[Q1-3-Mis] Selkies [Reviewing]
Posted: Fri Oct 09, 2015 12:20 pm
A local rumor claims that several townsfolk have seen Selkies (a Redguard variation on mermaid myths) on the beaches of Stirk from their fishing boats. Most think it nonsense, but the rumors point to some who claim to have seen more. One of them is Varian Tragia, a young worker on the docks. Varian says he saw a Selkie on the north beach, and, moreover, that he has fallen madly in love with her. He is busy with his work right now, but begs the PC to go inspect the north beach. He also mentions Aenaias Geraneus, the musician in the Sload's Tale, as one who knows more about Selkies.
(Optional) ask Aenaias Geraneus about Selkies: he will explain more about their mythology: magical sea-creatures who can change their skins to walk on land, and can be captured by those who steal these skins. Selkies are explicitly a myth, Aenaias even theorizes that hey were based on the more vicious Lamias.
Go to the north beach: player discovers several things: shells, a comb and, if they look closely, a Selkie skin hidden under a bush. Picking up the skin will trigger a messagebox/Journal update saying that the skin looks sewn together and artificial. The player is prompted to seek out the local clothier.
(Optional end 01) Bring the skin back to Varian, and sell it to him for fifty gold. This will end the quest. The player will be able to do this for any stage of the quest from this point, but it quickly becomes a bad idea.
Approach Josette Leclerc, the clothier. Confront her with the skin and she will be very amused, and explain that she made it for some girls in town for a joke. A first she will refuse to give their names, but persuade/bribe her and she will reveal their names: Marina and Hesta, two young fisherwomen.
Approach Marina and Hesta, show them the skin. They will explain that they dressed up as Selkies when they knew the fishermen were passing by, partly to have some fun and start some rumors, but also because, as long as the fishermen are hanging around the north beach, the girls will have free reign over the pearl beds down south. They ask the player to keep this a secret.
(Optional end 02) The player vows not to reveal their secret, and returns the skin to the girls. Reward is several pearls, as well as the location of an abundant Kollop bank south of the island.
(Optional end 03) Tell Varian about the con. Might offer the player ten coins. Only works if you have the pelt with you as evidence, he will not believe you otherwise.
(Optional) ask Aenaias Geraneus about Selkies: he will explain more about their mythology: magical sea-creatures who can change their skins to walk on land, and can be captured by those who steal these skins. Selkies are explicitly a myth, Aenaias even theorizes that hey were based on the more vicious Lamias.
Go to the north beach: player discovers several things: shells, a comb and, if they look closely, a Selkie skin hidden under a bush. Picking up the skin will trigger a messagebox/Journal update saying that the skin looks sewn together and artificial. The player is prompted to seek out the local clothier.
(Optional end 01) Bring the skin back to Varian, and sell it to him for fifty gold. This will end the quest. The player will be able to do this for any stage of the quest from this point, but it quickly becomes a bad idea.
Approach Josette Leclerc, the clothier. Confront her with the skin and she will be very amused, and explain that she made it for some girls in town for a joke. A first she will refuse to give their names, but persuade/bribe her and she will reveal their names: Marina and Hesta, two young fisherwomen.
Approach Marina and Hesta, show them the skin. They will explain that they dressed up as Selkies when they knew the fishermen were passing by, partly to have some fun and start some rumors, but also because, as long as the fishermen are hanging around the north beach, the girls will have free reign over the pearl beds down south. They ask the player to keep this a secret.
(Optional end 02) The player vows not to reveal their secret, and returns the skin to the girls. Reward is several pearls, as well as the location of an abundant Kollop bank south of the island.
(Optional end 03) Tell Varian about the con. Might offer the player ten coins. Only works if you have the pelt with you as evidence, he will not believe you otherwise.