Anvil Interior Claim PC_i2-Anv16[Reviewed][Kaiel]

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worsas
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Anvil Interior Claim PC_i2-Anv16[Reviewed][Kaiel]

Post by worsas »

The Counts’ Arms Inn. This inn should be somewhat upper-classy.

Building 16 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Kaiel
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Post by Kaiel »

Claiming this using the NPCs from Infragris' notes:
a. Wilbor(Redguard, m, publican): Owner and proprietor of the Counts' Arms, an expensive inn in the center of Anvil. Has an extensive knowledge of fine wine.
b. Lerenis Muralius(Argonian, m, merchant):An Imperialized Argonian, originally from one of the trade-colonies of the east shores of Black Marsh. Lerenis is here to negotiate a trade deal for one of the Nibenay's trade organizations.
c. Laurenius Acelius(Imperial, m, noble): A nobleman from the central valleys here on pilgrimage with his wife, Maraia
d. Maraia Acelius(Imperial, f, noble): A noblewoman from the central valleys here on pilgrimage with her husband, Laurenius
e. Sarrar the Blue(Nord, m, merchant): A merchant representative for a High Rock firm, in town to discuss the trade in silk.
The shell is already done, I'll start furnishing and detailing it tomorrow, will probably take that and most of wednesday since it's so big.

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worsas
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Post by worsas »

Granted.

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Kaiel
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Post by Kaiel »

Wanted to post this before bed(working on an old tablet until PC is available and don't want to lose anything if it dies). Layout is done, furniture is mostly done, very small amount of detailing done.
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Kaiel
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Post by Kaiel »

This is now ready for review. File is clean.
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Kaiel
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Post by Kaiel »

I messed up the dimensions on this, made it two 5x3s put together longways instead of like a square, need to do a lot to fix it, will be up later this week.

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Kaiel
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Post by Kaiel »

Okay, managed to salvage some of my previous work, rejigged the interior to fit the exterior properly, and did a round of detailing that should bring it up to a good level of clutter. This should actually be ready for review now.
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Fürst Thal
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Post by Fürst Thal »

Reviewing.

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Fürst Thal
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Post by Fürst Thal »

Lightning: Good
Northmarker: Yes
Clean: Yes

Floaters:

1.Floor:

T_Imp_SilverWareSpoon_01: Floating everywhere on the 1. Floor.
T_Imp_SilverWareFork_01: Floated in the air.
misc_com_broom_01: Floating.
furn_com_rm_barstool(two ones): Floated.
T_Com_Var_CandleBox_06: Floated.
T_Com_Hammer_01: Floated.

2.Floor:

T_CyrImp_FurnM_Cl1EpMGC: Floated.
misc_de_lute_01: Floating at one end.

3.Floor:

misc_com_broom_01: Physicaly not possibly.

Bleeders:

1.Floor:
T_Imp_Furn_RugBigXp_05: Bleeded into the wall.
T_Imp_Furn_Rug_06: Bleeded into another rug.
T_Imp_Furn_RugBigCm_01: Bleeded into the wall.
T_CyrCom_Var_Bl1DriCol:Bleeded into the wall.
T_Imp_Drink_AleAkul_01: Bleeded into a barrel.

2.Floor:

Fixed all the rugs bleeding.
T_Imp_Furn_Bath_01: Bleeded into a table.

Others:
Replaced Soap with Sloadsoap.
T_Imp_SetGC_DoorIn_01(all): Fixed them not touching the wall where they are supposed to be attached to it.
Fixed all the food stuff placed.
T_Imp_FurnR_TableSmall_02: Turned it around.
T_Imp_SilverWareCup_02: Reshuffled them around the bar.
Sunk the clouths more into the ground everywhere.
Fixed all the tapestry bleeders.
Removed 3 minerals: To expensive to jsut lie around there.
Reworked the stairs to the 2. Floor: Removed the closed room and made it open.
Added teleportation marker.
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PC_i2-Anv16Reviewed.ESP
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Infragris
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Post by Infragris »

"Replaced Soap with Sloadsoap"

What.

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chef
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Post by chef »

this does not match the ext

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Kaiel
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Post by Kaiel »

Fixed the tower to fit exterior and cluttered the bar a bit more
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chef
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Post by chef »

merged

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