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Anvil Interior Claim PC_i2-Anv25 [Reviewed][Torlof]

Posted: Thu May 18, 2017 3:03 pm
by worsas
Home and shop of a general trader. Middle class.

Building 25 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

Re: Anvil Interior Claim PC_i2-Anv25[Unclaimed]

Posted: Mon Jun 19, 2017 11:21 am
by Torlof
Want to claim this.
Pretty compact exterior, so i think it will be pretty good place to start with Anvil interiors for me.

Re: Anvil Interior Claim PC_i2-Anv25[Torlof]

Posted: Tue Jun 20, 2017 8:00 am
by worsas
Sure, have at it.

Re: Anvil Interior Claim PC_i2-Anv25[Torlof]

Posted: Sat Jun 24, 2017 4:07 pm
by Torlof
First floor with store, hardest and most object-dense part, almost completed (all that's left is to place some stuff in the backroom), so here it is.
Since it's my first steps with this tileset and PC interiors in general, feedback would be appreciated even more than usually.
PS: please don't mind stuff in the void, chose these objects previously and some of them will be used on other floors.

Re: Anvil Interior Claim PC_i2-Anv25[Torlof]

Posted: Wed Jun 28, 2017 8:51 pm
by Torlof
2 floor (gonna add more clutter in a couple of places later on) + some small fixes and changes on first.

Re: Anvil Interior Claim PC_i2-Anv25[Torlof]

Posted: Mon Jul 03, 2017 7:46 pm
by Torlof
Completed the rest of interior.
If there are no glaring issues, i think the claim should probably be moved to reviewing.

Re: Anvil Interior Claim PC_i2-Anv25 [Reviewing]

Posted: Sun Nov 18, 2018 5:59 pm
by Fürst Thal
Reviewing.

Re: Anvil Interior Claim PC_i2-Anv25 [Reviewing]

Posted: Tue Nov 27, 2018 2:21 am
by Fürst Thal
Clean: Yes
Lightning: Good
Illegal to sleep: Yes
Northmarker: Set but pointing in the opposite direction.

1.Floor:

Floaters:

Furn_Com_Planter: Floated hardcore style.
T_Com_ClothYellowFolded_01(both): Floated because the box under them was rotated.
T_Com_Cm_Shirt_03: Floated on one side.
T_Imp_Ep_ShirtColWest_04: Floated slightly.
T_Imp_Cm_ShirtColWest_02: Floated slightly.

Bleeders:

silver spear: Bleeded slightly.
iron spear: Bleeded slightly.

2.Floor:

Floaters:

misc_com_wood_knife: Floated.

Bleeders:

T_CyrCom_Var_Cr4Tool: Bleeded into a brocken bottle.
T_Imp_Drink_WineSurilieBr_01: Bleeded into the winerack.
T_Imp_Drink_WineSurilieBr_01(another one): Bleeded into the winerack.

Others:

T_Imp_SetGC_I_Center_01: Was slightly raised above the other pieces.
T_CyrCom_Var_Sk2FoodGC: Not sunk enough into the ground.
text_paper_roll_01(both): Fixed their rotation.

3.Floor:

Floaters:

Nothing: Good

Bleeders:

Nothing: Good

Others:

text_paper_roll_01(all three): Fixed their rotation.



I removed the dependency on Cyrodill.esm

Re: Anvil Interior Claim PC_i2-Anv25 [Reviewed][Torlof]

Posted: Wed Jul 24, 2019 3:05 pm
by Torlof
Completely changed store's counter area on 1st floor, added pathgrid and replaced wallscreens, which were changed from m version to poor after T_D update.

Re: Anvil Interior Claim PC_i2-Anv25 [Reviewed][Torlof]

Posted: Sat Jan 11, 2020 2:56 am
by chef
merged