Anvil Interior Claim PC_i2-Anv25 [Reviewed][Torlof]

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worsas
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Anvil Interior Claim PC_i2-Anv25 [Reviewed][Torlof]

Post by worsas »

Home and shop of a general trader. Middle class.

Building 25 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

Torlof
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Post by Torlof »

Want to claim this.
Pretty compact exterior, so i think it will be pretty good place to start with Anvil interiors for me.

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worsas
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Post by worsas »

Sure, have at it.

Torlof
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Post by Torlof »

First floor with store, hardest and most object-dense part, almost completed (all that's left is to place some stuff in the backroom), so here it is.
Since it's my first steps with this tileset and PC interiors in general, feedback would be appreciated even more than usually.
PS: please don't mind stuff in the void, chose these objects previously and some of them will be used on other floors.
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PC_i2-25_v1.ESP
(28.62 KiB) Downloaded 174 times

Torlof
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Post by Torlof »

2 floor (gonna add more clutter in a couple of places later on) + some small fixes and changes on first.
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PC_i2-25_v2.ESP
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Torlof
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Post by Torlof »

Completed the rest of interior.
If there are no glaring issues, i think the claim should probably be moved to reviewing.
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PC_i2-25_v4.ESP
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PC_i2-25_v3.ESP
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Last edited by Torlof on Tue Jan 30, 2018 5:08 pm, edited 1 time in total.

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Fürst Thal
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Post by Fürst Thal »

Reviewing.

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Fürst Thal
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Post by Fürst Thal »

Clean: Yes
Lightning: Good
Illegal to sleep: Yes
Northmarker: Set but pointing in the opposite direction.

1.Floor:

Floaters:

Furn_Com_Planter: Floated hardcore style.
T_Com_ClothYellowFolded_01(both): Floated because the box under them was rotated.
T_Com_Cm_Shirt_03: Floated on one side.
T_Imp_Ep_ShirtColWest_04: Floated slightly.
T_Imp_Cm_ShirtColWest_02: Floated slightly.

Bleeders:

silver spear: Bleeded slightly.
iron spear: Bleeded slightly.

2.Floor:

Floaters:

misc_com_wood_knife: Floated.

Bleeders:

T_CyrCom_Var_Cr4Tool: Bleeded into a brocken bottle.
T_Imp_Drink_WineSurilieBr_01: Bleeded into the winerack.
T_Imp_Drink_WineSurilieBr_01(another one): Bleeded into the winerack.

Others:

T_Imp_SetGC_I_Center_01: Was slightly raised above the other pieces.
T_CyrCom_Var_Sk2FoodGC: Not sunk enough into the ground.
text_paper_roll_01(both): Fixed their rotation.

3.Floor:

Floaters:

Nothing: Good

Bleeders:

Nothing: Good

Others:

text_paper_roll_01(all three): Fixed their rotation.



I removed the dependency on Cyrodill.esm
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PC_i2-25Reviewed.ESP
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Torlof
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Post by Torlof »

Completely changed store's counter area on 1st floor, added pathgrid and replaced wallscreens, which were changed from m version to poor after T_D update.
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PC_i2-Anv25_v5Reviewed.ESP
(62.59 KiB) Downloaded 100 times

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chef
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Post by chef »

merged

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