Page 2 of 2

Re: Saint_Jiub's Art Thread mk. II

Posted: Sat Sep 26, 2015 6:32 am
by Saint_Jiub
Image

V2 of the Colovian houses.

Chorrol (timber): all wood thanks to its proximity to the Great Forest, and has a rustic frontier vibe to it

Kvatch (stone): slate roofs, stone walls reminiscent of the vanilla forts, going for a fortified Spanish villa look

Skingrad (iron): Metal roof reminiscent of Oblivion as well as ESO's Imperial forts, lots of wrought-iron accessories like the spikes on the roof, fences, etc. Reflects the wealth and refinement concentrated in County Skingrad.

Re: Saint_Jiub's Art Thread mk. II

Posted: Sat Sep 26, 2015 7:54 am
by worsas
It looks like a good base for some modelling. I like how your stuff is always very palpable and easy to grasp for one who potentially wants to model it. I also like how you have included window design from the vanilla imperial houses on the skingrad architecture, although it is otherwise a completely own style.

What would help greatly at creating the respective architecture and the city itself, when we get to that point, would be some kind of atmospheric draft for the city itself, showing variants of houses, a rough layout and the like.

Re: Saint_Jiub's Art Thread mk. II

Posted: Sat Sep 26, 2015 9:30 am
by Infragris
I like these a lot, though I think we should maybe go for some plastered walls at least part of the time. Some of the cities might get a little dull if it's just masses of stonework everywhere.

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Oct 28, 2015 12:51 am
by Saint_Jiub
Cyrodiil religious imagery:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Oct 28, 2015 8:07 am
by roerich
Lovely. Is that Anu and Padomey in the top left corner? Or Magnus and ??? Either way, that one is my favourite.

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Oct 28, 2015 8:58 am
by Infragris
Magnus and Lorkhan making the world? The top left one is also my favorite. It strikes this exact balance between being instantly recognizable for those familiar with the lore, and still being weird and mystical, open to interpretation.

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Oct 28, 2015 3:40 pm
by Saint_Jiub
Thanks guys, top left is my favorite as well :) It is Anu and Padomay. I based it in large part off the intro to the Monomyth: "Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex)", as well as the themes of parenthood in Shezarr's Song.

I'm working on page 2 of these designs, current plans include:

Cyrodiil as an egg, surrounded by 8 stars

Talos getting his throat cut by the Breton Nightblade

Alessia receiving the Amulet of Kings

Alessia as Mother of Dragons

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Oct 28, 2015 4:42 pm
by worsas
They are really nice, Jiub. Good work.

Re: Saint_Jiub's Art Thread mk. II

Posted: Tue Nov 10, 2015 4:09 pm
by Saint_Jiub
Image

High Chancellor Ocato of Firsthold

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Nov 11, 2015 12:29 am
by Biboran
Wow this is the beast ocato art I ever seen! But maybe horns and crystal not best idea?
Spoiler
If you have some time you can make cool art of Uriel Septim VII and ocato from dagerfall opening movie but lore friendlt

Re: Saint_Jiub's Art Thread mk. II

Posted: Wed Nov 11, 2015 1:01 am
by Infragris
Lovely. Your art is really advancing lately. I'm really sold on his haircut for some other reason. Are those moths on his pauldrons?

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Nov 12, 2015 6:06 am
by Saint_Jiub
Yes, good eye :) Thank you, that really means a lot to me :mrgreen:

Re: Saint_Jiub's Art Thread mk. II

Posted: Sun Mar 13, 2016 2:29 am
by Saint_Jiub
Mehrunes Dagon:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Tue Mar 22, 2016 11:08 pm
by Ted
Jiub, I very like your fauna art, something from this have 3d models now?

Re: Saint_Jiub's Art Thread mk. II

Posted: Sun Apr 03, 2016 6:14 am
by Saint_Jiub
To the best of my knowledge no :( I'd love to see them come to life one day though!

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Apr 07, 2016 3:40 am
by vrolok
I actually really love these concepts. The style is simple and elegant, very fitting for Morrowind engine. It's really catchy. I do like the concepts themselves as well, even fauna ones :P Just because I don't mind creatures from real world does not mean that I am opposed to some cool alternatives.

Re: Saint_Jiub's Art Thread mk. II

Posted: Tue Apr 19, 2016 12:28 am
by Saint_Jiub
Curia/Imperial City hairstyles

Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Tue Apr 19, 2016 2:07 am
by Moritius
That center one reminds me of Twi'lek :D.
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Apr 21, 2016 12:44 am
by Saint_Jiub
Ha, I can kind of see it :P

Re: Saint_Jiub's Art Thread mk. II

Posted: Sun Apr 24, 2016 5:00 pm
by Saint_Jiub
More Nibenese clothes:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Apr 28, 2016 6:50 pm
by Saint_Jiub
Colovian belts:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Apr 28, 2016 7:10 pm
by R-Zero
Saint_Jiub wrote:Colovian belts:
Ooh, these are really nice!

Re: Saint_Jiub's Art Thread mk. II

Posted: Fri May 27, 2016 8:04 am
by achanguitar
Saint_Jiub wrote:I'm not great when it comes to architecture, but here's some preliminary ideas for Colovian buildings:
Colovian Architecture
Image

Please ignore the [Vehk]'d up perspective on some of them :P
TerrifyingDaedricFoe wrote:I'm not sure about the blue roof for Skingrad. That colour strikes me more as Nibenese (Cheydinhal) rather than Colovian.

Edit: What about an earthy dark brown colour?
I think a darker blue, or navy color will be perfect for Skingrad, as for "dark feel", maybe navy with slight grey-ish tone?

Re: Saint_Jiub's Art Thread mk. II

Posted: Sat Jun 04, 2016 4:51 pm
by Saint_Jiub
Statue of Stendarr
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Sun Jun 05, 2016 7:55 am
by Infragris
Hmmm. Adding Legion accoutrements to this statue is definitely a good idea. On the other hand, I always felt that hammer was a bit over the top in terms of design, no to mention that it would cause confusion with Zenithar. In general, I think the Divine statues (excepting Talos) should have a static, contemplative pose, indicating their nature as half-dead gods.

Re: Saint_Jiub's Art Thread mk. II

Posted: Sat Jun 11, 2016 5:23 pm
by Saint_Jiub
Image

Re: Stendarr's Hammer, I would still like it to show up in some way - I actually really like how over the top it is, lol- it is a god's weapon after all.

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Dec 15, 2016 5:11 am
by Saint_Jiub
Not specifically a P:C concept, but it's of the right flavor.

Mankar Camoran:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Sun Nov 22, 2020 10:11 pm
by Saint_Jiub
Archiving the original OP here, but going to rework it as it's highly out of date.
Spoiler
Environments/Clutter
Statue of Shezarr
Image
Gold Coast Shacks
Image
Sancre Tor Early WIP
Image
House of Dibella
Image
Colovian Liquor
Image
Colovian Export Goods
Image
Colovian Tomb Clutter
Image
Sload Trawler
Image
Colovian Architecture
Image

Characters/Cultures
Nibenese Mercenary
Image
Moth Priest WIP
Image
Belharza
Image
Image
Image
Image
Image
Image

Fauna
Image
Image

Clothing/Armor
Image
Image
Image
Image
Image
Image
Image
Image
Image
Colovian Leather
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Tue Dec 07, 2021 3:13 am
by Saint_Jiub
Updated OP.

Hierophant noblewomen:
Image

Hierophant spire-fortress:
Image

Dragonguard temple stronghold:
Image

Re: Saint_Jiub's Art Thread mk. II

Posted: Thu Dec 09, 2021 8:42 pm
by worsas
Hey Jiub,
thanks for dropping by and sharing your work.

I hope you're well.