[PRIORITY] Anvil Interior Claim PC_i2-Anv29[Reviewed][Moyglass]

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worsas
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[PRIORITY] Anvil Interior Claim PC_i2-Anv29[Reviewed][Moyglass]

Post by worsas »

Home and shop of a clothier. Middle class.

Building 29 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

This claim has been marked for refurbishment due to the claimant leaving the project while the interior was unfinished. Please create an interior consistent with the tone, style, quality, and conventions seen in the rest of Anvil sections. The claimant is free to do so either by completing and fixing the existing work or by starting fresh, whichever they prefer.

Torlof
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Post by Torlof »

Would like to claim this.
Made basic layout already, but dunno what to do with part of the roof between main building and additional one.
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PC_i2-29.ESP
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worsas
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Post by worsas »

A much belated grantage!

Torlof
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Post by Torlof »

Somewhat completed first floor with store and backroom/lounge room.
Had to rearrange rooms (and all the objects that i placed there beforehand), that's why it took me so long to present something substantial.
I slightly moved fireplace, gonna post screenshots with exterior and interior after i complete this claim.
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PC_i2-29_v2.ESP
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Torlof
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Post by Torlof »

Finished it in terms of clutter, i think. Also, changed some things on the first floor.
Didn't have any information about who lives there, so i assumed it's female clothier.
Where i moved fireplace:
Image
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PC_i2-29_v3.ESP
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Torlof
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Post by Torlof »

Some fixes and stuff. It's ready for review, i think.
Possible problems with this interior:
1)part of the roof between main building and extension; i used two corner roof tiles in that place and hid bleeding parts with help of corridor underneath and ceiling;
Image
2)this part of exterior wall
Image
Since there is no half-wall, like in Rga tileset, i just used a couple of pillars.
Dunno if the result is satisfactory.
Image
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PC_i2-29_v5.ESP
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PC_i2-29.ESP
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Last edited by Torlof on Tue Jan 30, 2018 9:01 pm, edited 1 time in total.

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Fürst Thal
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Post by Fürst Thal »

Reviewing!

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Fürst Thal
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Post by Fürst Thal »

Not reviewing as Torlof said he wants to revisit it later.

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Scamp
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Post by Scamp »

Back to claimed then?

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Post by Torlof »

Added pathgrid, changed store area a bit and checked if i implemented the roof correctly.
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PC_i2-Anv29_v6.ESP
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Fürst Thal
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Post by Fürst Thal »

Reviewing again!

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Fürst Thal
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Post by Fürst Thal »

Ok this has some problems that will have to be addresed by the claimant. I am going to first post the review up until now though.

Clean: No.
Lightning: Good.
Fits Exterior: Yes.
Illegal To Sleep: Yes.
Northmarker: Set but wrong.
Pathgrid: Good though a bit excessive.

1.Floor:

Floaters:

T_Imp_SetAnv_Door_i01: Floated a bit so I increased its size.
misc_clothbolt_03: Floated.
T_Imp_ColClayCup_01: Floated.

Bleeders:

misc_clothbolt_02: Bleeded a bit too much.
furn_com_rm_bookshelf_02: Bleeded and floated a bit.
furn_log_03: Bleeded a bit at one end.

Others:

furn_com_r_bookshelf_01: Replaced with "T_Imp_FurnR_Bookshelf_04" which is made for situations like this.
Changed to bars to the ones meant to be used there.
T_Com_Iron_Dagger_01: I brought him up a bit because it doesn't like a dagger can go that far in.
T_Imp_SetGC_I_Pillar_01: Replaced with "T_Imp_SetGC_I_Pillar_02" to make it symetrically to the one on the other side.
Added missing "T_Imp_SetGC_I_Skirting_01".

2.Floor:

Floaters:

T_Imp_SetGC_DoorIn_02(Three): Floated a bit so I increased its size. Also changed its position a bit to make it better fit the doorway.
T_Imp_Furn_RugBigCm_12: Floated.
furn_com_rm_bookshelf_02: Floated a bit.
T_Imp_Furn_DressPattern_02: Floated strongly.
T_CyrCom_Var_Bl1FoodGC: Floated.

Bleeders:

None: Good.

Others:

misc_uni_pillow_01: Sunk a bit more.
text_paper_roll_01(Three): Rotated a bit to make it rest with one end on the surface.
misc_spool_01: Improved its rotation.


Now to the problems:

Randomly scaled misc items: Should not be done randomly as is the case here. Especially bottles of wine that are probably mass produced should'nt have random differences in scale.

1.Floor Door: Is off grid and produces some problems like not being able to skirt correctly some parts of the walls. This needs to be redone which will require a more generall redo of the 1.Floor.

2.Floor: Just use normal hallway pieces in this case and not the roof tiles. That should solve the whole mess.
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PC_i2-Anv29_Needs_More_Work.ESP
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Moyglass
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Post by Moyglass »

I'd like to claim this.

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Moyglass
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Post by Moyglass »

Alright I re scaled all the non-static clutter I could find back to 1 and shifted around some of it.

Deleted the roof and put in hall/room pieces on the second floor.

Added some pillars in the first floor redid the doorway between rooms.

Unfortunately I couldn't get it to fix the exterior. If the smaller of the exterior buildings could be bled some more into the larger building that could help.
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Clean PC_i2-Anv29_Moyglass.ESP
(New)
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Moyglass
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Post by Moyglass »

Ready for review. Couldn't quite make it fit the interior due to the exterior cobbling without throwing the shell pieces off grid.

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Myxinidae
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Post by Myxinidae »

Reviewing.

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Myxinidae
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Post by Myxinidae »

Reviewed.

Name: PC_i2-Anv29
Clean: Yes
Lighting: Mostly good, lowered sunlight value.
Northmarker: Correct
Fits exterior: Yes
Pathgrid: Good. Added one single node in the downstairs closet.
Illegal to Sleep Here: Yes, Correct
Gridsnap: Yes

Bleeders:
T_Cyr_Flora_StjahnsWr01
T_IngFood_Leek_01
furn_com_rm_table_03

Floaters:
active_com_bed_02
T_Com_Ep_Skirt_03 (Not sufficiently bled)
T_Imp_Ep_ShirtColWest_05 (Not sufficiently bled)
T_Com_Cm_Shirt_04 (Not sufficiently bled)
expensive_skirt_02 (Not sufficiently bled)
T_CyrImp_Furn_ColA2Empty
T_CyrCom_Var_Sk1IngGC
T_CyrCom_Var_Sk2FoodGC (Not sufficiently bled)
T_CyrCom_Var_Sk1FoodGC (Not sufficiently bled)
T_CyrImp_Furn_ColA2Ing
T_CyrCom_Var_Sk1IngGC
light_com_chandelier_03 (not attached to roof) x3
Light_Com_Candle_01_64
misc_com_wood_knife
T_Imp_ColClayPlate_01
Misc_Quill
furn_com_rm_shelf_01
furn_com_rm_bookshelf_02

Other:
Replaced one shell corner.
Levelled cupboards
Fixed weirdness with doors
Deleted random pillar in the wall
Replaced chandelier in pillar with sconces
replaced Imp_furnR_bookshelf with furnM version
replaced de_crate with cyr_com crates
replaced some of the vanilla ashlander clothes with imperial clothes
Attachments
Anv29_Moyglass reviewed.ESP
(42.89 KiB) Downloaded 75 times

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chef
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Post by chef »

merged

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