockRE_RockSml_14 floating x2

Lorchwuir Heath Region -101,-1
Region: Correct
Texture seam by Hammerfell dirt
Texture seam on the road under the bridge x2
Landscape spike in the Hammerfell dirt
Huge landscape spike between 2 rocks
Rough terrain on the road, too close to the edge of the claim to fix right now
T_Ham_Flora_Silverplm02 bleeding into rock
T_Ham_TerrRockRE_RockGrp_09 caspering
T_Imp_LegionSky_X_TowerSBase_01 + T_Imp_LegionSky_X_TowerSDark_01 unalligned x2
T_Sky_Flora_Apple01 floating
T_Sky_Flora_BksporeCp01 floating x2
T_Sky_Flora_BushLeaves5_01 bleeding into rock
T_Sky_Flora_BushLeaves5_02 floating
T_Sky_Flora_TreeLeaf2_03 bleeding into rock
T_Sky_Flora_WithWheat01 floating
T_Sky_TerrRockRE_Rock_19 caspering
T_Sky_TerrRockRE_Rock_20 hidden underground
T_Sky_TerrRockRE_Rock_22 floating
T_Sky_TerrRockRE_RockGrp_02 caspering
T_Sky_TerrRockRE_RockLrg_16 caspering

Fort Septim -100,-1
Region: Correct
Set illegal to sleep
Pathgrid: added to fort
Wallent missing a door, and too high
Moved shelf closer to wall
Texture seam where rock and road meet
silver dagger blade floating
T_Com_FireplaceHook_01 handle floating
T_Com_Furn_BathHalfbarrel_01 hidden underground
T_Com_Hammer_03 deprecated
T_Com_Hammer_Repair_01 handle floating
T_Imp_LegionSky_X_Foundation_02 hidden underground
T_Imp_LegionSky_X_Wall_01 hidden in keep
T_Imp_LegionSky_X_WallCorner_01 hidden in keep
T_Imp_LegionSky_X_Wallent_02 hidden in tower
T_Imp_LegionSky_X_WallStairs_03 one side too far into the wall
T_Nor_Set_GrindingWheel_02 too high to reach the wheel
T_Nor_Var_LogsSmall_01 floating
T_Nor_Var_LogsSmall_01 hidden underground x2
T_Sky_Flora_Tremblwee01 sunk too deep
T_Sky_TerrRockRE_Rock_22 hidden underground
T_Sky_TerrRockRE_Rock_24 hidden underground x2
T_Sky_TerrRockRE_Rock_29 caspering
T_Sky_TerrRockRE_Rock_30 caspering
T_Sky_TerrRockRE_Rock_35 hidden underground
T_Sky_TerrRockRE_RockGrp_02 hidden underground
T_Sky_TerrRockRE_RockLrg_01 hidden underground
T_Sky_TerrRockRE_RockSml_04 caspering
T_Sky_TerrRockRE_RockSml_09 floating
T_SkyCom_Var_Bl1Wpn5 sunk too deep
T_SkyCom_Var_Cr1Food floating
T_SkyCom_Var_Sk4Ing2 sunk too deep

Sundered Hills Region -99,-1
Region: Correct
Missing vertex shading under a rock
T_Sky_Flora_ForsythTr01 bleeding into rock
T_Sky_TerrRockRE_Rock_01 caspering
T_Sky_TerrRockRE_RockLrg_06 caspering
T_Sky_TerrRockRE_RockSml_09 caspering

Lorchwuir Heath Region -102,-2
Region: Correct
Missing vertex shading under some rocks, excessive shading under others
Rocks are kinda clumpy but nothing too bad

Lorchwuir Heath Region -101,-2
Region: Correct
Rocks are very clumpy on the eastern border by the road
Rough terrain on the hammerfell dirt
T_Sky_TerrRockRE_Rock_26 bleeding into rock
T_Nor_DngBarrow_Door_02 caspering slightly on the edge
T_Sky_TerrRockRE_Rock_22 caspering x2
T_Sky_TerrRockRE_RockGrp_03 caspering
T_Sky_TerrRockRE_RockLrg_13 caspering
T_Sky_TerrRockRE_RockLrg_17 caspering

Lorchwuir Heath Region -100,-2
Region: Incorrect, changed to Sundered Hills
Landscape spike on a hill x2
Texture seam along the road
Clumpy rocks on the west side of the hill by the road
T_Nor_FurnP_Bench_02 caspering a bit on the bottom
T_Nor_Var_LogsSmall_01 floating x8
T_Sky_Flora_WithWheat03 floating
T_Sky_TerrRockRE_CaveEntr_04 pulled out so rock wasn't showing through transparent door
T_Sky_TerrRockRE_Rock_17 caspering
T_Sky_TerrRockRE_RockLrg_03 caspering
T_Sky_TerrRockRE_RockLrg_18 caspering

Sundered Hills Region -99,-2
Region: Correct
Missing vertex shading under some rocks
Texture seam where grey and brown dirt meet
T_Sky_Flora_BushPine3Dry_02 bleeding into rock
T_Sky_TerrRockRE_RockSml_06 caspering x3

Sundered Hills Region -99,-3
Region: Correct
Missing vertex shading between grey and brown dirt
Missing vertex shading under a rock
Texture seam where grey and brown dirt meet
T_Sky_TerrRockRE_RockGrp_03 caspering

A good first claim, I liked the secret cave entrance along the cliff path. The rocks in the pass could be cleaned up a bit when you can use those hammerfell cells, they are pretty clumpy. Also be more careful with small rock placement, a lot had small parts of the bottom showing.
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Sky_xRe22_Reviewed.ESP
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mojo187
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Post by mojo187 »

Some small additional fixed, should be good now
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Clean Sky_xRe22_Reviewed.ESP
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chef
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Post by chef »

Errors have been fixed, recommending for promotion.

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MinerMan60101
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Post by MinerMan60101 »

Grabbing to fix the landscape edges
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Bordermatched with the Hammerfell Square.
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Sky_xRe22_Bordermatched.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

Merged into Sundered Hills West

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