Anvil Interior Claim PC_i2-Anv05[Reviewed][worsas]

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worsas
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Anvil Interior Claim PC_i2-Anv05[Reviewed][worsas]

Post by worsas »

Thimistrel Manor. The home of a Colo-nordic noble family. This should be a wealthy home.

Building 5 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

Lord Thimistrel is the Protector of the Gates of Anvil, an influential Colo-Nordic Lord. He has ties to the Free Estate Movement, and is involved in a secret plot to depose Countess Umbranox in favor of a manufactured heir to the Shore-Kings. Depending on how quest dev goes, the player might get the chance to raid this place: please design this house with choke points, guards, and dungeon layout philosophy in mind.

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worsas
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Post by worsas »

I'll claim this. First version attached.
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worsas
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Post by worsas »

Here is an update. Since it's a big interior with many rooms, I'm struggling to get it all filled with clutter. It might take a while before I post the final version.
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worsas
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Post by worsas »

One more update. Bottom and middle floor should be finished now.
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worsas
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Post by worsas »

Finished.
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MinerMan60101
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Post by MinerMan60101 »

Reviewing. With 16 hundred references, should be fun!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Set fog density to 0.75

Bottom Floor:
Floaters:
furn_com_rm_table_05
furn_com_rm_table_05
light_com_candle_10_128
light_com_rm_chandelier_05
light_com_rm_chandelier_05
light_com_rm_chandelier_05 - also was in path of the door, moved it and a floor candle to maintain lighting balance
light_com_rm_chandelier_05
misc_com_broom_01 - not resing on wall
misc_de_foldedcloth00 - probably just didn't 'f' into place
For all the plates on the shelves: made a flat side down, made sure they rested on the wall
T_Com_FireplaceHook_01
T_CyrCom_Var_Bl2Meat
T_CyrCom_Var_Cr3DriEp
T_Imp_Furn_Tapestry_04
T_Imp_Furn_Tapestry_04
T_Imp_Furn_Tapestry_06
T_Imp_Furn_Tapestry_06
T_Imp_Furn_Tapestry_07
T_Imp_Furn_Tapestry_12
T_Imp_Furn_Tapestry_21

Bleeders:
light_com_candle_10_128 - bled into table less
light_com_lantern_02_128 - as above
light_com_lamp_02_177 - bled into floor less
light_com_lamp_02_177 - as above
light_com_lamp_02_177 - as above
light_com_lamp_02_177 - as above
light_com_lamp_02_177 - as above
light_com_lamp_02_177 - as above
light_com_lamp_02_177 - as above
light_com_lantern_02_128
misc_com_basket_02 - bleeding into barrel
misc_com_bottle_10 - bleeding into other bottle
misc_com_broom_01 - bleeding into crate
misc_com_bucket_01 - bleeding into wall
T_Com_ClothRedFolded_01
T_CyrCom_Var_Bl1Candle - bleeding into barrel next to it
T_CyrCom_Var_Cr1DriWine - extremely stightly bleeding into banner
T_CyrCom_Var_Cr1MscGC1 - bleeding into floor trim
T_CyrCom_Var_Cr3Pelt - as above
T_CyrCom_Var_Cr5Empty

Casperers:
furn_web10 - part of this is outside of the shelf, scaled up shelf a little since web was already at half scale

Middle Floor:
Floaters:
light_com_candle_03_64
light_com_lamp_01
light_com_lamp_01
light_com_sconce_01
T_Com_ClothGreenFolded_01
T_Imp_Furn_Tapestry_08
T_Imp_Furn_Tapestry_08
T_Imp_Furn_Tapestry_08
T_Imp_Furn_Tapestry_12
T_Imp_Furn_Tapestry_12
T_Imp_Furn_Tapestry_12
T_Imp_Furn_Tapestry_13
T_Imp_Furn_Tapestry_13
T_Imp_Furn_Tapestry_14
T_Imp_Furn_Tapestry_15
T_Imp_Furn_Tapestry_15
T_Imp_FurnM_Bookshelf_04

Bleeders:
T_Cyr_Flora_AloeVera03 - bleeding into planter, scaled down both
light_com_lamp_01 - bled into floor less
light_com_lamp_01 - as above
light_com_lantern_02_128
light_com_lantern_02_128
misc_com_basket_02 - bleeding into back of shelf

Top Floor:
Floaters:
T_Imp_Furn_Rug_04 - also bleeding into bed
T_IngCrea_SaberCatTooth_01 - moved around so that it would float less
extravagant_shirt_02 - bottom of these aren't flat (thanks Bethesda) bled into surface a little
T_Com_Ep_Shirt_02 - as above
T_Com_Ep_Shirt_02 - as above
T_Imp_Ep_ShirtColWest_03 - as above
T_Imp_Ep_PantsColWest_01 - as above
T_IngMine_Sapphire_01 - resting on a point. Wish these were magic levetate-y gems...
light_com_candle_03
light_com_lamp_02_177
light_com_lantern_01
light_com_rm_chandelier_05
light_com_rm_chandelier_05
light_com_rm_chandelier_05
light_com_rm_chandelier_05
light_com_rm_chandelier_05
light_com_rm_chandelier_05
T_Com_FurnR_Chandelier_128
T_Com_FurnR_Chandelier_128
light_com_sconce_01
misc_de_foldedcloth00 - probably just didn't 'f' into place
T_Com_ClothRedFolded_01
T_Com_Ep_Shoes_01
T_CyrImp_Furn_ColA2Empty
T_CyrImp_Furn_ColA2Gem
T_Imp_Furn_Tapestry_03
T_Imp_Furn_Tapestry_03
T_Imp_Furn_Tapestry_06
T_Imp_Furn_Tapestry_08
T_Imp_Furn_Tapestry_12
T_Imp_Furn_Tapestry_15
T_Imp_Furn_Tapestry_15
T_Imp_Furn_Tapestry_16
T_Imp_Furn_Tapestry_22
T_Imp_Furn_Tapestry_22
T_Imp_Furn_Tapestry_22
T_Imp_Furn_Tapestry_22

Bleeders:
bk_MysteriousAkavir - bleeding into back of bookshelf
bk_BiographyBarenziah1 - as above
bk_BiographyBarenziah2 - as above
bk_BiographyBarenziah3 - as above, also into the shelf itself
T_Com_BookendRich_01 - bleeding into book next to it
bk_firmament - bleeding into book supporting it
sc_paper plain - as above
bk_tamrielicreligions - bleeding into shelf wall and book next to it
T_Com_BookendRich_01 - bleeding into supported book
expensive_belt_01 - flickering, raised a smidge
expensive_belt_02 - as above
ingred_diamond_01 - improperly rotated
light_com_candle_10 - bled into table less
light_com_lamp_01_177 - bled into floor slightly less
light_com_lamp_01_177 - as above
light_com_lamp_01_77 - as above
light_de_candle_15_off
T_Imp_SetGC_I_Pillar_02 - bleeding through tapestry on other side. Had to move all of the arches over slightly
T_Com_ClothPurpleFolded_01
T_Com_ClothPurpleFolded_01
T_Com_ClothRedFolded_01
T_CyrImp_FurnR_Dw1Empty

Top Addon:
Floaters:
None

Bleeders:
None

Other:
Seperated extra hexagon from the rest of the interior to its own, and applied in_lava_blacksquares to it. It isn't gridnapped because I could not for the life of me get it on grid.
Made the existing blacksquares aligned properly to the walls
Tried to make books as adjacent as feasible
Flame Light - not quite sure that this is necessary
furn_com_pm_stool_02 - replaced these with furn_com_rm_stool_01, on class status.
ingred_sload_soap_01 - *sload soap is not soap* Also sload oil
T_Bk_LineOfEmperorsPC_V01-4 Moved these back in the bookshelf
Made all papers closer to the surface they're resting on
T_Imp_Furn_CoatoFarmsCyr_04 - made all of these have the sheid completely outside of the pillars
T_Imp_Furn_RugBigCm_01-9 - sank this so the tassles were closest to the ground
Changed trapdoor lock to 75, there is valuable stuff in there
Added some tapestries to the top thingy, it seemed empty

Notes:
Remember to use 0.1 movement delta (set in preferences) to move those non-'f'-ing lights
Also, just use that movement speed in general, it can be extremely useful to get precise placement

Overall, a big lavish manor with the right level of detailing. Very nice interior!
Attachments
PC_i2-Anv05.ESP
(125.76 KiB) Downloaded 147 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

Added the extra door to the exterior during my GC_01 review as requested by Worsas.

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chef
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Post by chef »

merged

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