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Vorndgad Forest|Sundered Hills (Sky_xRe_15) [chef][Reviewed]

Posted: Tue May 17, 2016 6:37 pm
by worsas

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]

Posted: Mon Aug 13, 2018 10:41 pm
by MinerMan60101
File here
Spoiler
Extract 15 from RestExteriors
DELETE from exteriorCells WHERE
gridX < -100 OR
gridX > -97 OR
gridY < 10 OR
gridY > 12;

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]

Posted: Mon Aug 27, 2018 7:13 pm
by Luxray
Heres the missing interiors as discussed on Discord

Will need updating with the TR filepatcher

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]

Posted: Wed Oct 02, 2019 4:15 pm
by worsas
Please work off the included file.

What needs to be done:
- Container plant compositions have to be adjusted according to the region stats: viewtopic.php?f=87&t=722
- The Gravel road texture needs to be switched for T_Sky_TerrRoadStone_01
- Possibly the scale of trees needs to be adjusted to match the rest of Vorndgad Forest. Load the claim with sky_main and judge yourself.

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [Unclaimed]

Posted: Wed Oct 02, 2019 4:42 pm
by chef
Gonna review this since its 99% done.

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [chef]

Posted: Fri Oct 04, 2019 5:04 am
by chef
Clean: Yes
Bordermatched: Mostly, some cliff work needs to be done on the east

General:
Changed road to T_Sky_TerrRoadStone_01 to be consistent with Sky_Main, the same should be done on the Sky_Mk side.
Diversified ground textures in the Sundered Hills Cells
Reduced the size of the pine trees
In the -97 cells, there are floating rocks on the east border, should be addressed when 16 is merged
Replaced a cave with a barrow

Sundered Hills Region -98,12
Region: Correct
Landscape spike near the road
Flora_BM_holly_0x not used in surrounding regions x2
T_Nor_Set_Railing_05 bleeding into rock
T_Sky_Flora_BushLeaves1_01 bleeding into rock
T_Sky_Flora_BushPine1_02 bleeding into rock
T_Sky_Flora_VicHerb01 not used in region x2
T_Sky_TerrRockRE_Rock_19 hidden underground
T_Sky_TerrRockRE_RockGrp_01 hidden underground
T_Sky_TerrRockRE_RockSml_05 hidden underground
T_Sky_TerrRockRE_RockSml_06 hidden underground

Sundered Hills Region -97,12
Region: Correct
Missing vertex shading on part of a cliff

Vorndgad Forest Region -100,11
Region: Correct
Flora_BM_holly_01 bleeding into rock
Persarine replaced with bearclaw
Wrothgarian grapes replaced with shadowfly
T_Nor_Set_Railing_06 floating in the woods
T_Sky_Flora_BushLeaves1_01 bleeding into rock
T_Sky_Flora_TreeLeaf1Log_02 floating
T_Sky_Flora_VicHerb02 bleeding into trees
T_Sky_TerrRockRE_RockGrp_01 caspering
T_Sky_TerrRockRE_RockSml_03 floating
T_Sky_TerrRockRE_RockSml_15 floating

Vorndgad Forest Region -99,11
Region: Correct
Persarine replaced with bearclaw
Wrothgarian grapes replaced with shadowfly
misc_com_bottle_01 floating
T_Sky_Flora_BushPine1Dry_01 bleeding into rock
T_Sky_Flora_Tremblwee01 bleeding into rock
T_Sky_TerrRockRE_RockGrp_01 caspering
T_SkyCom_Var_Bl1Empty floating

Sundered Hills Region -98,11
Region: Correct
T_Sky_TerrRockRE_Rock_05 hidden underground
T_Sky_TerrRockRE_RockSml_04 floating

Sundered Hills Region -97,11
Region: Correct
Moved Cave entrance to not bleed into neighboring claim's cliff
Missing vertex shading under a rock
misc_com_bottle_09 bleeding into crate
T_Com_Hammer_02/3 deprecated x3
T_Com_Var_BottleBroken_01 floating
T_Com_Var_CrateBroken_03 floating
T_Orc_SetNomad_Door_01 too far into tent
T_SkyOrc_SetNmd_Bs1Food bleeding through tent entrance
T_Sky_Flora_Tremblwee01 branch bleeding into ground
T_Sky_TerrRockRE_RockSml_05 hidden underground
T_SkyCom_Var_Bl1Food4 floating
T_SkyCom_Var_Bl1Food5 floating
T_SkyOrc_SetNmd_Bs3Msc bleeding into post

Vorndgad Forest Region -100,10
Region: Correct
Persarine replaced with bearclaw
Wrothgarian grapes replaced with shadowfly
Texture seam by the road
T_Sky_Flora_BushLeaves1_01 branch bleeding into rock
T_Sky_TerrRockRE_Rock_03 floating

Sundered Hills Region -99,10
T_Sky_Flora_BushLeaves1Dry_01 branch bleeding into tree
T_Sky_Flora_BushLeaves5_01 bleeding into rock
T_Sky_Flora_TreeLeaf1Log_04 floating
T_Sky_TerrRockRE_Rock_03 hidden under cliff
T_Sky_TerrRockRE_Rock_04 hidden under cliff
T_Sky_TerrRockRE_Rock_05 hidden under cliff
T_Sky_TerrRockRE_Rock_07 caspering
T_Sky_TerrRockRE_Rock_12 hidden under cliff
T_Sky_TerrRockRE_RockGrp_01 floating x3
T_Sky_TerrRockRE_RockPky_09 caspering
T_Sky_TerrRockRE_RockSml_05 hidden under cliff
T_Sky_TerrRockRE_RockSml_10 hidden under cliff

Sundered Hills Region -98,10
Region: Correct
T_Sky_Flora_BushLeaves1Dry_01 branch bleeding into rock x2
T_Sky_Flora_Tremblwee01 branch bleeding into rock
T_Sky_TerrRockRE_Rock_03 hidden underground
T_Sky_TerrRockRE_RockSml_04 hidden under cliff x2
T_Sky_TerrRockRE_RockSml_05 caspering
T_Sky_TerrRockRE_RockSml_09 floating
T_Sky_TerrRockRE_RockSml_14 floating

Sundered Hills Region -97,10
Region: Correct
Removed a cave entrance, this claim already has plenty, especially on this side of the map
T_Sky_Flora_BushLeaves1Dry_01 branch bleeding into rocks x2
T_Sky_Flora_TreeLeaf1Log_02 floating
T_Sky_TerrRockRE_RockGrp_02 floating
T_Sky_TerrRockRE_RockSml_05 hidden underground
T_Sky_TerrRockRE_RockSml_06 hidden underground
T_Sky_TerrRockRE_RockSml_06 floating x4
T_Sky_TerrRockRE_RockSml_07 hidden underground
T_Sky_TerrRockRE_RockSml_09 floating
T_Sky_TerrRockRE_RockSml_14 hidden underground

Very well put together claim, though cave usage was excessive.

Re: Vorndgad Forest|Sundered Hills (Sky_xRe_15) [chef][Reviewed]

Posted: Sat Oct 05, 2019 8:57 pm
by chef
Merged into Sundered Hills West