Anvil Interior Claim PC_i2-Anv31[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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worsas
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Anvil Interior Claim PC_i2-Anv31[Reviewed]

Post by worsas » Thu May 18, 2017 3:16 pm

Census & Excise

Building 31 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris » Thu May 18, 2017 8:58 pm

Whoever takes this claim can also take the 32 claim, which is also part of the Census & Excise. Should include offices, archives, maybe a lockup for confiscated goods.

Torlof
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Post by Torlof » Thu Feb 01, 2018 7:38 am

Can i claim this? Will work on 32 after i'm done with this one.

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Infragris
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Post by Infragris » Thu Feb 01, 2018 11:28 am

Granted.
31.Census and Excise Office
Traacillius (Argonian, f, agent) Census and Excise Inspector. Originally from Leyawiin, Traacilius was raised in a foster school in the Heartlands. He is the C&E’s Inspector for the western seaboard, answering only to the Grand Inspector in the Imperial City. Completely Imperialized in thought and behavior, some consider Traacillius a role model for Argonian integration.
Benno Alisus (Imperial, m, agent) Excise Officer and second-in-command.
Diledi (Redguard, f, agent) Taxman.
Sabine Theriade (Breton, f, scribe) Scribe.
Guards

32. Census and Excise Warehouse
Narvo Chracchus (Colovian, m, scribe) Scribe and caretaker of the C&E’s archives.
Guards

Torlof
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Post by Torlof » Fri Feb 23, 2018 8:47 am

Completed the shell and cluttered up second floor a bit.
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PC_i2-31_v1.ESP
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Torlof
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Post by Torlof » Sun Feb 25, 2018 8:35 pm

Finished it.
This int is less open than Stirk C&E office; hope it's ok.
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PC_i2-31_v2.ESP
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worsas
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Post by worsas » Tue Feb 27, 2018 11:05 am

Moved to reviewing.

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Fürst Thal
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Post by Fürst Thal » Sat Mar 30, 2019 2:20 pm

Reviewing.

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Fürst Thal
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Post by Fürst Thal » Mon Apr 22, 2019 11:09 am

Clean: Yes.
Lightning: Good.
Illegal to sleep: Yes.
Northmarker: Set and Good.

1.Floor:

Floaters:

text_paper_roll_01(three): Floated on one end.
T_BkGen_CensusRecord_01: Floated at the top.

Bleeders:

None: Good.

Others:

Deleted three slaughterfishes that where placed under the table bleeding into it weirdly.

2.Floor:

Floaters:

T_Imp_FurnP_Bookshelf_03(Things in it.): Floated.
Misc_Com_Bottle_14: Flaoted a bit.
misc_com_plate_01: Floated a bit.
T_Imp_FurnP_Bookshelf_02(Things in it.): Floated at the bottom and one thing at the top.
text_paper_roll_01: Floated on one end.
T_Imp_Scrollcase_01: Leaned in an impossible way.

Bleeders:

misc_com_plate_01: Bleeded a bit.
T_Imp_FurnP_Bookshelf_03(itself): Bleeded into the table.
T_Imp_ColClayPlate_02: Bleeded.
T_Bk_ProvincesTamrielSHOTN: Bleeded a bit.

Others:

T_Bk_ProvincesTamrielSHOTN: Deleted as it was deprecaded.
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PC_i2-31_Reviewed.ESP
(35.45 KiB) Downloaded 2 times

Torlof
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Post by Torlof » Mon Apr 22, 2019 3:28 pm

Added pathgrid and replaced some bookshelves with the correct ones (the ones that were used originally were changed by some T_D update).
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PC_i2-Anv31_Reviewed.ESP
(36.15 KiB) Downloaded 1 time

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