*NOTE: "local area" and "local economy" seem particularly excessive for farm and fisherman houses outside of a settlement. I wouldn't use local economy here, nor would I use local area unless you specifically wanted to give the head of that farm a line about it. They are only on the above list for completeness's sake. As these settlements do not have a map marker, all dialogue in this claim will likely be unique. Having unique dialogue is a great thing, but don't overdo it. Be careful as to not give too much unique dialogue to any single individual. Usually just 2 or 3 lines per NPC (at most) is good for the vast majority of these types of npcs, unless there's something particularly unique about them to warrant them standing out more."background"
"someone in particular"
Gosha Inn is the exception to the above, as it does have a map marker, thus you can make more general dialogue for it.
Load the following files and save as a new esp:
Do not rename the interior cells.
Other important notes:
-Valcha Farm grows spikerice and is extremely close to Anvil (and not far off from Fort Strand either) compared to the other farms, so any produce it makes is most likely going straight to Anvil without much delay. 2-3 NPCs.
-Miris is a farm on the gridmap (thus it's stated as one above), but it's actually a little fishing community. idk what to call it but don't call it a "farm" in the dialogue. Miris is made up of 2 shacks (Miris' shack and Clisius Hermontar's shack). 2-3 NPCs.
-Gweden Farm raises cattle, though you'll need to make the cattle yourself (the cows haven't been placed yet). Farmhouse has 2 beds so 2-3 NPCs.
-Gosha Inn is, as stated above, the only one of these that has a map marker, so feel free to give it more dialogue than the others. I'd also suggest adding a few latest rumors in which those stopping by the inn can give you the latest gossip this side of Rumare. Gosha Inn = Gottshaw Inn from Oblivion.
3-4 NPCs + Foroch (Bosmer, m, Publican. Oblivion character and owner of the inn).