Clean: Yes
Northmarker: Absent
Fits exterior: No
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added
Bottom Floor:
Floaters:
T_Imp_Furn_Tapestry_06
T_Imp_SetGC_I_Railing_02 - caspering
T_Imp_Furn_Rug_02
furn_com_rm_bench_02 x3
T_CyrImp_Furn_ColA2Empty x2
misc_imp_silverware_plate_03 x2
T_Imp_SilverWarePlate_02 x2
T_Imp_SilverWarePlate_03
T_CyrCom_Var_Sk1Grain
furn_com_rm_bookshelf_02
T_Com_FireplaceShovel_01
T_Com_FireplaceHook_01
T_CyrImp_Furn_ColA2Ing
T_CyrCom_Var_Sk1Rice
misc_com_wood_knife - knives need to be rotated, the handle is angled.
Bleeders:
T_Cyr_Flora_AloeVera03
furn_com_rm_table_04 x2 - took these apart. In this case it didn't look too weird so feel free to undo.
pot_01
Middle Floor:
Floaters:
T_Imp_Furn_Tapestry_08 x2
T_Imp_Furn_RugBigCm_06 x5 - rugs with tassles need to be bled slightly
T_Imp_Furn_RugBigCm_07 - as above
light_com_sconce_01
furn_com_rm_bookshelf_02
light_com_candle_02 - use 0.1 movement speed for lights that don't f
light_com_lamp_01 x2 - as above
T_CyrImp_Furn_ColA2G
Bleeders:
T_Imp_SetGC_DoorIn_01 - bleeds into T_Imp_Furn_RugBigCm_07 x2 while opening, moved the rugs out of the way
light_com_lantern_02_128_Off - use 0.1 movement speed for lights that don't f
light_com_candle_05_64 - as above
T_Cyr_FloraGC_Shrub_02 - bleeding through planter, scaled down
Top Floor:
Floaters:
T_Imp_Furn_Tapestry_03
T_Imp_Furn_Tapestry_10
T_Imp_Furn_Tapestry_13 x2
T_Imp_Furn_RugBigCm_05 x2 - rugs with tassles need to be bled slightly
light_com_lamp_01 - use 0.1 movement speed for lights that don't f
T_Imp_Cm_PantsColWest_02 - clothes need to be f'ed twice or rotated
T_Imp_Et_ShirtColWest_01 - as above
light_com_lamp_01 x3 - use 0.1 movement speed for lights that don't f
light_com_candle_05_64 - as above
light_com_lantern_02_128_Off - as above
furn_com_rm_shelf_01
furn_pottedplant
misc_com_bottle_05 x4
T_CyrImp_FurnR_Dw1CEpMGC
misc_com_wood_knife - knives need to be rotated, the handle is angled.
T_Com_ClothRedFolded_01
T_Com_ClothPurpleFolded_01 x2
T_CyrImp_Furn_ColA2G
T_Bk_LineOfEmperorsPC_V09 - use 0.1 movement to get boks to lean on each other without floating
T_Bk_FuneraryRitesTombsPC - as above
bk_MysteriousAkavir - as above
Bleeders:
T_Imp_Var_ColLantern04_128 - this light's bottom ends before its selection box.
T_Imp_SetGC_DoorIn_01 x3 - bleeds through rug slightly when opening, moved the rug for two, flipped door for third
misc_com_bottle_12
Misc_Com_Pitcher_Metal_01
T_Imp_Var_ColLanternSmall01_77
light_com_candle_03_64 - use 0.1 movement speed for lights that don't f
light_com_candle_08 - as above
T_Com_BookendRich_01 - bleeding into chest
T_Bk_LoathsomeCvilisationPC - use 0.1 movement to get boks to lean on each other without bleeding
Other:
You should still place a northmarker even if the exterior is angle snapped and you orient the interior correctly. The CS has a function to find interiors lacking northmarkers.
Removed all but two of the extra windows (I only saw 7 extra) - Worsas, if you need to add more back in then go ahead.
T_IngFood_CheeseWheelNord_01 - deleted, this is Nord cheese. Even though this is a Colo-Nordic noble family, I doubt they would import cheese all the way from Skyrim.
T_Glb_Light_Window_128 - moved these away from the windows a bit
T_Imp_SetGC_I_Ceiling_01 x4 - deleted, outside of playable area.
T_CyrImp_FurnR_Dw3Empty - backwards
T_Imp_SetGC_I_Floor_01 x2 - shifted the floors on the bottom floor to make these not stick out on either side.
NOTE TO MERGER add these two windows to the exterior: