Saint_Jiub's Art Thread mk. II

See our concept art and post your own if you like!
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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sat Sep 26, 2015 6:32 am

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V2 of the Colovian houses.

Chorrol (timber): all wood thanks to its proximity to the Great Forest, and has a rustic frontier vibe to it

Kvatch (stone): slate roofs, stone walls reminiscent of the vanilla forts, going for a fortified Spanish villa look

Skingrad (iron): Metal roof reminiscent of Oblivion as well as ESO's Imperial forts, lots of wrought-iron accessories like the spikes on the roof, fences, etc. Reflects the wealth and refinement concentrated in County Skingrad.

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worsas
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Re: Saint_Jiub's Art Thread mk. II

Post by worsas » Sat Sep 26, 2015 7:54 am

It looks like a good base for some modelling. I like how your stuff is always very palpable and easy to grasp for one who potentially wants to model it. I also like how you have included window design from the vanilla imperial houses on the skingrad architecture, although it is otherwise a completely own style.

What would help greatly at creating the respective architecture and the city itself, when we get to that point, would be some kind of atmospheric draft for the city itself, showing variants of houses, a rough layout and the like.

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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Sat Sep 26, 2015 9:30 am

I like these a lot, though I think we should maybe go for some plastered walls at least part of the time. Some of the cities might get a little dull if it's just masses of stonework everywhere.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Wed Oct 28, 2015 12:51 am

Cyrodiil religious imagery:
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Re: Saint_Jiub's Art Thread mk. II

Post by roerich » Wed Oct 28, 2015 8:07 am

Lovely. Is that Anu and Padomey in the top left corner? Or Magnus and ??? Either way, that one is my favourite.

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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Wed Oct 28, 2015 8:58 am

Magnus and Lorkhan making the world? The top left one is also my favorite. It strikes this exact balance between being instantly recognizable for those familiar with the lore, and still being weird and mystical, open to interpretation.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Wed Oct 28, 2015 3:40 pm

Thanks guys, top left is my favorite as well :) It is Anu and Padomay. I based it in large part off the intro to the Monomyth: "Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex)", as well as the themes of parenthood in Shezarr's Song.

I'm working on page 2 of these designs, current plans include:

Cyrodiil as an egg, surrounded by 8 stars

Talos getting his throat cut by the Breton Nightblade

Alessia receiving the Amulet of Kings

Alessia as Mother of Dragons

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Re: Saint_Jiub's Art Thread mk. II

Post by worsas » Wed Oct 28, 2015 4:42 pm

They are really nice, Jiub. Good work.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Tue Nov 10, 2015 4:09 pm

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High Chancellor Ocato of Firsthold

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Biboran
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Re: Saint_Jiub's Art Thread mk. II

Post by Biboran » Wed Nov 11, 2015 12:29 am

Wow this is the beast ocato art I ever seen! But maybe horns and crystal not best idea?
SpoilerShow
If you have some time you can make cool art of Uriel Septim VII and ocato from dagerfall opening movie but lore friendlt

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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Wed Nov 11, 2015 1:01 am

Lovely. Your art is really advancing lately. I'm really sold on his haircut for some other reason. Are those moths on his pauldrons?

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Thu Nov 12, 2015 6:06 am

Yes, good eye :) Thank you, that really means a lot to me :mrgreen:

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sun Mar 13, 2016 2:29 am

Mehrunes Dagon:
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Ted
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Re: Saint_Jiub's Art Thread mk. II

Post by Ted » Tue Mar 22, 2016 11:08 pm

Jiub, I very like your fauna art, something from this have 3d models now?

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sun Apr 03, 2016 6:14 am

To the best of my knowledge no :( I'd love to see them come to life one day though!

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Re: Saint_Jiub's Art Thread mk. II

Post by vrolok » Thu Apr 07, 2016 3:40 am

I actually really love these concepts. The style is simple and elegant, very fitting for Morrowind engine. It's really catchy. I do like the concepts themselves as well, even fauna ones :P Just because I don't mind creatures from real world does not mean that I am opposed to some cool alternatives.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Tue Apr 19, 2016 12:28 am

Curia/Imperial City hairstyles

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Moritius
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Re: Saint_Jiub's Art Thread mk. II

Post by Moritius » Tue Apr 19, 2016 2:07 am

That center one reminds me of Twi'lek :D.
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<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Thu Apr 21, 2016 12:44 am

Ha, I can kind of see it :P

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sun Apr 24, 2016 5:00 pm

More Nibenese clothes:
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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Thu Apr 28, 2016 6:50 pm

Colovian belts:
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R-Zero
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Re: Saint_Jiub's Art Thread mk. II

Post by R-Zero » Thu Apr 28, 2016 7:10 pm

Saint_Jiub wrote:Colovian belts:
Ooh, these are really nice!

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Re: Saint_Jiub's Art Thread mk. II

Post by achanguitar » Fri May 27, 2016 8:04 am

Saint_Jiub wrote:I'm not great when it comes to architecture, but here's some preliminary ideas for Colovian buildings:
Colovian Architecture
Image

Please ignore the [Vehk]'d up perspective on some of them :P
TerrifyingDaedricFoe wrote:I'm not sure about the blue roof for Skingrad. That colour strikes me more as Nibenese (Cheydinhal) rather than Colovian.

Edit: What about an earthy dark brown colour?
I think a darker blue, or navy color will be perfect for Skingrad, as for "dark feel", maybe navy with slight grey-ish tone?
"... Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know. Could be messy. But change is never pretty."
Wulf (Tiber Septim) from TES III : Morrowind

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sat Jun 04, 2016 4:51 pm

Statue of Stendarr
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Infragris
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Re: Saint_Jiub's Art Thread mk. II

Post by Infragris » Sun Jun 05, 2016 7:55 am

Hmmm. Adding Legion accoutrements to this statue is definitely a good idea. On the other hand, I always felt that hammer was a bit over the top in terms of design, no to mention that it would cause confusion with Zenithar. In general, I think the Divine statues (excepting Talos) should have a static, contemplative pose, indicating their nature as half-dead gods.

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Saint_Jiub
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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Sat Jun 11, 2016 5:23 pm

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Re: Stendarr's Hammer, I would still like it to show up in some way - I actually really like how over the top it is, lol- it is a god's weapon after all.

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Re: Saint_Jiub's Art Thread mk. II

Post by Saint_Jiub » Thu Dec 15, 2016 5:11 am

Not specifically a P:C concept, but it's of the right flavor.

Mankar Camoran:
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