Anvil Interior Claim PC_i2-Anv25 [Reviewed]

Claimed work is Reviewed here before being marked as Complete
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worsas
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Anvil Interior Claim PC_i2-Anv25 [Reviewed]

Post by worsas » Thu May 18, 2017 3:03 pm

Home and shop of a general trader. Middle class.

Building 25 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

Torlof
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Post by Torlof » Mon Jun 19, 2017 11:21 am

Want to claim this.
Pretty compact exterior, so i think it will be pretty good place to start with Anvil interiors for me.

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worsas
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Post by worsas » Tue Jun 20, 2017 8:00 am

Sure, have at it.

Torlof
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Post by Torlof » Sat Jun 24, 2017 4:07 pm

First floor with store, hardest and most object-dense part, almost completed (all that's left is to place some stuff in the backroom), so here it is.
Since it's my first steps with this tileset and PC interiors in general, feedback would be appreciated even more than usually.
PS: please don't mind stuff in the void, chose these objects previously and some of them will be used on other floors.
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PC_i2-25_v1.ESP
(28.62 KiB) Downloaded 45 times

Torlof
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Post by Torlof » Wed Jun 28, 2017 8:51 pm

2 floor (gonna add more clutter in a couple of places later on) + some small fixes and changes on first.
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PC_i2-25_v2.ESP
(39.32 KiB) Downloaded 36 times

Torlof
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Post by Torlof » Mon Jul 03, 2017 7:46 pm

Completed the rest of interior.
If there are no glaring issues, i think the claim should probably be moved to reviewing.
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PC_i2-25_v4.ESP
(59.72 KiB) Downloaded 20 times
PC_i2-25_v3.ESP
(60.02 KiB) Downloaded 51 times
Last edited by Torlof on Tue Jan 30, 2018 5:08 pm, edited 1 time in total.

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Leon
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Post by Leon » Tue Jul 04, 2017 10:58 pm

Off to review.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Fürst Thal
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Post by Fürst Thal » Sun Nov 18, 2018 5:59 pm

Reviewing.

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Fürst Thal
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Post by Fürst Thal » Tue Nov 27, 2018 2:21 am

Clean: Yes
Lightning: Good
Illegal to sleep: Yes
Northmarker: Set but pointing in the opposite direction.

1.Floor:

Floaters:

Furn_Com_Planter: Floated hardcore style.
T_Com_ClothYellowFolded_01(both): Floated because the box under them was rotated.
T_Com_Cm_Shirt_03: Floated on one side.
T_Imp_Ep_ShirtColWest_04: Floated slightly.
T_Imp_Cm_ShirtColWest_02: Floated slightly.

Bleeders:

silver spear: Bleeded slightly.
iron spear: Bleeded slightly.

2.Floor:

Floaters:

misc_com_wood_knife: Floated.

Bleeders:

T_CyrCom_Var_Cr4Tool: Bleeded into a brocken bottle.
T_Imp_Drink_WineSurilieBr_01: Bleeded into the winerack.
T_Imp_Drink_WineSurilieBr_01(another one): Bleeded into the winerack.

Others:

T_Imp_SetGC_I_Center_01: Was slightly raised above the other pieces.
T_CyrCom_Var_Sk2FoodGC: Not sunk enough into the ground.
text_paper_roll_01(both): Fixed their rotation.

3.Floor:

Floaters:

Nothing: Good

Bleeders:

Nothing: Good

Others:

text_paper_roll_01(all three): Fixed their rotation.



I removed the dependency on Cyrodill.esm
Attachments
PC_i2-25Reviewed.ESP
(59.68 KiB) Downloaded 5 times

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