Saint_Jiub's Art Thread mk. II

See our concept art and post your own if you like!
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Saint_Jiub
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Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Jan 19, 2015 5:49 am

Environments/Clutter
Statue of Shezarr
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Gold Coast Shacks
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Sancre Tor Early WIP
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House of Dibella
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Colovian Liquor
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Colovian Export Goods
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Colovian Tomb Clutter
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Sload Trawler
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Colovian Architecture
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Characters/Cultures
Nibenese Mercenary
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Moth Priest WIP
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Belharza
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Fauna
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Clothing/Armor
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Colovian Leather
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Last edited by Saint_Jiub on Wed Feb 04, 2015 6:47 am, edited 3 times in total.

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SamirA
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Re: Saint_Jiub's Art Thread mk. II

Post by SamirA » Mon Jan 19, 2015 4:29 pm

Some really good stuff in here we need to follow up on.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sat Jan 24, 2015 5:14 pm

Millona Umbranox
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Small update. Currently working on concepts for amulets/belts, lower/middleclass shirts for the Northern style, and a few new critters. Stay tuned.

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worsas
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Re: Saint_Jiub's Art Thread mk. II

Post by worsas » Sat Jan 24, 2015 5:38 pm

That is looking spot-on, Saint Jiub. Just wondering, if the lower part of this dress could be made by just adding a fitting skirt to the respective shirt or if the bracers call for a distinctive shirt aswell. Probably depends on whether clothing gloves can be bracers aswell. just making some practical considerations on this. Also, I should probably create some more claims for the concept pieces you and Ald Ma Cyrod have been posting, as soon as I'm done with the section maps for SHOTN.

Edit: Fixed wrong vocabulary.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sat Jan 24, 2015 6:42 pm

Just tested it in the CS by assigning the iron bracer body part as a clothing piece- it'll still be classified as a glove in the engine, but it won't cover up the hand. And yes, just adding a skirt to the existing shirt is totally fine. Anything in the Characters/Cultures subheading isn't necessarily meant to show up in-game exactly as is, they're just flavor pieces for inspiration.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Feb 02, 2015 8:18 pm

I'm not great when it comes to architecture, but here's some preliminary ideas for Colovian buildings:
Colovian Architecture
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Please ignore the [Vehk]'d up perspective on some of them :P

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SamirA
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Re: Saint_Jiub's Art Thread mk. II

Post by SamirA » Tue Feb 03, 2015 1:54 am

I like those.

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Re: Saint_Jiub's Art Thread mk. II

Post by TerrifyingDaedricFoe » Tue Feb 03, 2015 10:28 am

I'm not sure about the blue roof for Skingrad. That colour strikes me more as Nibenese (Cheydinhal) rather than Colovian.

Edit: What about an earthy dark brown colour?

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SamirA
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Re: Saint_Jiub's Art Thread mk. II

Post by SamirA » Wed Feb 04, 2015 12:49 am

Should have a dark and gothic feel to Skingrad for sure.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Wed Feb 04, 2015 6:41 am

Colors can certainly be tweaked, though Cheydinhal should still have its purple roofs, IMO.
Colovian Leather
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The upper-class version of Colovian fur armor. Not 100% happy with the helmet, I may work on an alternative design at some point.

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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Sun Feb 08, 2015 9:46 pm

The look of Cheydinhal should depend on the designs and themes we want to have for Nibenese architecture in general, I think. I actually quite liked the flair of Skingrad in Oblivion, and we should definitely keep some of its dark atmosphere - those iron roofs on the towers, for example.

Love that Colovian armor, though the shape of the pauldrons reminds me of Ordinator armor a bit too much. The chestpiece feels quite like the description of Rislav Larich's klibanion mail.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Feb 09, 2015 12:51 am

Colovian Leather V2
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Definitely see what you mean about the pauldrons, I think rounding them off helps alleviate the effect. Also made good on my threat and designed a few alternate pieces, being as how in terms of usage this will essentially be the bonemold of Colovia and diversity will be much needed.

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Re: Saint_Jiub's Art Thread mk. II

Post by worsas » Mon Feb 09, 2015 12:20 pm

This is all very nice stuff. I'm currently mostly concerned with the Skyrim exterior work, thus not saying much on P:C - matters. But your Colovian Equipment seems to be actually relevant for Skyrim aswell, due to the Colovians in Western Skyrim and the climate. Would you mind allowing this to be a possible legion uniform aswell? (I'm sorry, if I sound like stealing your stuff away for Skyrim. It would be mostly to show Imperial culture in a foreign province)

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Feb 09, 2015 1:34 pm

Hm, I definitely have no issues with you using it for Skyrim but I prefer it not be used for the Legion; I designed it specifically for non-Legion affiliated nobility. Maybe it could be used for the personal guard of the provincial government?

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Thu Apr 02, 2015 7:03 am

More Colovian armors, this time based on MK's foreign helms concept that he recently posted. Top row are the steel sets, bottom row is iron.
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Re: Saint_Jiub's Art Thread mk. II

Post by Biboran » Thu Apr 02, 2015 12:25 pm

Amazing! But I think the Skingrad needs another helmet. Сurrent helmet suitable to captain of city guard or something.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sun May 31, 2015 8:46 pm

Nibenese Lich:
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Remnants of the 1st and 2nd Era mageocracy. Would supplement the use of the vanilla lich model from Tribunal.

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Biboran
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Re: Saint_Jiub's Art Thread mk. II

Post by Biboran » Sun May 31, 2015 8:54 pm

Great! I believe that the all liches must be unique.

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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Sun May 31, 2015 9:41 pm

I love this guy, the moth in amber is a nice touch. So this guy would either be a pre-Akaviri battlemage royal or a member of the extinct First Era Priest-King caste, correct? Lore-wise, Mannimarco is supposed to be the first to perfect traditional lichdom, though the Ayleid kings seemed to know a similar trick - if anyone knows, it would be their human students.

On a related note, what would you imagine a Moth-Eater to look like, Saint_Jiub? They're supposed to be some kind of elusive Nibenese brotherhood of liches or something - literal soul-eaters. There's some mention of them in lore. I'm thinking of something Ascended Sleeper-like, though we are at liberty here to do whatever.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Jun 01, 2015 1:08 am

Infragris wrote:I love this guy, the moth in amber is a nice touch. So this guy would either be a pre-Akaviri battlemage royal or a member of the extinct First Era Priest-King caste, correct? Lore-wise, Mannimarco is supposed to be the first to perfect traditional lichdom, though the Ayleid kings seemed to know a similar trick - if anyone knows, it would be their human students.

On a related note, what would you imagine a Moth-Eater to look like, Saint_Jiub? They're supposed to be some kind of elusive Nibenese brotherhood of liches or something - literal soul-eaters. There's some mention of them in lore. I'm thinking of something Ascended Sleeper-like, though we are at liberty here to do whatever.
I wasn't able to find anything more on them but based on your description- something like this, maybe? We could rig it to the Greater Bonewalker skeleton.

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Or would we want to go with something more esoteric? Based on the name moth-eater, I'm thinking something bat-themed.

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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Mon Jun 01, 2015 9:05 pm

They're mentioned once or twice somewhere in the paraphernalia, I can't find the source right now. Supposed to be a sort of Illuminati-like presence. I'm guessing they could be some kind of liches or otherwise abominable - you'd have to be, eating moths in the Nibenay.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sun Jun 07, 2015 6:21 am

Alternate take on a moth-eater:
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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Mon Jun 08, 2015 11:31 am

Very nice concept art, but a bit too bat-like in my opinion. He reminds me a bit too much of the Vampire lords from TES IV. At the moment, we can get away with referencing the Moth-Eaters in dialogue and such, no need to nail down their style just yet. Also, we'll have to remember to add Moths-in-Amber as an ingredient or item somewhere.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Wed Jul 01, 2015 4:21 pm

New concepts!
Revised helmet on the Skingrad steel armor:
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Nibenese bronze armors:
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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Wed Jul 01, 2015 10:59 pm

I like those bronze armor helmets. They look menacing - especially the Harn-Etar, that balance between the cool mask and the practical visor is very nice. Things like the snake-pauldrons are kind of ridiculous, but also very appropriate for the Nibenay. These designs are probably agreed on while everyone is high, you know.

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worsas
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Re: Saint_Jiub's Art Thread mk. II

Post by worsas » Sun Jul 12, 2015 6:40 pm

Extremely cool designs there. Funnily, I especially like those little hanging diamonds on the cobra armor.

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Re: Saint_Jiub's Art Thread mk. II

Post by EridaniusNovatus » Fri Aug 28, 2015 11:54 pm

Wonderful!

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Mon Sep 14, 2015 5:48 am

Here's a few creature concepts I made for Beyond Skyrim by painting over Skyrim models:
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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Mon Sep 14, 2015 8:30 am

Very nice. We should definitely include a kind of jungle spriggan variety. Ad I really like the look of this Lichs (?), especially the colors and the mask. Spot on for the Nibenay.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Wed Sep 16, 2015 8:04 am

Thanks Infragris :) I made up a couple alternate mask designs as well to represent other ancient animal cults:
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