Midkarth County (Sky_xRe_13) [spineinside]

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worsas
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Midkarth County (Sky_xRe_13) [spineinside]

Post by worsas »

A claim for updating area 13 on this map:
Image

The amount of crops in the area needs to be reduced, currently a major performance-dropper. Also the amount of farmsteads should be lowered and the latter given defensive facitilies.

Region Discussion Thread:
http://project-tamriel.com/viewtopic.php?f=87&t=567" onclick="window.open(this.href);return false;

Location Map Thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499" onclick="window.open(this.href);return false;

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Scamp
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Post by Scamp »

This is the last claim relevant for the proposed Markarth section file and as such should be higher priority than all the others.

Worsas, is there anything else that needs to be done with this area/region other than what you've already written in the claim description?

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worsas
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Post by worsas »

I wrote down some notes on this claim lately:

Apart from lowering the amount of farmplants the claim should be made to match the rest of the Midkarth Region:
- Only Bearclaw, Honey Lilly, Taragetis and Wrothgarian Grape should remain as container plants (apart from the universally-found mushrooms)
- occasional haafinheim pines should be added.
- All cells should be assigned to the midkarth region.

2. Very important: There are three cave entrances in this claim, of which two (the most well-hidden ones) should be removed, probably the ones that are found along the cliffsides of this mesa. After that there will be one cavern interior freed for repurposing here: https://project-tamriel.com/viewtopic.php?f=104&t=730

3. This claim should incorporate the mostwestern column of claim 14. It would be odd not to have that column of cells in the Markarth Section file.

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spineinside
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Post by spineinside »

claiming

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Scamp
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Post by Scamp »

Granted.

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MinerMan60101
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Post by MinerMan60101 »

Cut out file for spineinside:
Spoiler
DELETE from exteriorCells WHERE
gridX < -101 OR
gridX > -94 OR
gridY > 16 OR
gridY < 13 OR
(gridX = -101 AND gridY = 16) OR
(gridX >= -96 AND gridY <= 13);
Attachments
Sky_xRe13-14.esp
(2.83 MiB) Downloaded 209 times
Interior and Exterior Developer | PT, TR
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OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
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spineinside
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Post by spineinside »

- Haafinheim pines added
- Midkarth Region added to cells
- 2 Caves removed
- Crops thinned out
- Stonewalls added to farms
- Persarine replaced with Bearclaw

if everything is ok, MinerMan need to exclude claim 14 cells from this file except of western border column.
Attachments
Sky_xRe13-14_v1.esp
(2.52 MiB) Downloaded 225 times

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MinerMan60101
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Post by MinerMan60101 »

Split and cleaned. Will have roerich merge the claim 14 cells back into RestExteriors
Attachments
Sky_xRe14.esp
(830.8 KiB) Downloaded 220 times
Sky_xRe13.esp
(1.72 MiB) Downloaded 228 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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worsas
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Post by worsas »

The gravel road still needs to be switched for T_Sky_TerrRoadDirtRE_01. Also, if you could replace vicar herb with additional samples of Honey Lilly or one of the other container plants? Apart from this it's looking mighty good already.

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spineinside
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Post by spineinside »

Dark Gravel Replaced with T_Sky_TerrRoadDirtRE_01
Vicar Herbs replaced with other allowed flowers

There was a weird issue overwriting 2 cells from Sky_Main, but it's cleaned now

Windmill doors added by Worsas (obligatory file to download!)
Attachments
windmill_door_mesh.7z
(10.93 KiB) Downloaded 227 times
Sky_xRe13_140818.esp
(1.73 MiB) Downloaded 242 times

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Iskuss1418
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Post by Iskuss1418 »

There were three dirty cells: (-96, 13) (-97, 12) (-99, 16). I cleaned them, as they were from other claims.
Attachments
windmill_door_mesh.7z
Windmill Mesh
(10.93 KiB) Downloaded 206 times
Sky_xRe13_140818.esp
Cleaned 3 dirty cells
(1.72 MiB) Downloaded 232 times

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worsas
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Post by worsas »

Moving this to reviewing since all things have been done that were supposed to be done.

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Scamp
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Post by Scamp »

Review:
-T_Sky_TerrRockRE_RockSml_16 bleeding in -97,13
-T_Sky_Flora_Grass5_01 bleeding inside building in -97,13
-T_Sky_Flora_BushLeaves1_01 bleeding in -97,15
-T_Sky_Flora_TreePine3_05 bleeding slightly in -97,14
-grass bleeding inside cliffs in -98,14 and -97,14
-missing vertex paint for walls in -98,14 and -98,15
-rock missing vertex paint in -97,13
-some rocks missing vertex paint in -98,15
-copy paste error with T_Glb_Flora_Potato01 bleeding into T_Glb_Flora_Onion01 in -98,14
-T_Sky_Flora_BushLeaves1_01 bleeding into rock in -99,14
-T_Sky_Flora_BushLeaves1_01 bleeding in -100,13
-T_SkyCom_Var_BlFl2Grain bleeding in -100,14
-T_SkyCom_Var_Cr6Tool1 floating in -99,14
-T_Nor_Var_BasketWood_01 bleeding in -99,15
-T_SkyCom_Var_Sk3Grain floating in -99,15
-T_SkyCom_Var_BlFl2Grain bleeding in -99,15
-T_Sky_Flora_BushPine2_02 bleeding in -100,15
-T_Sky_Flora_Grass1_03 bleeding in -100,15 (x2)
-T_Sky_TerrRockRE_RockSml_02 floating in -101,15
-T_Hr_Flora_WrothgGrap01 slightly bleeding in -101,15
-T_Sky_Flora_BushLeaves1_01 slightly bleeding in -101,15
-T_Sky_Flora_Grass5_01 bleeding in -101,15
-T_Sky_Flora_BushLeaves5_03 slightly bleeding in -101,15
-T_Sky_Flora_GrassFern1_01 bleeding in -101,14
-missing vertex paint for Haafinheim tree in -110,14 (x2)
-missing vertex paint for Haafinheim tree in -99,15
-T_Sky_Flora_GrassFern1_01 sitting in the middle of the path looked a bit weird
-T_Sky_Flora_GrassShrub2_02 bleeding in -101,13
-^ another in -100,13
-rocks missing vertex paint in -100,13
-texture seam in -100,14
-texture seam in -99,13
-texture seam in -100,13
-texture seam in -97,13 (x2)

-claim was dirty: vicar herb


Love this claim
Attachments
Sky_xRe13_reviewed.7z
(459.26 KiB) Downloaded 373 times

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